share/hedgewars/Data/Scripts/Multiplayer/TechRacer.lua
author Wuzzy <almikes@aol.com>
Thu, 24 Nov 2016 03:53:56 +0100
changeset 12055 ddf0fee75449
parent 11937 8fd4926e1e9e
child 12079 8f222872d432
permissions -rw-r--r--
Space Invasion: Dump most out-commented and unused code

------------------------------------------
-- TECH RACER v0.8
-----------------------------------------

--------------
-- TO DO
--------------
-- allow scrolling of maps (was going to add this in the engine itself, but it can be done now by refreshing preview)

--------------
--0.2
--------------
-- should work better "out the box"
-- changed map generation
-- put a hog limiter in place
-- removed parsecommand
-- fix one of the test maps
-- hopefully added some support for future official challenges etc
-- changed theme
-- minor cleanups?

--------------
--0.3
--------------
-- ehh, scrap everything? those old maps probably still desync so they can die for now
-- hopefully fix map 3
-- add two new crappy map to test an idea.

--------------
--0.4
--------------
-- updated version text (lol)
-- some preliminary support for hand-drawn map loading
-- some support for being really lazy
-- an extra map or two
-- param for infinite UFO fuel
-- param for number of rounds

--------------
--0.5
--------------
-- migrated maps to an external script

--------------
--0.6
--------------
-- move 1 line of code :D (allows loading of HWMAP points to actually work)

--------------
--0.7
--------------
-- allow waypoints to be loaded automatically via TechMaps or HWMAP
-- (temporarily?) remove ability to place waypoints manually
-- break stuff?

--------------
--0.8
--------------
-- should (more or less) work "out of the box" now
-- generate map previews for level
-- randomly assign a map in the case of no map param
-- no longer allow custom ammosets (ammo should be specified by map so that records can be valid, though we probably still need to completely limit gameflags)

--------------
--0.9
--------------
-- added variable portal limiter (and effects) from Escape script
-- allow variable ufoFuel (nil is default, 2000 is infinite)
-- disallow specifying fuel in params (do this in TechMaps or HedgeEditor please)

-----------------------------
-- SCRIPT BEGINS
-----------------------------

HedgewarsScriptLoad("/Scripts/Locale.lua")
HedgewarsScriptLoad("/Scripts/OfficialChallenges.lua")
HedgewarsScriptLoad("/Scripts/Tracker.lua")
HedgewarsScriptLoad("/Scripts/Params.lua")
HedgewarsScriptLoad("/Scripts/TechMaps.lua")

------------------
-- Got Variables?
------------------

local atkArray =
				{
				{amBazooka, 	"amBazooka",		0},
				{amBee, 		"amBee",			0},
				{amMortar, 		"amMortar",			0},
				{amDrill, 		"amDrill",			0},
				{amSnowball, 	"amSnowball",		0},

				{amGrenade,		"amGrenade",		0},
				{amClusterBomb,	"amClusterBomb",	0},
				{amMolotov, 	"amMolotov",		0},
				{amWatermelon, 	"amWatermelon",		0},
				{amHellishBomb,	"amHellishBomb",	0},
				{amGasBomb, 	"amGasBomb",		0},

				{amShotgun,		"amShotgun",		0},
				{amDEagle,		"amDEagle",			0},
				{amFlamethrower,"amFlamethrower",	0},
				{amSniperRifle,	"amSniperRifle",	0},
				{amSineGun, 	"amSineGun",		0},
				{amIceGun, 		"amIceGun",			0},
				{amLandGun,		"amLandGun",		0},

				{amFirePunch, 	"amFirePunch",		0},
				{amWhip,		"amWhip",			0},
				{amBaseballBat, "amBaseballBat",	0},
				{amKamikaze, 	"amKamikaze",		0},
				{amSeduction, 	"amSeduction",		0},
				{amHammer,		"amHammer",			0},

				{amMine, 		"amMine",			0},
				{amDynamite, 	"amDynamite",		0},
				{amCake, 		"amCake",			0},
				{amBallgun, 	"amBallgun",		0},
				{amRCPlane,		"amRCPlane",		0},
				{amSMine,		"amSMine",			0},
				{amAirMine,		"amAirMine",		0},

				{amAirAttack,	"amAirAttack",		0},
				{amMineStrike,	"amMineStrike",		0},
				{amDrillStrike,	"amDrillStrike",	0},
				{amAirMine,		"amAirMine",		0},
				{amNapalm, 		"amNapalm",			0},
				{amPiano,		"amPiano",			0},

				{amKnife,		"amKnife",			0},

				{amBirdy,		"amBirdy",			0}

				}

local utilArray =
				{
				{amBlowTorch, 		"amBlowTorch",		0},
				{amPickHammer,		"amPickHammer",		0},
				{amGirder, 			"amGirder",			0},
				{amRubber, 			"amRubber",			0},
				{amPortalGun,		"amPortalGun",		0},

				{amRope, 			"amRope",			0},
				{amParachute, 		"amParachute",		0},
				{amTeleport,		"amTeleport",		0},
				{amJetpack,			"amJetpack",		0},

				{amInvulnerable,	"amInvulnerable",	0},
				{amLaserSight,		"amLaserSight",		0},
				{amVampiric,		"amVampiric",		0},

				{amLowGravity, 		"amLowGravity",		0},
				{amExtraDamage, 	"amExtraDamage",	0},
				{amExtraTime,		"amExtraTime",		0},

