find_package(SDL)
find_package(SDL_image)
find_package(SDL_net)
find_package(SDL_ttf)
find_package(SDL_mixer)
include (CheckLibraryExists)
#Mix_Init/Mix_Quit from SDL_mixer 1.2.10
check_library_exists(${SDLMIXER_LIBRARY} Mix_Init "" HAVE_MIXINIT)
#IMG_Init/IMG_Quit from SDL_image 1.2.8
check_library_exists(${SDLIMAGE_LIBRARY} IMG_Init "" HAVE_IMGINIT)
enable_language(Pascal)
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/config.inc.in ${CMAKE_CURRENT_BINARY_DIR}/config.inc)
if (APPLE)
set(required_fpc_version 2.6)
else()
set(required_fpc_version 2.2)
endif()
set(engine_sources
SDLh.pas
uSinTable.pas
uFloat.pas
uConsts.pas
LuaPas.pas
PNGh.pas
uTypes.pas
uUtils.pas
uVariables.pas
uMisc.pas
uConsole.pas
uDebug.pas
uCommands.pas
uInputHandler.pas
uTextures.pas
uRenderUtils.pas
uRender.pas
uCaptions.pas
uLandTexture.pas
uIO.pas
uChat.pas
uPhysFSLayer.pas
uStore.pas
uSound.pas
uRandom.pas
uLocale.pas
uStats.pas
uCursor.pas
uVideoRec.pas
uAILandMarks.pas
adler32.pas
uLandTemplates.pas
uLandGraphics.pas
uLandPainted.pas
uLandOutline.pas
uLandGenMaze.pas
uLandObjects.pas
uLand.pas
uAmmos.pas
uAIMisc.pas
uAIActions.pas
uAI.pas
uWorld.pas
uVisualGears.pas
uTeams.pas
uGearsList.pas
uCollisions.pas
uAIAmmoTests.pas
uGears.pas
uGame.pas
uCommandHandlers.pas
uGearsHandlers.pas
uGearsHandlersRope.pas
uGearsHedgehog.pas
uGearsRender.pas
uGearsUtils.pas
uScript.pas
hwengine.pas
GSHandlers.inc
VGSHandlers.inc
ArgParsers.inc
options.inc
${CMAKE_CURRENT_BINARY_DIR}/config.inc
)
include(${CMAKE_MODULE_PATH}/utils.cmake)
find_package_or_fail(FreePascal)
#when cmake-2.6 support is dropped, this ought to be inside FindFreePascal.cmake
if (FREEPASCAL_VERSION VERSION_LESS required_fpc_version)
message(FATAL_ERROR "Freepascal ${FREEPASCAL_VERSION} is too old, minimum version required is ${required_fpc_version}")
elseif(FREEPASCAL_VERSION VERSION_GREATER 2.4)
#enable INLINE only with a recent version of fpc
add_flag_prepend(CMAKE_Pascal_FLAGS_RELEASE -Si)
endif()
#DEPENDECIES AND EXECUTABLES SECTION
if(APPLE)
if(CMAKE_OSX_ARCHITECTURES)
#parse this system variable and adjust only the powerpc syntax to be compatible with -P
string(REGEX MATCH "[pP][pP][cC]+" powerpc_build "${CMAKE_OSX_ARCHITECTURES}")
string(REGEX MATCH "[iI]386+" i386_build "${CMAKE_OSX_ARCHITECTURES}")
string(REGEX MATCH "[xX]86_64+" x86_64_build "${CMAKE_OSX_ARCHITECTURES}")
if(powerpc_build)
set(powerpc_build "powerpc")
endif()
elseif(CMAKE_SIZEOF_VOID_P MATCHES "8")
#if that variable is not set check if we are on x86_64 and if so force it, else use default
add_flag_append(CMAKE_Pascal_FLAGS -Px86_64)
endif()
#on OSX we need to provide the SDL_main() function when building as executable
if(NOT BUILD_ENGINE_LIBRARY)
add_subdirectory(sdlmain)
add_flag_append(CMAKE_Pascal_FLAGS -Fl${LIBRARY_OUTPUT_PATH})
