IsHogLocal: If there's a mission team, only count members in the clan of that team
This attends to a hack in some missions which use fake human teams in the enemy clans for animation purposes.
use crate::{MessageChecker, Severity};
struct CapsAbuseChecker {}
impl<T> MessageChecker<T> for CapsAbuseChecker {
fn check(&self, player_id: T, message: &str) -> Severity {
Severity::Pass
}
}