can use latest sdlimage, work on setting panel and option when launching the game, minor fixes
//
// gameSetup.m
// hwengine
//
// Created by Vittorio on 10/01/10.
// Copyright 2010 __MyCompanyName__. All rights reserved.
//
#import "GameSetup.h"
#import "SDL_uikitappdelegate.h"
#import "SDL_net.h"
#import "PascalImports.h"
#define BUFFER_SIZE 256
// they should go in the interface
TCPsocket sd, csd; /* Socket descriptor, Client socket descriptor */
NSInteger ipcPort;
int sendToEngine (NSString * string) {
Uint8 length = [string length];
SDLNet_TCP_Send(csd, &length , 1);
return SDLNet_TCP_Send(csd, [string UTF8String], length);
}
@implementation GameSetup
@synthesize localeString, systemSettings;
-(id) init {
self = [super init];
self.localeString = [[[NSLocale currentLocale] localeIdentifier] stringByAppendingString:@".txt"];
self.systemSettings = nil;
engineProtocolStarted = NO;
ipcPort = 51342;
return self;
}
-(void) startThread: (NSString *) selector {
SEL usage = NSSelectorFromString(selector);
// do not start the server thread because the port is already bound
if (NO == engineProtocolStarted) {
engineProtocolStarted = YES;
[NSThread detachNewThreadSelector:usage toTarget:self withObject:nil];
}
}
-(void) engineProtocol {
IPaddress ip;
int idx, eProto;
BOOL serverQuit, clientQuit;
char buffer[BUFFER_SIZE], string[BUFFER_SIZE];
Uint8 msgSize;
Uint16 gameTicks;
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
if (SDLNet_Init() < 0) {
fprintf(stderr, "SDLNet_Init: %s\n", SDLNet_GetError());
exit(EXIT_FAILURE);
}
/* Resolving the host using NULL make network interface to listen */
if (SDLNet_ResolveHost(&ip, NULL, ipcPort) < 0) {
fprintf(stderr, "SDLNet_ResolveHost: %s\n", SDLNet_GetError());
exit(EXIT_FAILURE);
}
/* Open a connection with the IP provided (listen on the host's port) */
if (!(sd = SDLNet_TCP_Open(&ip))) {
fprintf(stderr, "SDLNet_TCP_Open: %s\n", SDLNet_GetError());
exit(EXIT_FAILURE);
}
NSLog(@"engineProtocol - Waiting for a client");
serverQuit = NO;
while (!serverQuit) {
/* This check the sd if there is a pending connection.
* If there is one, accept that, and open a new socket for communicating */
if ((csd = SDLNet_TCP_Accept(sd))) {
NSLog(@"engineProtocol - Client found");
//first byte of the command alwayas contain the size of the command
SDLNet_TCP_Recv(csd, &msgSize, sizeof(Uint8));
SDLNet_TCP_Recv(csd, buffer, msgSize);
gameTicks = SDLNet_Read16(&buffer[msgSize - 2]);
//NSLog(@"engineProtocol - %d: received [%s]", gameTicks, buffer);
if ('C' == buffer[0]) {
NSLog(@"engineProtocol - sending game config");
// send config data data
// local game
sendToEngine(@"TL");
// seed info
sendToEngine(@"eseed {232c1b42-7d39-4ee6-adf8-4240e1f1efb8}");
// various flags
sendToEngine(@"e$gmflags 256");
// various flags
sendToEngine(@"e$damagepct 100");
// various flags
sendToEngine(@"e$turntime 45000");
// various flags
sendToEngine(@"e$minestime 3000");
// various flags
sendToEngine(@"e$landadds 4");
// various flags
sendToEngine(@"e$sd_turns 15");
// various flags
sendToEngine(@"e$casefreq 5");
// various flags
sendToEngine(@"e$template_filter 1");
// theme info
sendToEngine(@"etheme Freeway");
// team 1 info
sendToEngine(@"eaddteam 4421353 System Cats");
// team 1 grave info
sendToEngine(@"egrave star");
// team 1 fort info
sendToEngine(@"efort Earth");
// team 1 voicepack info
sendToEngine(@"evoicepack Classic");
// team 1 binds (skipped)
