author | nemo |
Thu, 16 Dec 2010 14:34:11 -0500 | |
changeset 4544 | d999e3221e3d |
parent 4438 | 39ab70b37e01 |
child 4976 | 088d40d8aba2 |
permissions | -rw-r--r-- |
(* * Hedgewars, a free turn based strategy game * Copyright (c) 2004-2008 Andrey Korotaev <unC0Rr@gmail.com> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; version 2 of the License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA *) {$INCLUDE "options.inc"} unit uGame; interface procedure DoGameTick(Lag: LongInt); //////////////////// implementation //////////////////// uses uKeys, uTeams, uIO, uAI, uGears, uSound, uMobile, uVisualGears, uTypes, uVariables; procedure DoGameTick(Lag: LongInt); var i: LongInt; begin if isPaused then exit; if (not CurrentTeam^.ExtDriven) then begin NetGetNextCmd; // its for the case of receiving "/say" message isInLag:= false; SendKeepAliveMessage(Lag) end; if Lag > 100 then Lag:= 100 else if (GameType = gmtSave) or (fastUntilLag and (GameType = gmtNet)) then Lag:= 2500; if (GameType = gmtDemo) and isSpeed then Lag:= Lag * 10; i:= 1; while (GameState <> gsExit) and (i <= Lag) do begin if not CurrentTeam^.ExtDriven then begin if CurrentHedgehog^.BotLevel <> 0 then ProcessBot; ProcessGears end else begin NetGetNextCmd; if isInLag then case GameType of gmtNet: begin // just update the health bars AddVisualGear(0, 0, vgtTeamHealthSorter); break; end; gmtDemo: begin GameState:= gsExit; exit end; gmtSave: begin RestoreTeamsFromSave; SetBinds(CurrentTeam^.Binds); //CurrentHedgehog^.Gear^.Message:= 0; <- produces bugs with further save restoring and demos isSoundEnabled:= isSEBackup; if isSoundEnabled then playMusic; GameType:= gmtLocal; AddVisualGear(0, 0, vgtTeamHealthSorter); {$IFDEF IPHONEOS}InitIPC;{$ENDIF} perfExt_SaveFinishedSynching(); end; end else ProcessGears end; inc(i) end end; end.