gameServer/Actions.hs
author nemo
Fri, 22 Feb 2013 21:44:00 -0500
changeset 8564 dadfda4ba248
parent 8523 f13ae07d82d7
child 8833 c13ebed437cb
child 8983 a25e18295959
permissions -rw-r--r--
prevent drilling into hogs w/ drill rocket

{-# LANGUAGE CPP, OverloadedStrings, ScopedTypeVariables #-}
{-# OPTIONS_GHC -fno-warn-orphans #-}
module Actions where

import Control.Concurrent
import qualified Data.Set as Set
import qualified Data.Map as Map
import qualified Data.List as L
import qualified Control.Exception as Exception
import System.Log.Logger
import Control.Monad
import Data.Time
import Data.Maybe
import Control.Monad.Reader
import Control.Monad.State.Strict
import qualified Data.ByteString.Char8 as B
import Control.DeepSeq
import Data.Unique
import Control.Arrow
import Control.Exception
import System.Process
import Network.Socket
-----------------------------
#if defined(OFFICIAL_SERVER)
import OfficialServer.GameReplayStore
#endif
import CoreTypes
import Utils
import ClientIO
import ServerState
import Consts
import ConfigFile
import EngineInteraction


type CmdHandler = [B.ByteString] -> Reader (ClientIndex, IRnC) [Action]


othersChans :: StateT ServerState IO [ClientChan]
othersChans = do
    cl <- client's id
    ri <- clientRoomA
    liftM (map sendChan . filter (/= cl)) $ roomClientsS ri

processAction :: Action -> StateT ServerState IO ()


processAction (AnswerClients chans msg) =
    io $ mapM_ (`writeChan` (msg `deepseq` msg)) (chans `deepseq` chans)


processAction SendServerMessage = do
    chan <- client's sendChan
    protonum <- client's clientProto
    si <- liftM serverInfo get
    let message = if protonum < latestReleaseVersion si then
            serverMessageForOldVersions si
            else
            serverMessage si
    processAction $ AnswerClients [chan] ["SERVER_MESSAGE", message]


processAction SendServerVars = do
    chan <- client's sendChan
    si <- gets serverInfo
    io $ writeChan chan ("SERVER_VARS" : vars si)
    where
        vars si = [
            "MOTD_NEW", serverMessage si,
            "MOTD_OLD", serverMessageForOldVersions si,
            "LATEST_PROTO", showB $ latestReleaseVersion si
            ]


processAction (ProtocolError msg) = do
    chan <- client's sendChan
    processAction $ AnswerClients [chan] ["ERROR", msg]


processAction (Warning msg) = do
    chan <- client's sendChan
    processAction $ AnswerClients [chan] ["WARNING", msg]

processAction (NoticeMessage n) = do
    chan <- client's sendChan
    processAction $ AnswerClients [chan] ["NOTICE", showB . fromEnum $ n]

processAction (ByeClient msg) = do
    (Just ci) <- gets clientIndex
    ri <- clientRoomA

    chan <- client's sendChan
    clNick <- client's nick
    loggedIn <- client's isVisible

    when (ri /= lobbyId) $ do
        processAction $ MoveToLobby ("quit: " `B.append` msg)
        return ()

    clientsChans <- liftM (Prelude.map sendChan . Prelude.filter isVisible) $! allClientsS
    io $
        infoM "Clients" (show ci ++ " quits: " ++ B.unpack msg)

    when loggedIn $ processAction $ AnswerClients clientsChans ["LOBBY:LEFT", clNick, msg]

    mapM_ processAction
        [
        AnswerClients [chan] ["BYE", msg]
        , ModifyClient (\c -> c{nick = "", isVisible = False}) -- this will effectively hide client from others while he isn't deleted from list
        ]

    s <- get
    put $! s{removedClients = ci `Set.insert` removedClients s}

processAction (DeleteClient ci) = do
    io $ debugM "Clients"  $ "DeleteClient: " ++ show ci

    rnc <- gets roomsClients
    io $ removeClient rnc ci

    s <- get
    put $! s{removedClients = ci `Set.delete` removedClients s}

    sp <- gets (shutdownPending . serverInfo)
    cls <- allClientsS
    io $ when (sp && null cls) $ throwIO ShutdownException

