Scheme options work now
Things left: save/load schemes, pass schemes via net, make nice-looking scheme edit page, add more options
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2006, 2007, 2009 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#include <QResizeEvent>
#include <QGroupBox>
#include <QCheckBox>
#include <QGridLayout>
#include <QSpinBox>
#include <QLabel>
#include <QMessageBox>
#include <QTableView>
#include <QPushButton>
#include "gamecfgwidget.h"
#include "igbox.h"
#include "hwconsts.h"
#include "ammoSchemeModel.h"
GameCFGWidget::GameCFGWidget(QWidget* parent, bool externalControl) :
QGroupBox(parent), mainLayout(this)
{
mainLayout.setMargin(0);
// mainLayout.setSizeConstraint(QLayout::SetMinimumSize);
pMapContainer = new HWMapContainer(this);
mainLayout.addWidget(pMapContainer, 0, 0);
IconedGroupBox *GBoxOptions = new IconedGroupBox(this);
GBoxOptions->setSizePolicy(QSizePolicy::Minimum, QSizePolicy::Minimum);
mainLayout.addWidget(GBoxOptions);
QGridLayout *GBoxOptionsLayout = new QGridLayout(GBoxOptions);
GameSchemes = new QComboBox(GBoxOptions);
GBoxOptionsLayout->addWidget(GameSchemes, 0, 1);
QPushButton * goToSchemePage = new QPushButton(GBoxOptions);
goToSchemePage->setText(tr("Edit schemes"));
GBoxOptionsLayout->addWidget(goToSchemePage, 1, 0, 1, 2);
connect(goToSchemePage, SIGNAL(clicked()), this, SIGNAL(goToSchemes()));
GBoxOptionsLayout->addWidget(new QLabel(QLabel::tr("Weapons"), GBoxOptions), 8, 0);
WeaponsName = new QComboBox(GBoxOptions);
GBoxOptionsLayout->addWidget(WeaponsName, 8, 1);
connect(WeaponsName, SIGNAL(currentIndexChanged(int)), this, SLOT(ammoChanged(int)));
connect(pMapContainer, SIGNAL(seedChanged(const QString &)), this, SLOT(seedChanged(const QString &)));
connect(pMapContainer, SIGNAL(mapChanged(const QString &)), this, SLOT(mapChanged(const QString &)));
connect(pMapContainer, SIGNAL(themeChanged(const QString &)), this, SLOT(themeChanged(const QString &)));
connect(pMapContainer, SIGNAL(newTemplateFilter(int)), this, SLOT(templateFilterChanged(int)));
}
QVariant GameCFGWidget::schemeData(int column) const
{
return GameSchemes->model()->data(GameSchemes->model()->index(GameSchemes->currentIndex(), column));
}
quint32 GameCFGWidget::getGameFlags() const
{
quint32 result = 0;
if (schemeData(1).toBool())
result |= 0x01;
if (schemeData(2).toBool())
result |= 0x10;
if (schemeData(3).toBool())
result |= 0x04;
if (schemeData(4).toBool())
result |= 0x08;
return result;
}
quint32 GameCFGWidget::getInitHealth() const
{
return schemeData(6).toInt();
}
QStringList GameCFGWidget::getFullConfig() const
{
QStringList sl;
sl.append("eseed " + pMapContainer->getCurrentSeed());
sl.append(QString("e$gmflags %1").arg(getGameFlags()));
sl.append(QString("e$turntime %1").arg(schemeData(5).toInt() * 1000));
sl.append(QString("e$sd_turns %1").arg(schemeData(7).toInt()));
sl.append(QString("e$casefreq %1").arg(schemeData(8).toInt()));
sl.append(QString("e$template_filter %1").arg(pMapContainer->getTemplateFilter()));
QString currentMap = pMapContainer->getCurrentMap();
if (currentMap.size() > 0)
sl.append("emap " + currentMap);
sl.append("etheme " + pMapContainer->getCurrentTheme());
return sl;
}
void GameCFGWidget::setNetAmmo(const QString& name, const QString& ammo)
{
if (ammo.size() != cDefaultAmmoStore->size())
QMessageBox::critical(this, tr("Error"), tr("Illegal ammo scheme"));
int pos = WeaponsName->findText(name);
if (pos == -1) {
WeaponsName->addItem(name, ammo);
WeaponsName->setCurrentIndex(WeaponsName->count() - 1);
} else {
WeaponsName->setItemData(pos, ammo);
WeaponsName->setCurrentIndex(pos);
}
}
void GameCFGWidget::fullNetConfig()
{
ammoChanged(WeaponsName->currentIndex());
seedChanged(pMapContainer->getCurrentSeed());
templateFilterChanged(pMapContainer->getTemplateFilter());
themeChanged(pMapContainer->getCurrentTheme());
// map must be the last
QString map = pMapContainer->getCurrentMap();
if (map.size())
mapChanged(map);
}
void GameCFGWidget::setParam(const QString & param, const QStringList & slValue)
{
if (slValue.size() == 1)
{
QString value = slValue[0];
if (param == "MAP") {
pMapContainer->setMap(value);
return;
}
if (param == "SEED") {
pMapContainer->setSeed(value);
return;
}
if (param == "THEME") {
pMapContainer->setTheme(value);
return;
}
if (param == "HEALTH") {
// SB_InitHealth->setValue(value.toUInt());
return;
}
if (param == "TURNTIME") {
// SB_TurnTime->setValue(value.toUInt());
return;
}
if (param == "SD_TURNS") {
// SB_SuddenDeath->setValue(value.toUInt());
return;
}
if (param == "CASEFACTOR") {
// SB_CaseProb->setValue(value.toUInt());
return;
}
if (param == "FORTSMODE") {
// CB_mode_Forts->setChecked(value.toUInt() != 0);
return;
}
if (param == "DIVIDETEAMS") {
// CB_teamsDivide->setChecked(value.toUInt() != 0);
return;
}
if (param == "SOLIDLAND") {
// CB_solid->setChecked(value.toUInt() != 0);
return;
}
if (param == "BORDER") {
// CB_border->setChecked(value.toUInt() != 0);
return;
}
if (param == "TEMPLATE") {
pMapContainer->setTemplateFilter(value.toUInt());
return;
}
}
if (slValue.size() == 2)
{
if (param == "AMMO") {
setNetAmmo(slValue[0], slValue[1]);
return;
}
}
}
void GameCFGWidget::ammoChanged(int index)
{
if (index >= 0)
emit paramChanged(
"AMMO",
QStringList() << WeaponsName->itemText(index) << WeaponsName->itemData(index).toString()
);
}
void GameCFGWidget::mapChanged(const QString & value)
{
emit paramChanged("MAP", QStringList(value));
}
void GameCFGWidget::templateFilterChanged(int value)
{
emit paramChanged("TEMPLATE", QStringList(QString::number(value)));
}
void GameCFGWidget::seedChanged(const QString & value)
{
emit paramChanged("SEED", QStringList(value));
}
void GameCFGWidget::themeChanged(const QString & value)
{
emit paramChanged("THEME", QStringList(value));
}