author | nemo |
Thu, 16 Dec 2010 14:34:11 -0500 | |
changeset 4544 | d999e3221e3d |
parent 4532 | d0efc40f609b |
child 4611 | 445d382cd401 |
permissions | -rw-r--r-- |
{$INCLUDE "options.inc"} unit uCommandHandlers; interface procedure initModule; procedure freeModule; implementation uses uCommands, uTypes, uVariables, uIO, uDebug, uConsts, uScript, uUtils, SDLh, uRandom; procedure chGenCmd(var s: shortstring); begin case s[1] of 'R': if ReadyTimeLeft > 1 then begin ReadyTimeLeft:= 1; if not CurrentTeam^.ExtDriven then SendIPC('c'+s); end end end; procedure chQuit(var s: shortstring); const prevGState: TGameState = gsConfirm; begin s:= s; // avoid compiler hint if GameState <> gsConfirm then begin prevGState:= GameState; GameState:= gsConfirm end else GameState:= prevGState end; procedure chConfirm(var s: shortstring); begin s:= s; // avoid compiler hint if GameState = gsConfirm then begin SendIPC('Q'); GameState:= gsExit end else ParseCommand('chat team', true); end; procedure chCheckProto(var s: shortstring); var i, c: LongInt; begin if isDeveloperMode then begin val(s, i, c); if (c <> 0) or (i = 0) then exit; TryDo(i <= cNetProtoVersion, 'Protocol version mismatch: engine is too old', true); TryDo(i >= cNetProtoVersion, 'Protocol version mismatch: engine is too new', true) end end; procedure chTeamLocal(var s: shortstring); begin s:= s; // avoid compiler hint if not isDeveloperMode then exit; if CurrentTeam = nil then OutError(errmsgIncorrectUse + ' "/rdriven"', true); CurrentTeam^.ExtDriven:= true end; procedure chGrave(var s: shortstring); begin if CurrentTeam = nil then OutError(errmsgIncorrectUse + ' "/grave"', true); if s[1]='"' then Delete(s, 1, 1); if s[byte(s[0])]='"' then Delete(s, byte(s[0]), 1); CurrentTeam^.GraveName:= s end; procedure chFort(var s: shortstring); begin if CurrentTeam = nil then OutError(errmsgIncorrectUse + ' "/fort"', true); if s[1]='"' then Delete(s, 1, 1); if s[byte(s[0])]='"' then Delete(s, byte(s[0]), 1); CurrentTeam^.FortName:= s end; procedure chFlag(var s: shortstring); begin if CurrentTeam = nil then OutError(errmsgIncorrectUse + ' "/flag"', true); if s[1]='"' then Delete(s, 1, 1); if s[byte(s[0])]='"' then Delete(s, byte(s[0]), 1); CurrentTeam^.flag:= s end; procedure chScript(var s: shortstring); begin if s[1]='"' then Delete(s, 1, 1); if s[byte(s[0])]='"' then Delete(s, byte(s[0]), 1); ScriptLoad(s) end; procedure chSetHat(var s: shortstring); begin if (not isDeveloperMode) or (CurrentTeam = nil) then exit; with CurrentTeam^ do begin if not CurrentHedgehog^.King then if (s = '') or (((GameFlags and gfKing) <> 0) and (s = 'crown')) or ((Length(s) > 39) and (Copy(s,1,8) = 'Reserved') and (Copy(s,9,32) <> PlayerHash)) then CurrentHedgehog^.Hat:= 'NoHat' else CurrentHedgehog^.Hat:= s end; end; procedure chCurU_p(var s: shortstring); begin s:= s; // avoid compiler hint CursorMovementY:= -1; end; procedure chCurU_m(var s: shortstring); begin s:= s; // avoid compiler hint CursorMovementY:= 0; end; procedure chCurD_p(var s: shortstring); begin s:= s; // avoid compiler hint CursorMovementY:= 1; end; procedure chCurD_m(var s: shortstring); begin s:= s; // avoid compiler hint CursorMovementY:= 0; end; procedure chCurL_p(var s: shortstring); begin s:= s; // avoid compiler hint CursorMovementX:= -1; end; procedure chCurL_m(var s: shortstring); begin