IsHogLocal: If there's a mission team, only count members in the clan of that team
This attends to a hack in some missions which use fake human teams in the enemy clans for animation purposes.
#ifndef TEAM_H
#define TEAM_H
#include <QObject>
#include <QVector>
struct Hedgehog {
Hedgehog();
QByteArray name;
QByteArray hat;
quint32 hp;
int level;
};
class Team {
public:
explicit Team();
void resize(int number);
QVector<Hedgehog> hedgehogs() const;
QByteArray name;
QByteArray color;
private:
QVector<Hedgehog> m_hedgehogs;
int m_hedgehogsNumber;
};
#endif // TEAM_H