				{amResurrector, 	"amResurrector",	0},
				{amTardis, 			"amTardis",			0},

				{amSwitch,			"amSwitch",			0}
				}

local activationStage = 0
local jet = nil
portalDistance = 5000 -- 15
ufoFuel = 0
local fMod = 1000000 -- 1
local roundLimit = 3
local roundNumber = 0
local firstClan = 10

local fastX = {}
local fastY = {}
local fastCount = 0
local fastIndex = 0
local fastColour = 0xffffffff

local currX = {}
local currY = {}
local currCount = 0

local specialPointsX = {}
local specialPointsY = {}
local specialPointsFlag = {}
local specialPointsCount = 0

mapID = nil

--------------------------
-- hog and team tracking variales
--------------------------

local numhhs = 0 -- store number of hedgehogs
local hhs = {} -- store hedgehog gears

local numTeams --  store the number of teams in the game
local teamNameArr = {}  -- store the list of teams
local teamClan = {}
local teamSize = {}     -- store how many hogs per team
local teamIndex = {} -- at what point in the hhs{} does each team begin

local teamComment = {}
local teamScore = {}

-------
-- racer vars
--------

local cGear = nil

local bestClan = 10
local bestTime = 1000000

local gameBegun = false
local gameOver = false
local racerActive = false
local trackTime = 0

local wpCirc = {}
local wpX = {}
local wpY = {}
local wpCol = {}
local wpActive = {}
local wpRad = 450 --75
local wpCount = 0
local wpLimit = 20

local usedWeapons = {}

local roundN
local lastRound
local RoundHasChanged

-------------------
-- general methods
-------------------

--function onPrecise()
--end

function RebuildTeamInfo()


        -- make a list of individual team names
        for i = 0, (TeamsCount-1) do
                teamNameArr[i] = " " -- = i
                teamSize[i] = 0
                teamIndex[i] = 0
                teamScore[i] = 1000000
        end
        numTeams = 0

        for i = 0, (numhhs-1) do

                z = 0
                unfinished = true
                while(unfinished == true) do

                        newTeam = true
                        tempHogTeamName = GetHogTeamName(hhs[i]) -- this is the new name

                        if tempHogTeamName == teamNameArr[z] then
                                newTeam = false
                                unfinished = false
                        end

                        z = z + 1

                        if z == TeamsCount then
                                unfinished = false
                                if newTeam == true then
                                        teamNameArr[numTeams] = tempHogTeamName
                                        numTeams = numTeams + 1
                                end
                        end

                end

        end

        -- find out how many hogs per team, and the index of the first hog in hhs
        for i = 0, (numTeams-1) do
                for z = 0, (numhhs-1) do
                        if GetHogTeamName(hhs[z]) == teamNameArr[i] then
                                teamClan[i] = GetHogClan(hhs[z])
                                if teamSize[i] == 0 then
                                        teamIndex[i] = z -- should give starting index
                                end
                                teamSize[i] = teamSize[i] + 1
                                --add a pointer so this hog appears at i in hhs
                        end
                end

        end

end


-----------------
-- RACER METHODS
-----------------

function CheckWaypoints()

        trackFinished = true

        for i = 0, (wpCount-1) do

                g1X, g1Y = GetGearPosition(CurrentHedgehog)
                g2X, g2Y = wpX[i], wpY[i]

                g1X = g1X - g2X
                g1Y = g1Y - g2Y
                dist = (g1X*g1X) + (g1Y*g1Y)

                --if i == 0 then
                --      AddCaption(dist .. "/" .. (wpRad*wpRad) )
                --end

                NR = (48/100*wpRad)/2

                if dist < (NR*NR) then
                --if dist < (wpRad*wpRad) then
                        --AddCaption("howdy")
                        wpCol[i] = GetClanColor(GetHogClan(CurrentHedgehog)) -- new                             --GetClanColor(1)
                        SetVisualGearValues(wpCirc[i], wpX[i], wpY[i], 20, 100, 1, 10, 0, wpRad, 5, wpCol[i])

                        wpRem = 0
                        for k = 0, (wpCount-1) do
                                if wpActive[k] == false then
                                        wpRem = wpRem + 1
                                end
                        end

                        if not wpActive[i] then
                                local wpMessage = ""
                                if wpRem-1 == 0 then
                                        wpMessage = loc("Track completed!")
                                else
                                        wpMessage = string.format(loc("Waypoints remaining: %d"), wpRem-1)
                                end
                                AddCaption(wpMessage, 0xffba00ff, capgrpGameState)
                        end

                        wpActive[i] = true

                end

                if wpActive[i] == false then
                        trackFinished = false
                end

        end

        return(trackFinished)

end

function AdjustScores()

	local bestTimeComment = loc("Did not finish")

        newScore = false

        -- update this clan's time if the new track is better
        for i = 0, (numTeams-1) do
                if teamClan[i] == GetHogClan(CurrentHedgehog) then
                        if trackTime < teamScore[i] then
                                teamScore[i] = trackTime
                                newScore = true
                        else
                                newScore = false
                        end
                end
        end

        -- find the best time out of those so far
        for i = 0, (numTeams-1) do
                if teamScore[i] < bestTime then
                        bestTime = teamScore[i]
                        bestClan = teamClan[i]
                end
        end

        if bestTime ~= 1000000 then
                bestTimeComment = string.format(loc("%.1fs"), (bestTime/1000))
        end

        if newScore == true then
                if trackTime == bestTime then -- best time of the race
                        ShowMission(loc("TechRacer"),
                        loc("Track completed!"),
                        string.format(loc("New race record: %.1fs"), (trackTime/1000)) .. "|" ..
                        string.format(loc("Winning time: %s"), bestTimeComment), 0, 4000)
                        PlaySound(sndHomerun)
                else    -- best time for the clan
                        ShowMission(loc("TechRacer"),
                        loc("Track completed!"),
                        string.format(loc("New clan record: %.1fs"), (trackTime/1000)) .. "|" ..
                        string.format(loc("Winning time: %s"), bestTimeComment), 4, 4000)
                end
        else -- not any kind of new score
                ShowMission(loc("TechRacer"),
                loc("Track completed!"),
                string.format(loc("Time: %.1fs"), (trackTime/1000)) .. "|" ..
                string.format(loc("Winning time: %s"), bestTimeComment), -amSkip, 4000)
                PlaySound(sndHellish)
        end