s:= s; // avoid compiler hint CursorMovementX:= 0; end; procedure chCurR_p(var s: shortstring); begin s:= s; // avoid compiler hint CursorMovementX:= 1; end; procedure chCurR_m(var s: shortstring); begin s:= s; // avoid compiler hint CursorMovementX:= 0; end; procedure chLeft_p(var s: shortstring); begin s:= s; // avoid compiler hint if CheckNoTeamOrHH or isPaused then exit; if not CurrentTeam^.ExtDriven then SendIPC('L'); bShowFinger:= false; with CurrentHedgehog^.Gear^ do Message:= Message or (gmLeft and InputMask) end; procedure chLeft_m(var s: shortstring); begin s:= s; // avoid compiler hint if CheckNoTeamOrHH then exit; if not CurrentTeam^.ExtDriven then SendIPC('l'); with CurrentHedgehog^.Gear^ do Message:= Message and not (gmLeft and InputMask) end; procedure chRight_p(var s: shortstring); begin s:= s; // avoid compiler hint if CheckNoTeamOrHH or isPaused then exit; if not CurrentTeam^.ExtDriven then SendIPC('R'); bShowFinger:= false; with CurrentHedgehog^.Gear^ do Message:= Message or (gmRight and InputMask) end; procedure chRight_m(var s: shortstring); begin s:= s; // avoid compiler hint if CheckNoTeamOrHH then exit; if not CurrentTeam^.ExtDriven then SendIPC('r'); with CurrentHedgehog^.Gear^ do Message:= Message and not (gmRight and InputMask) end; procedure chUp_p(var s: shortstring); begin s:= s; // avoid compiler hint if CheckNoTeamOrHH or isPaused then exit; if not CurrentTeam^.ExtDriven then SendIPC('U'); bShowFinger:= false; with CurrentHedgehog^.Gear^ do Message:= Message or (gmUp and InputMask) end; procedure chUp_m(var s: shortstring); begin s:= s; // avoid compiler hint if CheckNoTeamOrHH then exit; if not CurrentTeam^.ExtDriven then SendIPC('u'); with CurrentHedgehog^.Gear^ do Message:= Message and not (gmUp and InputMask); end; procedure chDown_p(var s: shortstring); begin s:= s; // avoid compiler hint if CheckNoTeamOrHH or isPaused then exit; if not CurrentTeam^.ExtDriven then SendIPC('D'); bShowFinger:= false; with CurrentHedgehog^.Gear^ do Message:= Message or (gmDown and InputMask) end; procedure chDown_m(var s: shortstring); begin s:= s; // avoid compiler hint if CheckNoTeamOrHH then exit; if not CurrentTeam^.ExtDriven then SendIPC('d'); with CurrentHedgehog^.Gear^ do Message:= Message and not (gmDown and InputMask) end; procedure chPrecise_p(var s: shortstring); begin s:= s; // avoid compiler hint if CheckNoTeamOrHH or isPaused then exit; if not CurrentTeam^.ExtDriven then SendIPC('Z'); bShowFinger:= false; with CurrentHedgehog^.Gear^ do Message:= Message or (gmPrecise and InputMask); end; procedure chPrecise_m(var s: shortstring); begin s:= s; // avoid compiler hint if CheckNoTeamOrHH then exit; if not CurrentTeam^.ExtDriven then SendIPC('z'); with CurrentHedgehog^.Gear^ do Message:= Message and not (gmPrecise and InputMask); end; procedure chLJump(var s: shortstring); begin s:= s; // avoid compiler hint if CheckNoTeamOrHH or isPaused then exit; if not CurrentTeam^.ExtDriven then SendIPC('j'); bShowFinger:= false; with CurrentHedgehog^.Gear^ do Message:= Message or (gmLJump and InputMask) end; procedure chHJump(var s: shortstring); begin s:= s; // avoid compiler hint if CheckNoTeamOrHH or isPaused then exit; if not CurrentTeam^.ExtDriven then SendIPC('J'); bShowFinger:= false; with CurrentHedgehog^.Gear^ do Message:= Message or (gmHJump and InputMask) end; procedure