processAction (ModifyClient f) = do
    (Just ci) <- gets clientIndex
    rnc <- gets roomsClients
    io $ modifyClient rnc f ci
    return ()

processAction (ModifyClient2 ci f) = do
    rnc <- gets roomsClients
    io $ modifyClient rnc f ci
    return ()

processAction (ModifyRoomClients f) = do
    rnc <- gets roomsClients
    ri <- clientRoomA
    roomClIDs <- io $ roomClientsIndicesM rnc ri
    io $ mapM_ (modifyClient rnc f) roomClIDs


processAction (ModifyRoom f) = do
    rnc <- gets roomsClients
    ri <- clientRoomA
    io $ modifyRoom rnc f ri
    return ()


processAction (ModifyServerInfo f) = do
    modify (\s -> s{serverInfo = f $ serverInfo s})
    si <- gets serverInfo
    io $ writeServerConfig si


processAction (MoveToRoom ri) = do
    (Just ci) <- gets clientIndex
    rnc <- gets roomsClients

    io $ do
        modifyClient rnc (\cl -> cl{teamsInGame = 0, isReady = False, isMaster = False, isInGame = False, clientClan = Nothing}) ci
        modifyRoom rnc (\r -> r{playersIn = playersIn r + 1}) ri
        moveClientToRoom rnc ri ci

    chans <- liftM (map sendChan) $ roomClientsS ri
    clNick <- client's nick

    processAction $ AnswerClients chans ["JOINED", clNick]


processAction (MoveToLobby msg) = do
    (Just ci) <- gets clientIndex
    ri <- clientRoomA
    rnc <- gets roomsClients
    playersNum <- io $ room'sM rnc playersIn ri
    master <- client's isMaster
--    client <- client's id
    clNick <- client's nick
    chans <- othersChans

    if master then
        if playersNum > 1 then
            mapM_ processAction [ChangeMaster Nothing, NoticeMessage AdminLeft, RemoveClientTeams, AnswerClients chans ["LEFT", clNick, msg]]
            else
            processAction RemoveRoom
        else
        mapM_ processAction [RemoveClientTeams, AnswerClients chans ["LEFT", clNick, msg]]

    -- when not removing room
    ready <- client's isReady
    when (not master || playersNum > 1) . io $ do
        modifyRoom rnc (\r -> r{
                playersIn = playersIn r - 1,
                readyPlayers = if ready then readyPlayers r - 1 else readyPlayers r
                }) ri
        moveClientToLobby rnc ci


processAction (ChangeMaster delegateId)= do
    (Just ci) <- gets clientIndex
    proto <- client's clientProto
    ri <- clientRoomA
    rnc <- gets roomsClients
    newMasterId <- liftM (\ids -> fromMaybe (last . filter (/= ci) $ ids) delegateId) . io $ roomClientsIndicesM rnc ri
    newMaster <- io $ client'sM rnc id newMasterId
    oldRoomName <- io $ room'sM rnc name ri
    oldMaster <- client's nick
    kicked <- client's isKickedFromServer
    thisRoomChans <- liftM (map sendChan) $ roomClientsS ri
    let newRoomName = if (proto < 42) || kicked then nick newMaster else oldRoomName
    mapM_ processAction [
        ModifyRoom (\r -> r{masterID = newMasterId
                , name = newRoomName
                , isRestrictedJoins = False
                , isRestrictedTeams = False
                , isRegisteredOnly = False
                , readyPlayers = if isReady newMaster then readyPlayers r else readyPlayers r + 1})
        , ModifyClient2 newMasterId (\c -> c{isMaster = True, isReady = True})
        , AnswerClients [sendChan newMaster] ["ROOM_CONTROL_ACCESS", "1"]
        , AnswerClients thisRoomChans ["CLIENT_FLAGS", "-h", oldMaster]
        , AnswerClients thisRoomChans ["CLIENT_FLAGS", "+hr", nick newMaster]
        ]

    newRoom' <- io $ room'sM rnc id ri
    chans <- liftM (map sendChan) $! sameProtoClientsS proto
    processAction $ AnswerClients chans ("ROOM" : "UPD" : oldRoomName : roomInfo (nick newMaster) newRoom')