// team 1 members info
sendToEngine(@"eaddhh 0 100 Snow Leopard");
sendToEngine(@"ehat NoHat");
// team 1 ammostore
sendToEngine(@"eammstore 93919294221991210322351110012010000002110404000441400444645644444774776112211144");
// team 2 info
sendToEngine(@"eaddteam 4100897 Poke-MAN");
// team 2 grave info
sendToEngine(@"egrave Badger");
// team 2 fort info
sendToEngine(@"efort UFO");
// team 2 voicepack info
sendToEngine(@"evoicepack Classic");
// team 2 binds (skipped)
// team 2 members info
sendToEngine(@"eaddhh 0 100 Raichu");
sendToEngine(@"ehat Bunny");
// team 2 ammostore
sendToEngine(@"eammstore 93919294221991210322351110012010000002110404000441400444645644444774776112211144");
clientQuit = NO;
} else {
NSLog(@"engineProtocolThread - wrong message, closing connection");
clientQuit = YES;
}
while (!clientQuit){
/* Now we can communicate with the client using csd socket
* sd will remain opened waiting other connections */
idx = 0;
msgSize = 0;
memset(buffer, 0, BUFFER_SIZE);
memset(string, 0, BUFFER_SIZE);
if (SDLNet_TCP_Recv(csd, &msgSize, sizeof(Uint8)) <= 0)
clientQuit = YES;
if (SDLNet_TCP_Recv(csd, buffer, msgSize) <=0)
clientQuit = YES;
gameTicks = SDLNet_Read16(&buffer[msgSize - 2]);
//NSLog(@"engineProtocolThread - %d: received [%s]", gameTicks, buffer);
switch (buffer[0]) {
case '?':
NSLog(@"Ping? Pong!");
sendToEngine(@"!");
break;
case 'E':
NSLog(@"ERROR - last console line: [%s]", buffer);
clientQuit = YES;
break;
case 'e':
sscanf(buffer, "%*s %d", &eProto);
if (HW_protoVer() == eProto) {
NSLog(@"Setting protocol version %s", buffer);
} else {
NSLog(@"ERROR - wrong protocol number: [%s] - expecting %d", buffer, eProto);
clientQuit = YES;
}
break;
case 'i':
switch (buffer[1]) {
case 'r':
NSLog(@"Winning team: %s", &buffer[2]);
break;
case 'k':
NSLog(@"Best Hedgehog: %s", &buffer[2]);
break;
}
break;
default:
// empty packet or just statistics
break;
// missing case for exiting right away
}
}
}
/* Close the client socket */
SDLNet_TCP_Close(csd);
}
SDLNet_TCP_Close(sd);
SDLNet_Quit();
[pool release];
[NSThread exit];
}
-(void) setArgsForLocalPlay {
NSString *portNumber = [[NSString alloc] initWithFormat:@"%d",ipcPort];
/*for (NSString *theString in [NSLocale ISOLanguageCodes]) {
NSLog(theString);
}*/
memset(forward_argv, 0, forward_argc);
forward_argc = 18;
forward_argv = (char **)realloc(forward_argv, forward_argc * sizeof(char *));
//forward_argv[i] = malloc( (strlen(argv[i])+1) * sizeof(char));
forward_argv[ 1] = forward_argv[0]; // (UNUSED)
forward_argv[ 2] = "320"; // cScreenWidth
forward_argv[ 3] = "480"; // cScreenHeight
forward_argv[ 4] = "16"; // cBitsStr
forward_argv[ 5] = [portNumber UTF8String]; // ipcPort;
forward_argv[ 6] = "1"; // cFullScreen (NO EFFECT)
forward_argv[ 7] = "0"; // isSoundEnabled (TOSET)
forward_argv[ 8] = "1"; // cVSyncInUse (UNUSED)
forward_argv[ 9] = [localeString UTF8String]; // cLocaleFName
forward_argv[10] = "100"; // cInitVolume (TOSET)
forward_argv[11] = "8"; // cTimerInterval
forward_argv[12] = "Data"; // PathPrefix
forward_argv[13] = "1"; // cShowFPS (TOSET?)
forward_argv[14] = "0"; // cAltDamage (TOSET)
forward_argv[15] = "Koda"; // UserNick (DecodeBase64(ParamStr(15)) FTW) <- TODO
forward_argv[16] = "0"; // isMusicEnabled (TOSET)
forward_argv[17] = "0"; // cReducedQuality
[portNumber release];
return;
}
-(void) dealloc {
[self.systemSettings release];
[self.localeString autorelease];
[super dealloc];
}
@end