author | nemo |
Thu, 16 Dec 2010 14:34:11 -0500 | |
changeset 4544 | d999e3221e3d |
parent 4507 | 0f9b86942c19 |
child 4861 | 91f889289a47 |
permissions | -rw-r--r-- |
(* * Hedgewars, a free turn based strategy game * Copyright (c) 2004-2008 Andrey Korotaev <unC0Rr@gmail.com> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; version 2 of the License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA *) {$INCLUDE "options.inc"} unit uMobile; interface {$IFDEF IPHONEOS} (* iOS calls written in ObjcExports.m *) procedure clearView; cdecl; external; procedure startSpinning; cdecl; external; procedure stopSpinning; cdecl; external; procedure replayBegan; cdecl; external; procedure replayFinished; cdecl; external; procedure updateVisualsNewTurn; cdecl; external; function isApplePhone: Boolean; cdecl; external; function isAppleDeviceMuted: Boolean; cdecl; external; procedure AudioServicesPlaySystemSound(num: LongInt); cdecl; external; {$ENDIF} function isPhone: Boolean; inline; function isDeviceMute: Boolean; inline; procedure performRumble; inline; procedure perfExt_AddProgress; inline; procedure perfExt_FinishProgress; inline; procedure perfExt_AmmoUpdate; // don't inline procedure perfExt_NewTurnBeginning; inline; procedure perfExt_SaveBeganSynching; inline; procedure perfExt_SaveFinishedSynching; inline; implementation uses uVariables; function isPhone: Boolean; inline; begin {$IFDEF IPHONEOS} exit(isApplePhone()); {$ENDIF} exit(false); end; function isDeviceMute: Boolean; inline; begin {$IFDEF IPHONEOS} // exit(isAppleDeviceMuted()); {$ENDIF} exit(false); end; procedure performRumble; inline; begin {$IFDEF IPHONEOS} // kSystemSoundID_Vibrate = $00000FFF AudioServicesPlaySystemSound($00000FFF); {$ENDIF} end; procedure perfExt_AddProgress; inline; begin {$IFDEF IPHONEOS} startSpinning(); {$ENDIF} end; procedure perfExt_FinishProgress; inline; begin {$IFDEF IPHONEOS} stopSpinning(); {$ENDIF} end; procedure perfExt_AmmoUpdate; // don't inline begin {$IFDEF IPHONEOS} if (CurrentTeam = nil) or (CurrentTeam^.ExtDriven) or (CurrentTeam^.Hedgehogs[0].BotLevel <> 0) then exit(); // the other way around throws a compiler error updateVisualsNewTurn(); {$ENDIF} end; procedure perfExt_NewTurnBeginning; inline; begin {$IFDEF IPHONEOS} clearView(); perfExt_AmmoUpdate(); {$ENDIF} end; procedure perfExt_SaveBeganSynching; inline; begin {$IFDEF IPHONEOS} replayBegan(); {$ENDIF} end; procedure perfExt_SaveFinishedSynching; inline; begin {$IFDEF IPHONEOS} replayFinished(); {$ENDIF} end; end.