processAction (AddRoom roomName roomPassword) = do
    Just clId <- gets clientIndex
    rnc <- gets roomsClients
    proto <- client's clientProto
    n <- client's nick

    let rm = newRoom{
            masterID = clId,
            name = roomName,
            password = roomPassword,
            roomProto = proto
            }

    rId <- io $ addRoom rnc rm

    processAction $ MoveToRoom rId

    chans <- liftM (map sendChan) $! sameProtoClientsS proto

    mapM_ processAction [
      AnswerClients chans ("ROOM" : "ADD" : roomInfo n rm{playersIn = 1})
        ]


processAction RemoveRoom = do
    Just clId <- gets clientIndex
    rnc <- gets roomsClients
    ri <- io $ clientRoomM rnc clId
    roomName <- io $ room'sM rnc name ri
    others <- othersChans
    proto <- client's clientProto
    chans <- liftM (map sendChan) $! sameProtoClientsS proto

    mapM_ processAction [
            AnswerClients chans ["ROOM", "DEL", roomName],
            AnswerClients others ["ROOMABANDONED", roomName]
        ]

    io $ removeRoom rnc ri


processAction SendUpdateOnThisRoom = do
    Just clId <- gets clientIndex
    proto <- client's clientProto
    rnc <- gets roomsClients
    ri <- io $ clientRoomM rnc clId
    rm <- io $ room'sM rnc id ri
    n <- io $ client'sM rnc nick (masterID rm)
    chans <- liftM (map sendChan) $! sameProtoClientsS proto
    processAction $ AnswerClients chans ("ROOM" : "UPD" : name rm : roomInfo n rm)


processAction UnreadyRoomClients = do
    ri <- clientRoomA
    roomPlayers <- roomClientsS ri
    pr <- client's clientProto
    mapM_ processAction [
        AnswerClients (map sendChan roomPlayers) $ notReadyMessage pr . map nick . filter (not . isMaster) $ roomPlayers
        , ModifyRoomClients (\cl -> cl{isReady = isMaster cl})
        , ModifyRoom (\r -> r{readyPlayers = 1})
        ]
    where
        notReadyMessage p nicks = if p < 38 then "NOT_READY" : nicks else "CLIENT_FLAGS" : "-r" : nicks


processAction FinishGame = do
    rnc <- gets roomsClients
    ri <- clientRoomA
    thisRoomChans <- liftM (map sendChan) $ roomClientsS ri
    answerRemovedTeams <- io $
         room'sM rnc (map (\t -> AnswerClients thisRoomChans ["REMOVE_TEAM", t]) . leftTeams . fromJust . gameInfo) ri

    mapM_ processAction $
        SaveReplay
        : ModifyRoom
            (\r -> r{
                gameInfo = Nothing,
                readyPlayers = 0
                }
            )
        : UnreadyRoomClients
        : SendUpdateOnThisRoom
        : AnswerClients thisRoomChans ["ROUND_FINISHED"]
        : answerRemovedTeams


processAction (SendTeamRemovalMessage teamName) = do
    chans <- othersChans
    mapM_ processAction [
        AnswerClients chans ["EM", rmTeamMsg],
        ModifyRoom (\r -> r{
                gameInfo = liftM (\g -> g{
                    teamsInGameNumber = teamsInGameNumber g - 1
                    , roundMsgs = rmTeamMsg : roundMsgs g
                }) $ gameInfo r
            })
        ]

    rnc <- gets roomsClients
    ri <- clientRoomA
    gi <- io $ room'sM rnc gameInfo ri
    when (0 == teamsInGameNumber (fromJust gi)) $
        processAction FinishGame
    where
        rmTeamMsg = toEngineMsg $ 'F' `B.cons` teamName


processAction (RemoveTeam teamName) = do
    (Just ci) <- gets clientIndex
    rnc <- gets roomsClients
    ri <- clientRoomA
    inGame <- io $ do
        r <- room'sM rnc (isJust . gameInfo) ri
        c <- client'sM rnc isInGame ci
        return $ r && c
    chans <- othersChans
    mapM_ processAction $
        ModifyRoom (\r -> r{
            teams = Prelude.filter (\t -> teamName /= teamname t) $ teams r
            , gameInfo = liftM (\g -> g{leftTeams = teamName : leftTeams g}) $ gameInfo r
            })
        : SendUpdateOnThisRoom
        : AnswerClients chans ["REMOVE_TEAM", teamName]
        : [SendTeamRemovalMessage teamName | inGame]