        --------
        --new
        --------

        if bestTime == trackTime then
                --AddCaption("wooooooooooooooooooooooooooooo")

                fastColour = GetClanColor(GetHogClan(CurrentHedgehog))

                for i = 0, (currCount-1) do
                        fastX[i] = currX[i]
                        fastY[i] = currY[i]
                end

                fastCount = currCount
                fastIndex = 0

                --currCount = 0 -- is this needed?

        else
                currCount = 0
                fastIndex = 0
        end


end

function onNewRound()

        roundNumber = roundNumber + 1

        totalComment = ""
        for i = 0, (TeamsCount-1) do
                        if teamNameArr[i] ~= " " then                           -- teamScore[teamClan[i]]
				if teamScore[i] ~= 1000000 then
                                	teamComment[i] = string.format(loc("%s: %.1fs"), teamNameArr[i], (teamScore[i]/1000)) .. "|"
				else
                                	teamComment[i] = string.format(loc("%s: Did not finish"), teamNameArr[i]) .. "|"
				end
                                totalComment = totalComment .. teamComment[i]
                        elseif teamNameArr[i] == " " then
                                teamComment[i] = "|"
                        end
        end

        ShowMission(    loc("TechRacer"),
                                        loc("Status update"),
                                        string.format(loc("Rounds complete: %d/%d"), roundNumber, roundLimit) .. "|" .. " " .. "|" ..
                                        loc("Best team times: ") .. "|" .. totalComment, 0, 4000)

        -- end game if its at round limit
        if roundNumber >= roundLimit then
                gameOver = true
                TurnTimeLeft = 10000000

                -- Sort the scores for the ranking list
                local unfinishedArray = {}
                local sortedTeams = {}
                local k = 1
                for i = 0, TeamsCount-1 do
                        if teamScore[i] ~= 1000000 and teamNameArr[i] ~= " " then
                               sortedTeams[k] = {}
                               sortedTeams[k].name = teamNameArr[i]
                               sortedTeams[k].score = teamScore[i]
                               k = k + 1
                        else
                               table.insert(unfinishedArray, string.format(loc("%s did not finish the race."), teamNameArr[i]))
                        end
                end
                table.sort(sortedTeams, function(team1, team2) return team1.score < team2.score end)

                -- Write all the stats!

                for i = 1, #sortedTeams do
                        SendStat(siPointType, loc("milliseconds"))
                        SendStat(siPlayerKills, sortedTeams[i].score, sortedTeams[i].name)
                end

                if #sortedTeams >= 1 then
                        SendStat(siGameResult, string.format(loc("%s wins!"), sortedTeams[1].name))
                        SendStat(siCustomAchievement, string.format(loc("%s wins with a best time of %.1fs."), sortedTeams[1].name, (sortedTeams[1].score/1000)))
                        for i=1,#unfinishedArray do
                                 SendStat(siCustomAchievement, unfinishedArray[i])
                        end
                else
                        SendStat(siGameResult, loc("Round draw"))
                        SendStat(siCustomAchievement, loc("Nobody managed to finish the race. What a shame!"))
                        SendStat(siCustomAchievement, loc("Maybe you should try an easier TechRacer map."))
                end

                -- Game over
                EndGame()
        end

end

function CheckForNewRound()

        -------------
        ------ new
        -------------

        --[[turnN = turnN + 1
        if gameBegun == false then
                if turnN == 2 then
                        for i = 0, (numhhs-1) do
                                if hhs[i] ~= nil then
                                        SetEffect(hhs[i], heResurrectable, 0)
                                        SetHealth(hhs[i],0)
                                end
                        end
                        gameOver = true
                        TurnTimeLeft = 1
                end
        else


        end]]

        --[[if roundBegun == true then

                if RoundHasChanged == true then
                        roundN = roundN + 1
                        RoundHasChanged = false
                        onNewRound()
                end

                if lastRound ~= TotalRounds then -- new round, but not really

                        if RoundHasChanged == false then
                                RoundHasChanged = true
                        end

                end

                AddCaption("RoundN:" .. roundN .. "; " .. "TR: " .. TotalRounds)

                lastRound = TotalRounds

        end]]

        ------------
        ----- old
        ------------

        if GetHogClan(CurrentHedgehog) == firstClan then
                onNewRound()
        end

end

function DisableTumbler()
        currCount = 0
        fastIndex = 0
        TurnTimeLeft = 0
        racerActive = false -- newadd
end

function HandleGhost()

        -- get the current xy of the racer at this point
        currX[currCount] = GetX(CurrentHedgehog)
        currY[currCount] = GetY(CurrentHedgehog)
        currCount = currCount + 1

        -- draw a ping of smoke where the fastest player was at this point
        if (fastCount ~= 0) and (fastIndex < fastCount) then

                fastIndex = fastIndex + 1

                tempE = AddVisualGear(fastX[fastIndex], fastY[fastIndex], vgtSmoke, 0, false)
                g1, g2, g3, g4, g5, g6, g7, g8, g9, g10 = GetVisualGearValues(tempE)
                SetVisualGearValues(tempE, g1, g2, g3, g4, g5, g6, g7, g8, g9, fastColour )

