engine: reorder GameFlags and update files, frontend and other stuff
ifrontend: load scheme descriptions from file and automate them a little
correct order is schemes, ammo, hogs
properly fix an autoreleased uiswitch
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>basic</key>
<array>
<integer>100</integer>
<integer>300</integer>
<integer>100</integer>
<integer>50</integer>
<integer>1</integer>
<integer>3</integer>
<integer>4</integer>
<integer>0</integer>
<integer>0</integer>
</array>
<key>gamemod</key>
<array>
<false/>
<true/>
<true/>
<false/>
<false/>
<false/>
<false/>
<false/>
<false/>
<false/>
<false/>
<true/>
<false/>
<false/>
<true/>
<true/>
<false/>
<false/>
<false/>
<false/>
<false/>
</array>
</dict>
</plist>