processAction RemoveClientTeams = do
    (Just ci) <- gets clientIndex
    rnc <- gets roomsClients

    removeTeamActions <- io $ do
        rId <- clientRoomM rnc ci
        roomTeams <- room'sM rnc teams rId
        return . Prelude.map (RemoveTeam . teamname) . Prelude.filter (\t -> teamownerId t == ci) $ roomTeams

    mapM_ processAction removeTeamActions



processAction CheckRegistered = do
    (Just ci) <- gets clientIndex
    n <- client's nick
    h <- client's host
    p <- client's clientProto
    checker <- client's isChecker
    uid <- client's clUID
    -- allow multiple checker logins
    haveSameNick <- liftM (not . null . tail . filter (\c -> (not $ isChecker c) && caseInsensitiveCompare (nick c) n)) allClientsS
    if (not checker) && haveSameNick then
        if p < 38 then
            processAction $ ByeClient $ loc "Nickname is already in use"
            else
            processAction $ NoticeMessage NickAlreadyInUse
        else
        do
        db <- gets (dbQueries . serverInfo)
        io $ writeChan db $ CheckAccount ci (hashUnique uid) n h
        return ()

processAction ClearAccountsCache = do
    dbq <- gets (dbQueries . serverInfo)
    io $ writeChan dbq ClearCache
    return ()


processAction (ProcessAccountInfo info) = do
    case info of
        HasAccount passwd isAdmin -> do
            b <- isBanned
            c <- client's isChecker
            when (not b) $ (if c then checkerLogin else playerLogin) passwd isAdmin
        Guest -> do
            b <- isBanned
            c <- client's isChecker
            when (not b) $
                if c then
                    checkerLogin "" False
                    else
                    processAction JoinLobby
        Admin -> do
            mapM_ processAction [ModifyClient (\cl -> cl{isAdministrator = True}), JoinLobby]
            chan <- client's sendChan
            processAction $ AnswerClients [chan] ["ADMIN_ACCESS"]
    where
    isBanned = do
        processAction $ CheckBanned False
        liftM B.null $ client's nick
    checkerLogin _ False = processAction $ ByeClient $ loc "No checker rights"
    checkerLogin p True = do
        wp <- client's webPassword
        processAction $
            if wp == p then ModifyClient $ \c -> c{logonPassed = True} else ByeClient $ loc "Authentication failed"
    playerLogin p a = do
        chan <- client's sendChan
        mapM_ processAction [AnswerClients [chan] ["ASKPASSWORD"], ModifyClient (\c -> c{webPassword = p, isAdministrator = a})]

processAction JoinLobby = do
    chan <- client's sendChan
    clientNick <- client's nick
    isAuthenticated <- liftM (not . B.null) $ client's webPassword
    isAdmin <- client's isAdministrator
    loggedInClients <- liftM (Prelude.filter isVisible) $! allClientsS
    let (lobbyNicks, clientsChans) = unzip . L.map (nick &&& sendChan) $ loggedInClients
    let authenticatedNicks = L.map nick . L.filter (not . B.null . webPassword) $ loggedInClients
    let adminsNicks = L.map nick . L.filter isAdministrator $ loggedInClients
    let clFlags = B.concat . L.concat $ [["u" | isAuthenticated], ["a" | isAdmin]]
    mapM_ processAction . concat $ [
        [AnswerClients clientsChans ["LOBBY:JOINED", clientNick]]
        , [AnswerClients [chan] ("LOBBY:JOINED" : clientNick : lobbyNicks)]
        , [AnswerClients [chan] ("CLIENT_FLAGS" : "+u" : authenticatedNicks) | not $ null authenticatedNicks]
        , [AnswerClients [chan] ("CLIENT_FLAGS" : "+a" : adminsNicks) | not $ null adminsNicks]
        , [AnswerClients (chan : clientsChans) ["CLIENT_FLAGS",  B.concat["+" , clFlags], clientNick] | not $ B.null clFlags]
        , [ModifyClient (\cl -> cl{logonPassed = True, isVisible = True})]
        , [SendServerMessage]
        ]