                --AddCaption("fC: " .. fastIndex .. " / " .. fastCount)

        else

                --AddCaption("excep fC: " .. fastIndex .. " / " .. fastCount)

        end

end

function BoomGirder(x,y,rot)
	girTime = 1
	if rot < 4 then
				AddGear(x, y, gtGrenade, 0, 0, 0, girTime)
	elseif rot == 4 then
				g = AddGear(x-45, y, gtGrenade, 0, 0, 0, girTime) -- needed?
				g = AddGear(x-30, y, gtGrenade, 0, 0, 0, girTime)
				g = AddGear(x, y, gtGrenade, 0, 0, 0, girTime) -- needed?
				g = AddGear(x+30, y, gtGrenade, 0, 0, 0, girTime)
				g = AddGear(x+45, y, gtGrenade, 0, 0, 0, girTime) -- needed?
	elseif rot == 5 then ------- diag
				g = AddGear(x+45, y+45, gtGrenade, 0, 0, 0, girTime) --n
				g = AddGear(x+30, y+30, gtGrenade, 0, 0, 0, girTime)
				g = AddGear(x, y, gtGrenade, 0, 0, 0, girTime) -- needed?
				g = AddGear(x-30, y-30, gtGrenade, 0, 0, 0, girTime)
				g = AddGear(x-45, y-45, gtGrenade, 0, 0, 0, girTime) --n
	elseif rot == 6 then
				g = AddGear(x, y-45, gtGrenade, 0, 0, 0, girTime) -- needed?
				g = AddGear(x, y+30, gtGrenade, 0, 0, 0, girTime)
				g = AddGear(x, y, gtGrenade, 0, 0, 0, girTime) -- needed?
				g = AddGear(x, y-30, gtGrenade, 0, 0, 0, girTime)
				g = AddGear(x, y+45, gtGrenade, 0, 0, 0, girTime) -- needed?
	elseif rot == 7 then -------
				g = AddGear(x+45, y-45, gtGrenade, 0, 0, 0, girTime) --n
				g = AddGear(x+30, y-30, gtGrenade, 0, 0, 0, girTime)
				g = AddGear(x, y, gtGrenade, 0, 0, 0, girTime) -- needed?
				g = AddGear(x-30, y+30, gtGrenade, 0, 0, 0, girTime)
				g = AddGear(x-45, y+45, gtGrenade, 0, 0, 0, girTime) --n
	end
end

function RemoveGear(gear)
	if (isATrackedGear(gear) == true) and (GetGearType(gear) ~= gtHedgehog) then
		DeleteGear(gear)
	end
end

function ClearMap()

	runOnGears(RemoveGear)

end

function CallBob(x,y)
	if not racerActive then
        if wpCount == 0 or wpX[wpCount - 1] ~= x or wpY[wpCount - 1] ~= y then

            wpX[wpCount] = x
            wpY[wpCount] = y
            wpCol[wpCount] = 0xffffffff
            wpCirc[wpCount] = AddVisualGear(wpX[wpCount],wpY[wpCount],vgtCircle,0,true)

            SetVisualGearValues(wpCirc[wpCount], wpX[wpCount], wpY[wpCount], 20, 100, 1, 10, 0, wpRad, 5, wpCol[wpCount])

            wpCount = wpCount + 1

            --AddCaption(loc("Waypoint placed.") .. " " .. loc("Available points remaining: ") .. (wpLimit-wpCount))
        end
    end
end



function HandleFreshMapCreation()

	-- the boom stage, boom girders, reset ammo, and delete other map objects
	if activationStage == 1 then

		ClearMap()
		activationStage = activationStage + 1

	-- the creation stage, place girders and needed gears, grant ammo
	elseif activationStage == 2 then

		InterpretPoints()

		-- these are from onParameters()
		if (mapID == nil) or (mapID == 0) then
			LoadMap(2000)
		else
			LoadMap(mapID)
		end

		for i = 0,(wpCount-1) do
			DeleteVisualGear(wpCirc[i])
		end
		wpCount = 0

		for i = 1, techCount-1 do
			CallBob(techX[i],techY[i])
		end

		activationStage = 200
		--runOnHogs(RestoreHog)

	end

end

function TryRepositionHogs()

        if MapHasBorder() == true then

                for i = 0, (numhhs-1) do
                        if hhs[i] ~= nil then
                                SetGearPosition(hhs[i],GetX(hhs[i]), TopY-10)
                        end
                end

        end

end

----------------------------------
-- GAME METHODS / EVENT HANDLERS
----------------------------------

function onParameters()

	parseParams()
	mapID = tonumber(params["m"])

	--ufoFuel = tonumber(params["ufoFuel"])
	roundLimit = tonumber(params["rounds"])

	if (roundLimit == 0) or (roundLimit == nil) then
		roundLimit = 3
	end

	if mapID == nil then
		mapID = 2 + GetRandom(7)
	end

end

function onGameInit()
    if mapID == nil then
        mapID = 2 + GetRandom(7)
    end

    addHashData(mapID)

		Theme = "Cave"
		Map = ""

		MapGen = mgDrawn
		TemplateFilter = 0

		EnableGameFlags(gfInfAttack, gfDisableWind, gfBorder)
		DisableGameFlags(gfSolidLand)
		CaseFreq = 0
        TurnTime = 90000
        WaterRise = 0

		for x = 1, 16 do
			AddPoint(x*100,100,5)
		end

		FlushPoints()

end

function limitHogs(gear)

	cnthhs = cnthhs + 1
	if cnthhs > 1 then
		DeleteGear(gear)
    end

end

function onSpecialPoint(x,y,flag)
    if flag == 99 then
        fastX[fastCount] = x
        fastY[fastCount] = y
        fastCount = fastCount + 1
    elseif flag == 0 then
        techX[techCount], techY[techCount] = x, y
        techCount = techCount + 1
    else
        addHashData(x)
        addHashData(y)
        addHashData(flag)
        specialPointsX[specialPointsCount] = x
        specialPointsY[specialPointsCount] = y
        specialPointsFlag[specialPointsCount] = flag
        specialPointsCount = specialPointsCount + 1
    end
end

function InterpretPoints()