endif()
endif(APPLE)
if(FFMPEG_FOUND)
add_subdirectory(avwrapper)
add_definitions(-dUSE_VIDEO_RECORDING)
add_flag_append(CMAKE_Pascal_FLAGS -Fl${LIBRARY_OUTPUT_PATH})
endif()
find_package_or_disable_msg(PNG NOPNG "Screenshots will be saved in BMP")
if(PNG_FOUND)
get_filename_component(PNG_LIB_DIR ${PNG_LIBRARY} PATH)
add_definitions(-dPNG_SCREENSHOTS)
add_flag_append(CMAKE_Pascal_FLAGS -Fl${PNG_LIB_DIR})
endif()
if(NOT LUA_FOUND)
add_flag_append(CMAKE_Pascal_FLAGS -k${EXECUTABLE_OUTPUT_PATH}/lib${LUA_LIBRARY}.a)
#linking with liblua.a requires system readline
if(UNIX)
add_flag_append(CMAKE_Pascal_FLAGS -k-lreadline)
endif(UNIX)
endif()
if(NOT PHYSFS_FOUND)
#-XLA is a beta fpc flag that renames libraries before passing them to the linker
#we also have to pass PHYSFS_INTERNAL to satisfy windows runtime requirements
#(should be harmless on other platforms)
add_flag_append(CMAKE_Pascal_FLAGS "-XLAphysfs=${physfs_output_name}")
add_definitions(-dPHYSFS_INTERNAL)
endif()
if(HAVE_MIXINIT)
add_definitions(-dSDL_MIXER_NEWER)
endif(HAVE_MIXINIT)
if(HAVE_IMGINIT)
add_definitions(-dSDL_IMAGE_NEWER)
endif(HAVE_IMGINIT)
add_definitions(-dDEBUGFILE)
#SOURCE AND PROGRAMS SECTION
if(BUILD_ENGINE_LIBRARY)
message(${WARNING} "Engine will be built as library (experimental)")
if(APPLE AND current_macosx_version VERSION_GREATER "10.5")
# due to compiler/linker issues on Max OS X 10.6 -k-no_order_inits is needed to avoid linking fail
add_flag_prepend(CMAKE_Pascal_FLAGS "-k-no_order_inits")
endif()
#workaround for missing <TARGET> support during object generation
set(engine_output_name "${CMAKE_SHARED_LIBRARY_PREFIX}hwengine${CMAKE_SHARED_LIBRARY_SUFFIX}")
set(destination_dir ${target_library_install_dir})
add_flag_prepend(CMAKE_Pascal_FLAGS "-o${LIBRARY_OUTPUT_PATH}/${engine_output_name}")
add_definitions(-dHWLIBRARY)
add_library(hwengine SHARED ${engine_sources} hwLibrary.pas)
else()
# no need to change name here because target has same name
set(engine_output_name "hwengine${CMAKE_EXECUTABLE_SUFFIX}")
set(destination_dir ${target_binary_install_dir})
add_executable(hwengine ${engine_sources})
endif()
#when system Lua is not found we need to compile it before engine
if(NOT LUA_FOUND)
target_link_libraries(hwengine lua)
endif()
# same for physfs
if(NOT PHYSFS_FOUND)
target_link_libraries(hwengine physfs)
endif()
target_link_libraries(hwengine physlayer)
#when ffmpeg/libav is found we need to compile it before engine
#TODO: convert avwrapper to .pas unit so we can skip this step
if(${FFMPEG_FOUND})
target_link_libraries(hwengine avwrapper)
endif()
if(APPLE AND NOT BUILD_ENGINE_LIBRARY)
target_link_libraries(hwengine SDLmain)
endif()
install(PROGRAMS "${EXECUTABLE_OUTPUT_PATH}/${engine_output_name}" DESTINATION ${destination_dir})