chAttack_p(var s: shortstring); begin s:= s; // avoid compiler hint if CheckNoTeamOrHH or isPaused then exit; bShowFinger:= false; with CurrentHedgehog^.Gear^ do begin {$IFDEF DEBUGFILE}AddFileLog('/+attack: hedgehog''s Gear^.State = '+inttostr(State));{$ENDIF} if ((State and gstHHDriven) <> 0) then begin FollowGear:= CurrentHedgehog^.Gear; if not CurrentTeam^.ExtDriven then SendIPC('A'); Message:= Message or (gmAttack and InputMask) end end end; procedure chAttack_m(var s: shortstring); begin s:= s; // avoid compiler hint if CheckNoTeamOrHH then exit; with CurrentHedgehog^.Gear^ do begin if not CurrentTeam^.ExtDriven and ((Message and gmAttack) <> 0) then SendIPC('a'); Message:= Message and not (gmAttack and InputMask) end end; procedure chSwitch(var s: shortstring); begin s:= s; // avoid compiler hint if CheckNoTeamOrHH or isPaused then exit; if not CurrentTeam^.ExtDriven then SendIPC('S'); bShowFinger:= false; with CurrentHedgehog^.Gear^ do Message:= Message or (gmSwitch and InputMask) end; procedure chNextTurn(var s: shortstring); begin s:= s; // avoid compiler hint TryDo(AllInactive, '/nextturn called when not all gears are inactive', true); if not CurrentTeam^.ExtDriven then SendIPC('N'); {$IFDEF DEBUGFILE} AddFileLog('Doing SwitchHedgehog: time '+inttostr(GameTicks)); {$ENDIF} end; procedure chTimer(var s: shortstring); begin if (s[0] <> #1) or (s[1] < '1') or (s[1] > '5') or CheckNoTeamOrHH then exit; if not CurrentTeam^.ExtDriven then SendIPC(s); bShowFinger:= false; with CurrentHedgehog^.Gear^ do begin Message:= Message or (gmTimer and InputMask); MsgParam:= byte(s[1]) - ord('0') end end; procedure chSlot(var s: shortstring); var slot: LongWord; begin if (s[0] <> #1) or CheckNoTeamOrHH then exit; slot:= byte(s[1]) - 49; if slot > cMaxSlotIndex then exit; if not CurrentTeam^.ExtDriven then SendIPC(char(byte(s[1]) + 79)); bShowFinger:= false; with CurrentHedgehog^.Gear^ do begin Message:= Message or (gmSlot and InputMask); MsgParam:= slot end end; procedure chSetWeapon(var s: shortstring); begin if (s[0] <> #1) or CheckNoTeamOrHH then exit; if TAmmoType(s[1]) > High(TAmmoType) then exit; if not CurrentTeam^.ExtDriven then SendIPC('w' + s); with CurrentHedgehog^.Gear^ do begin Message:= Message or (gmWeapon and InputMask); MsgParam:= byte(s[1]); end; end; procedure chTaunt(var s: shortstring); begin if (s[0] <> #1) or CheckNoTeamOrHH then exit; if TWave(s[1]) > High(TWave) then exit; if not CurrentTeam^.ExtDriven then SendIPC('t' + s); with CurrentHedgehog^.Gear^ do begin Message:= Message or (gmAnimate and InputMask); MsgParam:= byte(s[1]) end end; procedure chPut(var s: shortstring); begin s:= s; // avoid compiler hint doPut(0, 0, false); end; procedure chCapture(var s: shortstring); begin s:= s; // avoid compiler hint flagMakeCapture:= true end; procedure chSetMap(var s: shortstring); begin if isDeveloperMode then begin Pathz[ptMapCurrent]:= Pathz[ptMaps] + '/' + s; InitStepsFlags:= InitStepsFlags or cifMap end end; procedure chSetTheme(var s: shortstring); begin if isDeveloperMode then begin Pathz[ptCurrTheme]:= Pathz[ptThemes] + '/' + s; InitStepsFlags:= InitStepsFlags or cifTheme end end; procedure chSetSeed(var s: shortstring); begin if isDeveloperMode then begin SetRandomSeed(s); cSeed:= s; InitStepsFlags:= InitStepsFlags or cifRandomize end end; procedure