	-- flags run from 0 to 127
	for i = 0, (specialPointsCount-1) do

		-- Mines
		if specialPointsFlag[i] == 1 then
			SetTimer(AddGear(specialPointsX[i], specialPointsY[i], gtMine, 0, 0, 0, 0), 1)
		elseif specialPointsFlag[i] == 2 then
			SetTimer(AddGear(specialPointsX[i], specialPointsY[i], gtMine, 0, 0, 0, 0), 1000)
		elseif specialPointsFlag[i] == 3 then
			SetTimer(AddGear(specialPointsX[i], specialPointsY[i], gtMine, 0, 0, 0, 0), 2000)
		elseif specialPointsFlag[i] == 4 then
			SetTimer(AddGear(specialPointsX[i], specialPointsY[i], gtMine, 0, 0, 0, 0), 3000)
		elseif specialPointsFlag[i] == 5 then
			SetTimer(AddGear(specialPointsX[i], specialPointsY[i], gtMine, 0, 0, 0, 0), 4000)
		elseif specialPointsFlag[i] == 6 then
			SetTimer(AddGear(specialPointsX[i], specialPointsY[i], gtMine, 0, 0, 0, 0), 5000)

		-- Sticky Mines
		elseif specialPointsFlag[i] == 7 then
			AddGear(specialPointsX[i], specialPointsY[i], gtSMine, 0, 0, 0, 0)

		-- Air Mines
		elseif specialPointsFlag[i] == 8 then
			AddGear(specialPointsX[i], specialPointsY[i], gtAirMine, 0, 0, 0, 0)

		-- Health Crates
		elseif specialPointsFlag[i] == 9 then
			SetHealth(SpawnHealthCrate(specialPointsX[i],specialPointsY[i]),25)
		elseif specialPointsFlag[i] == 10 then
			SetHealth(SpawnHealthCrate(specialPointsX[i],specialPointsY[i]),50)
		elseif specialPointsFlag[i] == 11 then
			SetHealth(SpawnHealthCrate(specialPointsX[i],specialPointsY[i]),75)
		elseif specialPointsFlag[i] == 12 then
			SetHealth(SpawnHealthCrate(specialPointsX[i],specialPointsY[i]),100)

		-- Cleaver
		elseif specialPointsFlag[i] == 13 then
			AddGear(specialPointsX[i], specialPointsY[i], gtKnife, 0, 0, 0, 0)

		-- Target
		elseif specialPointsFlag[i] == 14 then
			AddGear(specialPointsX[i], specialPointsY[i], gtTarget, 0, 0, 0, 0)

		--Barrels
		elseif specialPointsFlag[i] == 15 then
			SetHealth(AddGear(specialPointsX[i], specialPointsY[i], gtExplosives, 0, 0, 0, 0),1)
		elseif specialPointsFlag[i] == 16 then
			SetHealth(AddGear(specialPointsX[i], specialPointsY[i], gtExplosives, 0, 0, 0, 0),25)
		elseif specialPointsFlag[i] == 17 then
			SetHealth(AddGear(specialPointsX[i], specialPointsY[i], gtExplosives, 0, 0, 0, 0),50)
		elseif specialPointsFlag[i] == 18 then
			SetHealth(AddGear(specialPointsX[i], specialPointsY[i], gtExplosives, 0, 0, 0, 0),75)
		elseif specialPointsFlag[i] == 19 then
			SetHealth(AddGear(specialPointsX[i], specialPointsY[i], gtExplosives, 0, 0, 0, 0),100)

		-- There are about 58+- weps / utils
		-- Weapon Crates
		elseif (specialPointsFlag[i] >= 20) and (specialPointsFlag[i] < (#atkArray+20)) then
			SpawnAmmoCrate(specialPointsX[i],specialPointsY[i],atkArray[specialPointsFlag[i]-19][1])


		-- Utility Crates
		elseif (specialPointsFlag[i] >= (#atkArray+20)) and (specialPointsFlag[i] < (#atkArray+20+#utilArray)) then
			SpawnUtilityCrate(specialPointsX[i],specialPointsY[i],utilArray[specialPointsFlag[i]-19-#atkArray][1])

		--79-82 (reserved for future wep crates)
		--89,88,87,86 and 85,84,83,82 (reserved for the 2 custom sprites and their landflags)

		--90-99 reserved for scripted structures
		--[[elseif specialPointsFlag[i] == 90 then
			--PlaceStruc("generator")
		elseif specialPointsFlag[i] == 91 then
			--PlaceStruc("healingstation")
		elseif specialPointsFlag[i] == 92 then
			--PlaceStruc("respawner")
		elseif specialPointsFlag[i] == 93 then
			--PlaceStruc("teleportationnode")
		elseif specialPointsFlag[i] == 94 then
			--PlaceStruc("biofilter")
		elseif specialPointsFlag[i] == 95 then
			--PlaceStruc("supportstation")
		elseif specialPointsFlag[i] == 96 then
			--PlaceStruc("constructionstation")
		elseif specialPointsFlag[i] == 97 then
			--PlaceStruc("reflectorshield")
		elseif specialPointsFlag[i] == 98 then
			--PlaceStruc("weaponfilter")]]

		elseif specialPointsFlag[i] == 98 then
			portalDistance = specialPointsX[i]
			ufoFuel = specialPointsY[i]

