author | nemo |
Thu, 16 Dec 2010 14:34:11 -0500 | |
changeset 4544 | d999e3221e3d |
parent 4403 | 0dfe26f48ec1 |
child 4684 | 1b2bbc86af5b |
permissions | -rw-r--r-- |
(* * Hedgewars, a free turn based strategy game * Copyright (c) 2005-2010 Andrey Korotaev <unC0Rr@gmail.com> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; version 2 of the License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA *) {$INCLUDE "options.inc"} unit uCollisions; interface uses uFloat, uTypes; const cMaxGearArrayInd = 255; type PGearArray = ^TGearArray; TGearArray = record ar: array[0..cMaxGearArrayInd] of PGear; Count: Longword end; procedure initModule; procedure freeModule; procedure AddGearCI(Gear: PGear); procedure DeleteCI(Gear: PGear); function CheckGearsCollision(Gear: PGear): PGearArray; function TestCollisionXwithGear(Gear: PGear; Dir: LongInt): boolean; function TestCollisionYwithGear(Gear: PGear; Dir: LongInt): boolean; function TestCollisionXKick(Gear: PGear; Dir: LongInt): boolean; function TestCollisionYKick(Gear: PGear; Dir: LongInt): boolean; function TestCollisionY(Gear: PGear; Dir: LongInt): boolean; function TestCollisionXwithXYShift(Gear: PGear; ShiftX: hwFloat; ShiftY: LongInt; Dir: LongInt): boolean; function TestCollisionYwithXYShift(Gear: PGear; ShiftX, ShiftY: LongInt; Dir: LongInt): boolean; function calcSlopeTangent(Gear: PGear; collisionX, collisionY: LongInt; var outDeltaX, outDeltaY: LongInt; TestWord: LongWord): Boolean; implementation uses uConsts, uLandGraphics, uVariables, uDebug; type TCollisionEntry = record X, Y, Radius: LongInt; cGear: PGear; end; const MAXRECTSINDEX = 511; var Count: Longword; cinfos: array[0..MAXRECTSINDEX] of TCollisionEntry; ga: TGearArray; procedure AddGearCI(Gear: PGear); begin if Gear^.CollisionIndex >= 0 then exit; TryDo(Count <= MAXRECTSINDEX, 'Collision rects array overflow', true); with cinfos[Count] do begin X:= hwRound(Gear^.X); Y:= hwRound(Gear^.Y); Radius:= Gear^.Radius; ChangeRoundInLand(X, Y, Radius - 1, true); cGear:= Gear end; Gear^.CollisionIndex:= Count; inc(Count) end; procedure DeleteCI(Gear: PGear); begin if Gear^.CollisionIndex >= 0 then begin with cinfos[Gear^.CollisionIndex] do ChangeRoundInLand(X, Y, Radius - 1, false); cinfos[Gear^.CollisionIndex]:= cinfos[Pred(Count)]; cinfos[Gear^.CollisionIndex].cGear^.CollisionIndex:= Gear^.CollisionIndex; Gear^.CollisionIndex:= -1; dec(Count) end; end; function CheckGearsCollision(Gear: PGear): PGearArray; var mx, my, tr: LongInt; i: Longword; begin CheckGearsCollision:= @ga; ga.Count:= 0; if Count = 0 then exit; mx:= hwRound(Gear^.X); my:= hwRound(Gear^.Y); tr:= Gear^.Radius + 2; for i:= 0 to Pred(Count) do with cinfos[i] do if (Gear <> cGear) and (sqr(mx - x) + sqr(my - y) <= sqr(Radius + tr)) then begin ga.ar[ga.Count]:= cinfos[i].cGear; inc(ga.Count) end end; function TestCollisionXwithGear(Gear: PGear; Dir: LongInt): boolean; var x, y, i: LongInt; TestWord: LongWord; begin if Gear^.IntersectGear <> nil then with Gear^ do if (hwRound(IntersectGear^.X) + IntersectGear^.Radius < hwRound(X) - Radius) or (hwRound(IntersectGear^.X) - IntersectGear^.Radius > hwRound(X) + Radius) then begin IntersectGear:= nil; TestWord:= 0 end else TestWord:= 255 else TestWord:= 0; x:= hwRound(Gear^.X); if Dir < 0 then x:= x - Gear^.Radius else x:= x + Gear^.Radius; if (x and LAND_WIDTH_MASK) = 0 then begin y:= hwRound(Gear^.Y) - Gear^.Radius + 1; i:= y + Gear^.Radius * 2 - 2; repeat if (y and LAND_HEIGHT_MASK) = 0 then if Land[y, x] > TestWord then exit(true); inc(y) until (y > i); end; TestCollisionXwithGear:= false end; function TestCollisionYwithGear(Gear: PGear; Dir: LongInt): boolean; var x, y, i: LongInt; TestWord: LongWord; begin if Gear^.IntersectGear <> nil then with Gear^ do if (hwRound(IntersectGear^.Y) + IntersectGear^.Radius < hwRound(Y) - Radius) or (hwRound(IntersectGear^.Y) - IntersectGear^.Radius > hwRound(Y) + Radius) then begin IntersectGear:= nil; TestWord:= 0 end else TestWord:= 255 else TestWord:= 0; y:= hwRound(Gear^.Y); if Dir < 0 then y:= y - Gear^.Radius else y:= y + Gear^.Radius; if (y and LAND_HEIGHT_MASK) = 0 then begin x:= hwRound(Gear^.X) - Gear^.Radius + 1; i:= x + Gear^.Radius * 2 - 2; repeat if (x and LAND_WIDTH_MASK) = 0 then if Land[y, x] > TestWord then exit(true); inc(x) until (x > i); end; TestCollisionYwithGear:= false end; function TestCollisionXKick(Gear: PGear; Dir: LongInt): boolean; var x, y, mx, my, i: LongInt; flag: boolean; begin flag:= false; x:= hwRound(Gear^.X); if Dir < 0 then x:= x - Gear^.Radius else x:= x + Gear^.Radius; if (x and LAND_WIDTH_MASK) = 0 then begin y:= hwRound(Gear^.Y) - Gear^.Radius + 1; i:= y + Gear^.Radius * 2 - 2; repeat if (y and LAND_HEIGHT_MASK) = 0 then if Land[y, x] > 255 then exit(true) else if Land[y, x] <> 0 then flag:= true; inc(y) until (y > i); end; TestCollisionXKick:= flag; if flag then begin if hwAbs(Gear^.dX) < cHHKick then exit; if (Gear^.State and gstHHJumping <> 0) and (hwAbs(Gear^.dX) < _0_4) then exit; mx:= hwRound(Gear^.X); my:= hwRound(Gear^.Y); for i:= 0 to Pred(Count) do with cinfos[i] do if (Gear <> cGear) and (sqr(mx - x) + sqr(my - y) <= sqr(Radius + Gear^.Radius + 2)) and ((mx > x) xor (Dir > 0)) then if ((cGear^.Kind in [gtHedgehog, gtMine]) and ((Gear^.State and gstNotKickable) = 0)) or // only apply X kick if the barrel is knocked over ((cGear^.Kind = gtExplosives) and ((cGear^.State and gsttmpflag) <> 0)) then begin with cGear^ do begin dX:= Gear^.dX; dY:= Gear^.dY * _0_5; State:= State or gstMoving; Active:= true end; DeleteCI(cGear); exit(false) end end end; function TestCollisionYKick(Gear: PGear; Dir: LongInt): boolean; var x, y, mx, my, i: LongInt; flag: boolean; begin flag:= false; y:= hwRound(Gear^.Y); if Dir < 0 then y:= y - Gear^.Radius else y:= y + Gear^.Radius; if (y and LAND_HEIGHT_MASK) = 0 then begin x:= hwRound(Gear^.X) - Gear^.Radius + 1; i:= x + Gear^.Radius * 2 - 2; repeat if (x and LAND_WIDTH_MASK) = 0 then if Land[y, x] > 0 then if Land[y, x] > 255 then exit(true) else if Land[y, x] <> 0 then flag:= true; inc(x) until (x > i); end; TestCollisionYKick:= flag; if flag then begin if hwAbs(Gear^.dY) < cHHKick then exit(true); if (Gear^.State and gstHHJumping <> 0) and (not Gear^.dY.isNegative) and (Gear^.dY < _0_4) then exit; mx:= hwRound(Gear^.X); my:= hwRound(Gear^.Y); for i:= 0 to Pred(Count) do with cinfos[i] do if (Gear <> cGear) and (sqr(mx - x) + sqr(my - y) <= sqr(Radius + Gear^.Radius + 2)) and ((my > y) xor (Dir > 0)) then if (cGear^.Kind in [gtHedgehog, gtMine, gtExplosives]) and ((Gear^.State and gstNotKickable) = 0) then begin with cGear^ do begin if (Kind <> gtExplosives) or ((State and gsttmpflag) <> 0) then dX:= Gear^.dX * _0_5; dY:= Gear^.dY; State:= State or gstMoving; Active:= true end; DeleteCI(cGear); exit(false) end end end; function TestCollisionXwithXYShift(Gear: PGear; ShiftX: hwFloat; ShiftY: LongInt; Dir: LongInt): boolean; begin Gear^.X:= Gear^.X + ShiftX; Gear^.Y:= Gear^.Y + int2hwFloat(ShiftY); TestCollisionXwithXYShift:= TestCollisionXwithGear(Gear, Dir); Gear^.X:= Gear^.X - ShiftX; Gear^.Y:= Gear^.Y - int2hwFloat(ShiftY) end; function TestCollisionY(Gear: PGear; Dir: LongInt): boolean; var x, y, i: LongInt; begin y:= hwRound(Gear^.Y); if Dir < 0 then y:= y - Gear^.Radius else y:= y + Gear^.Radius; if (y and LAND_HEIGHT_MASK) = 0 then begin x:= hwRound(Gear^.X) - Gear^.Radius + 1; i:= x + Gear^.Radius * 2 - 2; repeat if (x and LAND_WIDTH_MASK) = 0 then if Land[y, x] > 255 then exit(true); inc(x) until (x > i); end; TestCollisionY:= false end; function TestCollisionYwithXYShift(Gear: PGear; ShiftX, ShiftY: LongInt; Dir: LongInt): boolean; begin Gear^.X:= Gear^.X + int2hwFloat(ShiftX); Gear^.Y:= Gear^.Y + int2hwFloat(ShiftY); TestCollisionYwithXYShift:= TestCollisionYwithGear(Gear, Dir); Gear^.X:= Gear^.X - int2hwFloat(ShiftX); Gear^.Y:= Gear^.Y - int2hwFloat(ShiftY) end; function calcSlopeTangent(Gear: PGear; collisionX, collisionY: LongInt; var outDeltaX, outDeltaY: LongInt; TestWord: LongWord): boolean; var ldx, ldy, rdx, rdy: LongInt; i, j, mx, my, li, ri, jfr, jto, tmpo : ShortInt; tmpx, tmpy: LongWord; dx, dy, s: hwFloat; offset: Array[0..7,0..1] of ShortInt; begin dx:= Gear^.dX; dy:= Gear^.dY; // we start searching from the direction the gear came from if (dx.QWordValue > _0_995.QWordValue ) or (dy.QWordValue > _0_995.QWordValue ) then begin // scale s := _1 / Distance(dx,dy); dx := s * dx; dy := s * dy; end; mx:= hwRound(Gear^.X-dx) - hwRound(Gear^.X); my:= hwRound(Gear^.Y-dy) - hwRound(Gear^.Y); li:= -1; ri:= -1; // go around collision pixel, checking for first/last collisions // this will determinate what angles will be tried to crawl along for i:= 0 to 7 do begin offset[i,0]:= mx; offset[i,1]:= my; tmpx:= collisionX + mx; tmpy:= collisionY + my; if (((tmpy) and LAND_HEIGHT_MASK) = 0) and (((tmpx) and LAND_WIDTH_MASK) = 0) then if (Land[tmpy,tmpx] > TestWord) then begin // remember the index belonging to the first and last collision (if in 1st half) if (i <> 0) then begin if (ri = -1) then ri:= i else li:= i; end; end; if i = 7 then break; // prepare offset for next check (clockwise) if (mx = -1) and (my <> -1) then my:= my - 1 else if (my = -1) and (mx <> 1) then mx:= mx + 1 else if (mx = 1) and (my <> 1) then my:= my + 1 else mx:= mx - 1; end; ldx:= collisionX; ldy:= collisionY; rdx:= collisionX; rdy:= collisionY; // edge-crawl for i:= 0 to 8 do begin // using mx,my as temporary value buffer here jfr:= 8+li+1; jto:= 8+li-1; for j:= jfr downto jto do begin tmpo:= j mod 8; tmpx:= ldx + offset[tmpo,0]; tmpy:= ldy + offset[tmpo,1]; if (((tmpy) and LAND_HEIGHT_MASK) = 0) and (((tmpx) and LAND_WIDTH_MASK) = 0) and (Land[tmpy,tmpx] > TestWord) then begin ldx:= tmpx; ldy:= tmpy; break; end; end; jfr:= 8+ri-1; jto:= 8+ri+1; for j:= jfr to jto do begin tmpo:= j mod 8; tmpx:= rdx + offset[tmpo,0]; tmpy:= rdy + offset[tmpo,1]; if (((tmpy) and LAND_HEIGHT_MASK) = 0) and (((tmpx) and LAND_WIDTH_MASK) = 0) and (Land[tmpy,tmpx] > TestWord) then begin rdx:= tmpx; rdy:= tmpy; break; end; end; end; ldx:= rdx - ldx; ldy:= rdy - ldy; if ((ldx = 0) and (ldy = 0)) then EXIT(false); outDeltaX:= ldx; outDeltaY:= ldy; exit(true); end; procedure initModule; begin Count:= 0; end; procedure freeModule; begin end; end.