chAmmoMenu(var s: shortstring); begin s:= s; // avoid compiler hint if CheckNoTeamOrHH then bShowAmmoMenu:= true else begin with CurrentTeam^ do with Hedgehogs[CurrHedgehog] do begin bSelected:= false; if bShowAmmoMenu then bShowAmmoMenu:= false else if ((Gear^.State and (gstAttacking or gstAttacked)) <> 0) or ((MultiShootAttacks > 0) and ((Ammoz[CurAmmoType].Ammo.Propz and ammoprop_NoRoundEnd) = 0)) or ((Gear^.State and gstHHDriven) = 0) then else bShowAmmoMenu:= true end; end end; procedure chVol_p(var s: shortstring); begin s:= s; // avoid compiler hint inc(cVolumeDelta, 3) end; procedure chVol_m(var s: shortstring); begin s:= s; // avoid compiler hint dec(cVolumeDelta, 3) end; procedure chFindhh(var s: shortstring); begin s:= s; // avoid compiler hint if CheckNoTeamOrHH or isPaused then exit; bShowFinger:= true; FollowGear:= CurrentHedgehog^.Gear end; procedure chPause(var s: shortstring); begin s:= s; // avoid compiler hint if gameType <> gmtNet then isPaused:= not isPaused; SDL_ShowCursor(ord(isPaused)) end; procedure chRotateMask(var s: shortstring); begin s:= s; // avoid compiler hint if ((GameFlags and gfInvulnerable) = 0) then cTagsMask:= cTagsMasks[cTagsMask] else cTagsMask:= cTagsMasksNoHealth[cTagsMask]; end; procedure chSpeedup_p(var s: shortstring); begin s:= s; // avoid compiler hint isSpeed:= true end; procedure chSpeedup_m(var s: shortstring); begin s:= s; // avoid compiler hint isSpeed:= false end; procedure chZoomIn(var s: shortstring); begin s:= s; // avoid compiler hint if ZoomValue < cMinZoomLevel then ZoomValue:= ZoomValue + cZoomDelta; end; procedure chZoomOut(var s: shortstring); begin s:= s; // avoid compiler hint if ZoomValue > cMaxZoomLevel then ZoomValue:= ZoomValue - cZoomDelta; end; procedure chZoomReset(var s: shortstring); begin s:= s; // avoid compiler hint ZoomValue:= cDefaultZoomLevel; end; procedure initModule; begin //////// Begin top sorted by freq analysis not including chatmsg RegisterVariable('+right' , vtCommand, @chRight_p , false); RegisterVariable('-right' , vtCommand, @chRight_m , false); RegisterVariable('+up' , vtCommand, @chUp_p , false); RegisterVariable('-up' , vtCommand, @chUp_m , false); RegisterVariable('+left' , vtCommand, @chLeft_p , false); RegisterVariable('-left' , vtCommand, @chLeft_m , false); RegisterVariable('+attack' , vtCommand, @chAttack_p , false); RegisterVariable('+down' , vtCommand, @chDown_p , false); RegisterVariable('-down' , vtCommand, @chDown_m , false); RegisterVariable('hjump' , vtCommand, @chHJump , false); RegisterVariable('ljump' , vtCommand, @chLJump , false); RegisterVariable('nextturn', vtCommand, @chNextTurn , false); RegisterVariable('-attack' , vtCommand, @chAttack_m , false); RegisterVariable('slot' , vtCommand, @chSlot , false); RegisterVariable('setweap' , vtCommand, @chSetWeapon , false); //////// End top by freq analysis RegisterVariable('gencmd' , vtCommand, @chGenCmd , false); RegisterVariable('flag' , vtCommand, @chFlag , false); RegisterVariable('script' , vtCommand, @chScript , false); RegisterVariable('proto' , vtCommand, @chCheckProto , true ); RegisterVariable('spectate', vtBoolean, @fastUntilLag , false); RegisterVariable('capture' , vtCommand, @chCapture , true ); RegisterVariable('rotmask' , vtCommand, @chRotateMask , true ); RegisterVariable('rdriven' , vtCommand, @chTeamLocal , false); RegisterVariable('map' , vtCommand, @chSetMap , false); RegisterVariable('theme' , vtCommand, @chSetTheme , false); RegisterVariable('seed' , vtCommand, @chSetSeed , false); RegisterVariable('template_filter', vtLongInt, @cTemplateFilter, false); RegisterVariable('mapgen' , vtLongInt, @cMapGen , false); RegisterVariable('maze_size',vtLongInt, @cMazeSize , false); RegisterVariable('delay' , vtLongInt, @cInactDelay , false); RegisterVariable('ready' , vtLongInt, @cReadyDelay , false); RegisterVariable('casefreq', vtLongInt, @cCaseFactor , false); RegisterVariable('healthprob', vtLongInt, @cHealthCaseProb, false); RegisterVariable('hcaseamount', vtLongInt, @cHealthCaseAmount, false); RegisterVariable('sd_turns', vtLongInt, @cSuddenDTurns , false); RegisterVariable('waterrise', vtLongInt, @cWaterRise , false); RegisterVariable('healthdec', vtLongInt, @cHealthDecrease, false); RegisterVariable('damagepct',vtLongInt, @cDamagePercent , false); RegisterVariable('ropepct' , vtLongInt, @cRopePercent , false); RegisterVariable('minedudpct',vtLongInt,@cMineDudPercent, false); RegisterVariable('minesnum', vtLongInt, @cLandMines , false); RegisterVariable('explosives',vtLongInt,@cExplosives , false); RegisterVariable('gmflags' , vtLongInt, @GameFlags , false); RegisterVariable('trflags' , vtLongInt, @TrainingFlags , false); RegisterVariable('turntime', vtLongInt, @cHedgehogTurnTime, false); RegisterVariable('minestime',vtLongInt, @cMinesTime , false); RegisterVariable('fort' , vtCommand, @chFort , false); RegisterVariable('grave' , vtCommand, @chGrave , false); RegisterVariable('hat' , vtCommand, @chSetHat , false); RegisterVariable('quit' , vtCommand, @chQuit , true ); RegisterVariable('confirm' , vtCommand, @chConfirm , true ); RegisterVariable('+speedup', vtCommand, @chSpeedup_p , true ); RegisterVariable('-speedup', vtCommand, @chSpeedup_m , true ); RegisterVariable('zoomin' , vtCommand, @chZoomIn , true ); RegisterVariable('zoomout' , vtCommand, @chZoomOut , true ); RegisterVariable('zoomreset',vtCommand, @chZoomReset , true ); RegisterVariable('ammomenu', vtCommand, @chAmmoMenu , true); RegisterVariable('+precise', vtCommand, @chPrecise_p , false); RegisterVariable('-precise', vtCommand, @chPrecise_m , false); RegisterVariable('switch' , vtCommand, @chSwitch , false); RegisterVariable('timer' , vtCommand, @chTimer , false); RegisterVariable('taunt' , vtCommand, @chTaunt , false); RegisterVariable('put' , vtCommand, @chPut , false); RegisterVariable('+volup' , vtCommand, @chVol_p , true ); RegisterVariable('-volup' , vtCommand, @chVol_m , true ); RegisterVariable('+voldown', vtCommand, @chVol_m , true ); RegisterVariable('-voldown', vtCommand, @chVol_p , true ); RegisterVariable('findhh' , vtCommand, @chFindhh , true ); RegisterVariable('pause' , vtCommand, @chPause , true ); RegisterVariable('+cur_u' , vtCommand, @chCurU_p , true ); RegisterVariable('-cur_u' , vtCommand, @chCurU_m , true ); RegisterVariable('+cur_d' , vtCommand, @chCurD_p , true ); RegisterVariable('-cur_d' , vtCommand, @chCurD_m , true ); RegisterVariable('+cur_l' , vtCommand, @chCurL_p , true ); RegisterVariable('-cur_l' , vtCommand, @chCurL_m , true ); RegisterVariable('+cur_r' , vtCommand, @chCurR_p , true ); RegisterVariable('-cur_r' , vtCommand, @chCurR_m , true ); end; procedure freeModule; begin end; end.