		-- Normal Girders
		elseif specialPointsFlag[i] == 100 then
			PlaceSprite(specialPointsX[i], specialPointsY[i], sprAmGirder, 0, 4294967295, nil, nil, nil, lfNormal)
		elseif specialPointsFlag[i] == 101 then
			PlaceSprite(specialPointsX[i], specialPointsY[i], sprAmGirder, 1, 4294967295, nil, nil, nil, lfNormal)
		elseif specialPointsFlag[i] == 102 then
			PlaceSprite(specialPointsX[i], specialPointsY[i], sprAmGirder, 2, 4294967295, nil, nil, nil, lfNormal)
		elseif specialPointsFlag[i] == 103 then
			PlaceSprite(specialPointsX[i], specialPointsY[i], sprAmGirder, 3, 4294967295, nil, nil, nil, lfNormal)
		elseif specialPointsFlag[i] == 104 then
			PlaceSprite(specialPointsX[i], specialPointsY[i], sprAmGirder, 4, 4294967295, nil, nil, nil, lfNormal)
		elseif specialPointsFlag[i] == 105 then
			PlaceSprite(specialPointsX[i], specialPointsY[i], sprAmGirder, 5, 4294967295, nil, nil, nil, lfNormal)
		elseif specialPointsFlag[i] == 106 then
			PlaceSprite(specialPointsX[i], specialPointsY[i], sprAmGirder, 6, 4294967295, nil, nil, nil, lfNormal)
		elseif specialPointsFlag[i] == 107 then
			PlaceSprite(specialPointsX[i], specialPointsY[i], sprAmGirder, 7, 4294967295, nil, nil, nil, lfNormal)

		-- Invulnerable Girders
		elseif specialPointsFlag[i] == 108 then
			PlaceSprite(specialPointsX[i], specialPointsY[i], sprAmGirder, 0, 2516582650, nil, nil, nil, lfIndestructible)
		elseif specialPointsFlag[i] == 109 then
			PlaceSprite(specialPointsX[i], specialPointsY[i], sprAmGirder, 1, 2516582650, nil, nil, nil, lfIndestructible)
		elseif specialPointsFlag[i] == 110 then
			PlaceSprite(specialPointsX[i], specialPointsY[i], sprAmGirder, 2, 2516582650, nil, nil, nil, lfIndestructible)
		elseif specialPointsFlag[i] == 111 then
			PlaceSprite(specialPointsX[i], specialPointsY[i], sprAmGirder, 3, 2516582650, nil, nil, nil, lfIndestructible)
		elseif specialPointsFlag[i] == 112 then
			PlaceSprite(specialPointsX[i], specialPointsY[i], sprAmGirder, 4, 2516582650, nil, nil, nil, lfIndestructible)
		elseif specialPointsFlag[i] == 113 then
			PlaceSprite(specialPointsX[i], specialPointsY[i], sprAmGirder, 5, 2516582650, nil, nil, nil, lfIndestructible)
		elseif specialPointsFlag[i] == 114 then
			PlaceSprite(specialPointsX[i], specialPointsY[i], sprAmGirder, 6, 2516582650, nil, nil, nil, lfIndestructible)
		elseif specialPointsFlag[i] == 115 then
			PlaceSprite(specialPointsX[i], specialPointsY[i], sprAmGirder, 7, 2516582650, nil, nil, nil, lfIndestructible)

		-- Icy Girders
		elseif specialPointsFlag[i] == 116 then
			PlaceSprite(specialPointsX[i], specialPointsY[i], sprAmGirder, 0, 16448250, nil, nil, nil, lfIce)
		elseif specialPointsFlag[i] == 117 then
			PlaceSprite(specialPointsX[i], specialPointsY[i], sprAmGirder, 1, 16448250, nil, nil, nil, lfIce)
		elseif specialPointsFlag[i] == 118 then
			PlaceSprite(specialPointsX[i], specialPointsY[i], sprAmGirder, 2, 16448250, nil, nil, nil, lfIce)
		elseif specialPointsFlag[i] == 119 then
			PlaceSprite(specialPointsX[i], specialPointsY[i], sprAmGirder, 3, 16448250, nil, nil, nil, lfIce)
		elseif specialPointsFlag[i] == 120 then
			PlaceSprite(specialPointsX[i], specialPointsY[i], sprAmGirder, 4, 16448250, nil, nil, nil, lfIce)
		elseif specialPointsFlag[i] == 121 then
			PlaceSprite(specialPointsX[i], specialPointsY[i], sprAmGirder, 5, 16448250, nil, nil, nil, lfIce)
		elseif specialPointsFlag[i] == 121 then
			PlaceSprite(specialPointsX[i], specialPointsY[i], sprAmGirder, 6, 16448250, nil, nil, nil, lfIce)
		elseif specialPointsFlag[i] == 123 then
			PlaceSprite(specialPointsX[i], specialPointsY[i], sprAmGirder, 7, 16448250, nil, nil, nil, lfIce)

		-- Rubber Bands
		elseif specialPointsFlag[i] == 124 then
			PlaceSprite(specialPointsX[i], specialPointsY[i], sprAmRubber, 0, 4294967295, nil, nil, nil, lfBouncy)
		elseif specialPointsFlag[i] == 125 then
			PlaceSprite(specialPointsX[i], specialPointsY[i], sprAmRubber, 1, 4294967295, nil, nil, nil, lfBouncy)
		elseif specialPointsFlag[i] == 126 then
			PlaceSprite(specialPointsX[i], specialPointsY[i], sprAmRubber, 2, 4294967295, nil, nil, nil, lfBouncy)
		elseif specialPointsFlag[i] == 127 then
			PlaceSprite(specialPointsX[i], specialPointsY[i], sprAmRubber, 3, 4294967295, nil, nil, nil, lfBouncy)

		-- Waypoints
		else -- 0 / no value
			CallBob(specialPointsX[i], specialPointsY[i])
		end

	end

end

function onGameStart()
	SendHealthStatsOff()

		trackTeams()

		roundN = 0
        lastRound = TotalRounds
        RoundHasChanged = false -- true

	    RebuildTeamInfo()

		for i=0 , TeamsCount - 1 do
			cnthhs = 0
			runOnHogsInTeam(limitHogs, teamNameArr[i])
		end

        ShowMission     (
                                loc("TechRacer"),
                                loc("A Hedgewars mini-game"),

                        	loc("Complete the track as fast as you can!") .. "|" ..
                                loc("Round limit:") .. " " .. roundLimit .. "|" ..
				loc("You can further customize the race by changing the scheme script paramater.") .. "|" ..
								--loc("For example, the below line would play map 4, with infinite fuel for the flying saucer, and four rounds.") .. "|" ..
								--"m=4, ufo=true, rounds=4" .. "|" ..