processAction (KickClient kickId) = do
    modify (\s -> s{clientIndex = Just kickId})
    clHost <- client's host
    currentTime <- io getCurrentTime
    mapM_ processAction [
        AddIP2Bans clHost (loc "60 seconds cooldown after kick") (addUTCTime 60 currentTime)
        , ModifyClient (\c -> c{isKickedFromServer = True})
        , ByeClient "Kicked"
        ]


processAction (BanClient seconds reason banId) = do
    modify (\s -> s{clientIndex = Just banId})
    clHost <- client's host
    currentTime <- io getCurrentTime
    let msg = B.concat ["Ban for ", B.pack . show $ seconds, " (", reason, ")"]
    mapM_ processAction [
        AddIP2Bans clHost msg (addUTCTime seconds currentTime)
        , KickClient banId
        ]


processAction (BanIP ip seconds reason) = do
    currentTime <- io getCurrentTime
    let msg = B.concat ["Ban for ", B.pack . show $ seconds, " (", reason, ")"]
    processAction $
        AddIP2Bans ip msg (addUTCTime seconds currentTime)


processAction (BanNick n seconds reason) = do
    currentTime <- io getCurrentTime
    let msg = 
            if seconds > 60 * 60 * 24 * 365 then
                B.concat ["Permanent ban (", reason, ")"]
                else
                B.concat ["Ban for ", B.pack . show $ seconds, " (", reason, ")"]
    processAction $
        AddNick2Bans n msg (addUTCTime seconds currentTime)


processAction BanList = do
    time <- io $ getCurrentTime
    ch <- client's sendChan
    b <- gets (B.intercalate "\n" . concatMap (ban2Str time) . bans . serverInfo)
    processAction $
        AnswerClients [ch] ["BANLIST", b]
    where
        ban2Str time (BanByIP b r t) = ["I", b, r, B.pack . show $ t `diffUTCTime` time]
        ban2Str time (BanByNick b r t) = ["N", b, r, B.pack . show $ t `diffUTCTime` time]


processAction (Unban entry) = do
    processAction $ ModifyServerInfo (\s -> s{bans = filter (not . f) $ bans s})
    where
        f (BanByIP bip _ _) = bip == entry
        f (BanByNick bn _ _) = bn == entry


processAction (KickRoomClient kickId) = do
    modify (\s -> s{clientIndex = Just kickId})
    ch <- client's sendChan
    mapM_ processAction [AnswerClients [ch] ["KICKED"], MoveToLobby $ loc "kicked"]


processAction (AddClient cl) = do
    rnc <- gets roomsClients
    si <- gets serverInfo
    newClId <- io $ do
        ci <- addClient rnc cl
        _ <- Exception.mask (forkIO . clientRecvLoop (clientSocket cl) (coreChan si) (sendChan cl) ci)

        infoM "Clients" (show ci ++ ": New client. Time: " ++ show (connectTime cl))

        return ci

    modify (\s -> s{clientIndex = Just newClId})
    mapM_ processAction
        [
            AnswerClients [sendChan cl] ["CONNECTED", "Hedgewars server http://www.hedgewars.org/", serverVersion]
            , CheckBanned True
            , AddIP2Bans (host cl) "Reconnected too fast" (addUTCTime 10 $ connectTime cl)
        ]


processAction (AddNick2Bans n reason expiring) = do
    processAction $ ModifyServerInfo (\s -> s{bans = BanByNick n reason expiring : bans s})

processAction (AddIP2Bans ip reason expiring) = do
    (Just ci) <- gets clientIndex
    rc <- gets removedClients
    when (not $ ci `Set.member` rc)
        $ processAction $ ModifyServerInfo (\s -> s{bans = BanByIP ip reason expiring : bans s})


