added MapHasBorder function for lua and finnished Random Weapons gameplay, might still change though
loadfile(GetDataPath() .. "Scripts/Locale.lua")()
local weapons = { amGrenade, amClusterBomb, amBazooka, amBee, amShotgun,
amMine, amDEagle, amDynamite, amFirePunch, amWhip, amPickHammer,
amBaseballBat, amTeleport, amMortar, amCake, amSeduction,
amWatermelon, amHellishBomb, amDrill, amBallgun, amRCPlane,
amSniperRifle, amMolotov, amBirdy, amBlowTorch, amGasBomb,
amFlamethrower, amSMine, amHammer, amSnowball }
local airweapons = { amAirAttack, amMineStrike, amNapalm, amDrillStrike }
function onGameInit()
GameFlags = band(bor(GameFlags, gfResetWeps), bnot(gfInfAttack + gfPerHogAmmo))
end
function onGameStart()
if MapHasBorder() == false then
for i, w in pairs(airweapons) do
table.insert(weapons, w)
end
end
ShowMission(loc("Random Weapons"), loc("A game of luck"), loc("There has been a mix-up with your gear and now you|have to utilize whatever is coming your way!"), -amSkip, 0)
end
function onAmmoStoreInit()
SetAmmo(amSkip, 9, 0, 0, 0)
SetAmmo(amParachute, 0, 1, 0, 1)
SetAmmo(amGirder, 0, 1, 0, 2)
SetAmmo(amSwitch, 0, 1, 0, 1)
SetAmmo(amLowGravity, 0, 1, 0, 1)
SetAmmo(amExtraDamage, 0, 1, 0, 1)
SetAmmo(amInvulnerable, 0, 1, 0, 1)
SetAmmo(amExtraTime, 0, 1, 0, 1)
SetAmmo(amLaserSight, 0, 1, 0, 1)
SetAmmo(amVampiric, 0, 1, 0, 1)
SetAmmo(amJetpack, 0, 1, 0, 1)
SetAmmo(amPortalGun, 0, 1, 0, 1)
SetAmmo(amResurrector, 0, 1, 0, 1)
for i, w in pairs(weapons) do
SetAmmo(w, 0, 0, 0, 1)
end
for i, w in pairs(airweapons) do
SetAmmo(w, 0, 0, 0, 1)
end
end
function onNewTurn()
AddAmmo(CurrentHedgehog, weapons[GetRandom(table.maxn(weapons)) + 1])
end