                                "", 4, 4000
                                )

        TryRepositionHogs()

		activationStage = 2
		HandleFreshMapCreation()

end



function onNewTurn()

        CheckForNewRound()
        TryRepositionHogs()

        racerActive = false

		activationStage = 1

		--AddAmmo(CurrentHedgehog, amBazooka, 100)
		--AddAmmo(CurrentHedgehog, amJetpack, 100)

		--ClearMap()


        trackTime = 0

        currCount = 0 -- hopefully this solves problem
    --    AddAmmo(CurrentHedgehog, amAirAttack, 0)
        gTimer = 0

        -- Set the waypoints to unactive on new round
        for i = 0,(wpCount-1) do
                wpActive[i] = false
                wpCol[i] = 0xffffffff
                SetVisualGearValues(wpCirc[i], wpX[i], wpY[i], 20, 100, 1, 10, 0, wpRad, 5, wpCol[i])
        end

        -- Handle Starting Stage of Game
        if (gameOver == false) and (gameBegun == false) then
               -- if wpCount >= 3 then
                        gameBegun = true
						--  --[[activationStage = 200]]
                        roundNumber = 0
                        firstClan = GetHogClan(CurrentHedgehog)
                --else
                --        ShowMission(loc("RACER"),
                --        loc("NOT ENOUGH WAYPOINTS"),
                --        loc("Place more waypoints using the 'Air Attack' weapon."), 2, 4000)
                --        AddAmmo(CurrentHedgehog, amAirAttack, 4000)
				--		SetWeapon(amAirAttack)
               -- end
        end

        if gameOver == true then
                gameBegun = false
                racerActive = false -- newadd
        end

        AddAmmo(CurrentHedgehog, amTardis, 0)
        AddAmmo(CurrentHedgehog, amDrillStrike, 0)
        AddAmmo(CurrentHedgehog, amMineStrike, 0)
        AddAmmo(CurrentHedgehog, amNapalm, 0)
        AddAmmo(CurrentHedgehog, amPiano, 0)

end

function onGameTick20()

		if (jet ~= nil) and (ufoFuel ~= 0) then
			if ufoFuel == 2000 then
				SetHealth(jet, 2000)
			end
		end

		runOnGears(PortalEffects)

        -- airstrike detected, convert this into a potential waypoint spot
        if cGear ~= nil then
                x,y = GetGearPosition(cGear)
        if x > -9000 then
            x,y = GetGearTarget(cGear)


            if TestRectForObstacle(x-20, y-20, x+20, y+20, true) then
                AddCaption(loc("Please place the waypoint in the air and within the map boundaries"))
                PlaySound(sndDenied)
            elseif (y > WaterLine-50) then
                AddCaption(loc("Please place the waypoint further away from the waterline"))
                PlaySound(sndDenied)
            else
                CallBob(x, y)
                if wpCount == wpLimit then
                    AddCaption(loc("Race complexity limit reached"))
                    DisableTumbler()
                end
            end
        else
            DeleteGear(cGear)
        end
        SetGearPosition(cGear, -10000, 0)
        end


		if activationStage < 10 then
				HandleFreshMapCreation()
		end


        -- start the player tumbling with a boom once their turn has actually begun
        if racerActive == false then

                if (TurnTimeLeft > 0) and (TurnTimeLeft ~= TurnTime) then

                        -- if the gamehas started put the player in the middle of the first
                        --waypoint that was placed
                        --if activationStage == 200 then
						if gameBegun == true then
                                AddCaption(loc("Good to go!"))
                                racerActive = true
                                trackTime = 0


								SetGearPosition(CurrentHedgehog, wpX[0], wpY[0])
                                --AddGear(GetX(CurrentHedgehog), GetY(CurrentHedgehog), gtGrenade, 0, 0, 0, 1)
                                --SetGearVelocity(CurrentHedgehog,1000000,1000000)
								SetGearMessage(CurrentHedgehog,gmLeft)


								FollowGear(CurrentHedgehog)

                                HideMission()
								activationStage = 201

						else
                                -- still in placement mode
                        end

                end

        elseif (activationStage == 201) and (TurnTimeLeft > 0) and (TurnTimeLeft ~= TurnTime) then
			SetGearMessage(CurrentHedgehog,0)
			activationStage = 202
		end



        -- has the player started his tumbling spree?
        if (CurrentHedgehog ~= nil) then

                --airstrike conversion used to be here

                -- if the RACE has started, show tracktimes and keep tabs on waypoints
                if (racerActive == true) and (activationStage == 202) then

                        --ghost
                        if GameTime%40 == 0 then
                                HandleGhost()
                        end

                        trackTime = trackTime + 20

                        if GameTime%100 == 0 then

                		AddCaption(string.format(loc("Time: %.1fs"), (trackTime/1000)), GetClanColor(GetHogClan(CurrentHedgehog)),capgrpMessage2)

                                if (CheckWaypoints() == true) then
                                        AdjustScores()
                                        DisableTumbler()
                                end