processAction (CheckBanned byIP) = do
    clTime <- client's connectTime
    clNick <- client's nick
    clHost <- client's host
    si <- gets serverInfo
    let validBans = filter (checkNotExpired clTime) $ bans si
    let ban = L.find (checkBan byIP clHost clNick) $ validBans
    mapM_ processAction $
        ModifyServerInfo (\s -> s{bans = validBans})
        : [ByeClient (getBanReason $ fromJust ban) | isJust ban]
    where
        checkNotExpired testTime (BanByIP _ _ time) = testTime `diffUTCTime` time <= 0
        checkNotExpired testTime (BanByNick _ _ time) = testTime `diffUTCTime` time <= 0
        checkBan True ip _ (BanByIP bip _ _) = bip `B.isPrefixOf` ip
        checkBan False _ n (BanByNick bn _ _) = caseInsensitiveCompare bn n
        checkBan _ _ _ _ = False
        getBanReason (BanByIP _ msg _) = msg
        getBanReason (BanByNick _ msg _) = msg


processAction PingAll = do
    rnc <- gets roomsClients
    io (allClientsM rnc) >>= mapM_ (kickTimeouted rnc)
    cis <- io $ allClientsM rnc
    chans <- io $ mapM (client'sM rnc sendChan) cis
    io $ mapM_ (modifyClient rnc (\cl -> cl{pingsQueue = pingsQueue cl + 1})) cis
    processAction $ AnswerClients chans ["PING"]
    where
        kickTimeouted rnc ci = do
            pq <- io $ client'sM rnc pingsQueue ci
            when (pq > 0) $ do
                withStateT (\as -> as{clientIndex = Just ci}) $
                    processAction (ByeClient $ loc "Ping timeout")
--                when (pq > 1) $
--                    processAction $ DeleteClient ci -- smth went wrong with client io threads, issue DeleteClient here


processAction StatsAction = do
    si <- gets serverInfo
    when (not $ shutdownPending si) $ do
        rnc <- gets roomsClients
        (roomsNum, clientsNum) <- io $ withRoomsAndClients rnc st
        io $ writeChan (dbQueries si) $ SendStats clientsNum (roomsNum - 1)
    where
          st irnc = (length $ allRooms irnc, length $ allClients irnc)

processAction RestartServer = do
    sp <- gets (shutdownPending . serverInfo)
    when (not sp) $ do
        sock <- gets (fromJust . serverSocket . serverInfo)
        args <- gets (runArgs . serverInfo)
        io $ do
            noticeM "Core" "Closing listening socket"
            sClose sock
            noticeM "Core" "Spawning new server"
            _ <- createProcess (proc "./hedgewars-server" args)
            return ()
        processAction $ ModifyServerInfo (\s -> s{shutdownPending = True})

processAction Stats = do
    cls <- allClientsS
    rms <- allRoomsS
    let clientsMap = Map.fromListWith (+) . map (\c -> (clientProto c, 1 :: Int)) $ cls
    let roomsMap = Map.fromListWith (+) . map (\c -> (roomProto c, 1 :: Int)) . filter ((/=) 0 . roomProto) $ rms
    let keys = Map.keysSet clientsMap `Set.union` Map.keysSet roomsMap
    let versionsStats = B.concat . ((:) "<table border=1>") . (flip (++) ["</table>"])
            . concatMap (\p -> [
                    "<tr><td>", protoNumber2ver p
                    , "</td><td>", showB $ Map.findWithDefault 0 p clientsMap
                    , "</td><td>", showB $ Map.findWithDefault 0 p roomsMap
                    , "</td></tr>"])
            . Set.toList $ keys
    processAction $ Warning versionsStats


#if defined(OFFICIAL_SERVER)
processAction SaveReplay = do
    ri <- clientRoomA
    rnc <- gets roomsClients

    io $ do
        r <- room'sM rnc id ri
        saveReplay r


processAction CheckRecord = do
    p <- client's clientProto
    c <- client's sendChan
    (cinfo, l) <- io $ loadReplay (fromIntegral p)
    when (not . null $ l) $
        mapM_ processAction [
            AnswerClients [c] ("REPLAY" : l)
            , ModifyClient $ \c -> c{checkInfo = cinfo}
            ]

processAction (CheckFailed msg) = do
    Just (CheckInfo fileName _) <- client's checkInfo
    io $ moveFailedRecord fileName

processAction (CheckSuccess info) = do
    Just (CheckInfo fileName _) <- client's checkInfo
    io $ moveCheckedRecord fileName

#else
processAction SaveReplay = return ()
processAction CheckRecord = return ()
processAction (CheckFailed _) = return ()
processAction (CheckSuccess _) = return ()
#endif