                        end

                end

                -- if the player has expended his tunbling time, stop him tumbling
                if TurnTimeLeft <= 20 then
                        DisableTumbler()
                end

        end

end

-- handle short range portal gun
function PortalEffects(gear)

	if GetGearType(gear) == gtPortal then

		tag = GetTag(gear)
		if tag == 0 then
			col = 0xfab02aFF -- orange ball
		elseif tag == 1 then
			col = 0x00FF00FF -- orange portal
		elseif tag == 2 then
			col = 0x364df7FF  -- blue ball
		elseif tag == 3 then
			col = 0xFFFF00FF  -- blue portal
		end

		if (tag == 0) or (tag == 2) then -- i.e ball form
			tempE = AddVisualGear(GetX(gear), GetY(gear), vgtDust, 0, true)
			g1, g2, g3, g4, g5, g6, g7, g8, g9, g10 = GetVisualGearValues(tempE)
			SetVisualGearValues(tempE, g1, g2, g3, g4, g5, g6, g7, 1, g9, col )

			remLife = getGearValue(gear,"life")
			remLife = remLife - 1
			setGearValue(gear, "life", remLife)

			if remLife == 0 then

				tempE = AddVisualGear(GetX(gear)+15, GetY(gear), vgtSmoke, 0, true)
				g1, g2, g3, g4, g5, g6, g7, g8, g9, g10 = GetVisualGearValues(tempE)
				SetVisualGearValues(tempE, g1, g2, g3, g4, g5, g6, g7, g8, g9, col )

				tempE = AddVisualGear(GetX(gear)-15, GetY(gear), vgtSmoke, 0, true)
				g1, g2, g3, g4, g5, g6, g7, g8, g9, g10 = GetVisualGearValues(tempE)
				SetVisualGearValues(tempE, g1, g2, g3, g4, g5, g6, g7, g8, g9, col )

				tempE = AddVisualGear(GetX(gear), GetY(gear)+15, vgtSmoke, 0, true)
				g1, g2, g3, g4, g5, g6, g7, g8, g9, g10 = GetVisualGearValues(tempE)
				SetVisualGearValues(tempE, g1, g2, g3, g4, g5, g6, g7, g8, g9, col )

				tempE = AddVisualGear(GetX(gear), GetY(gear)-15, vgtSmoke, 0, true)
				g1, g2, g3, g4, g5, g6, g7, g8, g9, g10 = GetVisualGearValues(tempE)
				SetVisualGearValues(tempE, g1, g2, g3, g4, g5, g6, g7, g8, g9, col )


				PlaySound(sndVaporize)
				DeleteGear(gear)

			end

		end

	end

end

function onGearResurrect(gear)

        AddVisualGear(GetX(gear), GetY(gear), vgtBigExplosion, 0, false)

        if gear == CurrentHedgehog then
                DisableTumbler()
        end

end

function isATrackedGear(gear)
	if 	(GetGearType(gear) == gtHedgehog) or
		(GetGearType(gear) == gtGrenade) or
		(GetGearType(gear) == gtTarget) or
		(GetGearType(gear) == gtFlame) or
		(GetGearType(gear) == gtExplosives) or
		(GetGearType(gear) == gtPortal) or
		(GetGearType(gear) == gtMine) or
		(GetGearType(gear) == gtSMine) or
		(GetGearType(gear) == gtAirMine) or
		(GetGearType(gear) == gtCase)
	then
		return(true)
	else
		return(false)
	end
end

function onGearAdd(gear)

       if isATrackedGear(gear) then
		trackGear(gear)

		if GetGearType(gear) == gtPortal then
			setGearValue(gear,"life",portalDistance)
		elseif GetGearType(gear) == gtHedgehog then
            hhs[numhhs] = gear
            numhhs = numhhs + 1
            SetEffect(gear, heResurrectable, 1)
		end

	end

	if GetGearType(gear) == gtAirAttack then
       cGear = gear
	elseif GetGearType(gear) == gtJetpack then
		jet = gear
		if (ufoFuel ~= 0) then
			SetHealth(jet, ufoFuel)
		end
	end


end

function onGearDelete(gear)

        if isATrackedGear(gear) then
			trackDeletion(gear)
		elseif GetGearType(gear) == gtAirAttack then
                cGear = nil
        elseif GetGearType(gear) == gtJetpack then
			jet = nil
		end

end

function onAttack()
    at = GetCurAmmoType()

    usedWeapons[at] = 0
end

function onAchievementsDeclaration()
    usedWeapons[amSkip] = nil
    usedWeapons[amExtraTime] = nil

    usedRope = usedWeapons[amRope] ~= nil
    usedPortal = usedWeapons[amPortalGun] ~= nil
    usedSaucer = usedWeapons[amJetpack] ~= nil

    usedWeapons[amRope] = nil
    usedWeapons[amPortalGun] = nil
    usedWeapons[amJetpack] = nil

    usedOther = next(usedWeapons) ~= nil

    if usedOther then -- smth besides skip, rope, portal or saucer used
        raceType = "unknown race"
    elseif usedRope and not usedPortal and not usedSaucer then
        raceType = "rope race"
    elseif not usedRope and usedPortal and not usedSaucer then
        raceType = "portal race"
    elseif not usedRope and not usedPortal and usedSaucer then
        raceType = "saucer race"
    elseif (usedRope or usedPortal or usedSaucer or usedOther) == false then -- no weapons used at all?
        raceType = "no tools race"
    else -- at least two of rope, portal and saucer used
        raceType = "mixed race"
    end

    map = detectMapWithDigest()

    for i = 0, (numTeams-1) do
        if teamScore[i] < 1000000 then
            DeclareAchievement(raceType, teamNameArr[i], map, teamScore[i])
        end
    end

    if map ~= nil and fastCount > 0 then
        StartGhostPoints(fastCount)

        for i = 0, (fastCount - 1) do
            DumpPoint(fastX[i], fastY[i])
        end
    end

end

function onAmmoStoreInit()

	SetAmmo(amSkip, 9, 0, 0, 0)

	for i = 1, #atkArray do
		SetAmmo(atkArray[i][1], 0, 0, 0, 1)
	end

	for i = 1, #utilArray do
		SetAmmo(utilArray[i][1], 0, 0, 0, 1)
	end

end