author | nemo |
Thu, 16 Dec 2010 14:34:11 -0500 | |
changeset 4544 | d999e3221e3d |
parent 4467 | adedeec8f18f |
child 4814 | e19791f08443 |
permissions | -rw-r--r-- |
(* * Hedgewars, a free turn based strategy game * Copyright (c) 2008 Andrey Korotaev <unC0Rr@gmail.com> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; version 2 of the License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA *) {$INCLUDE "options.inc"} unit uChat; interface procedure initModule; procedure freeModule; procedure AddChatString(s: shortstring); procedure DrawChat; procedure KeyPressChat(Key: Longword); var UserNick: shortstring = ''; ChatReady: boolean; showAll: boolean; implementation uses SDLh, uKeys, uTypes, uVariables, uCommands, uUtils, uTextures, uRender, uIO; const MaxStrIndex = 27; type TChatLine = record Tex: PTexture; Time: Longword; Width: LongInt; s: shortstring; end; var Strs: array[0 .. MaxStrIndex] of TChatLine; MStrs: array[0 .. MaxStrIndex] of shortstring; missedCount: LongWord; lastStr: LongWord; visibleCount: LongWord; InputStr: TChatLine; InputStrL: array[0..260] of char; // for full str + 4-byte utf-8 char const colors: array[#1..#5] of TSDL_Color = ( (r:$FF; g:$FF; b:$FF; unused:$FF), // chat message [White] (r:$FF; g:$00; b:$FF; unused:$FF), // action message [Purple] (r:$90; g:$FF; b:$90; unused:$FF), // join/leave message [Lime] (r:$FF; g:$FF; b:$A0; unused:$FF), // team message [Light Yellow] (r:$FF; g:$00; b:$00; unused:$ff) // error messages [Red] ); procedure SetLine(var cl: TChatLine; str: shortstring; isInput: boolean); var strSurface, resSurface: PSDL_Surface; w, h: LongInt; color: TSDL_Color; font: THWFont; begin if cl.Tex <> nil then FreeTexture(cl.Tex); cl.s:= str; if isInput then begin // [Light Blue] color.r:= $00; color.g:= $FF; color.b:= $FF; color.unused:= $FF; str:= UserNick + '> ' + str + '_' end else begin color:= colors[str[1]]; delete(str, 1, 1) end; font:= CheckCJKFont(str, fnt16); w:= 0; h:= 0; // avoid compiler hints TTF_SizeUTF8(Fontz[font].Handle, Str2PChar(str), w, h); resSurface:= SDL_CreateRGBSurface(0, toPowerOf2(w), toPowerOf2(h), 32, RMask, GMask, BMask, AMask); strSurface:= TTF_RenderUTF8_Solid(Fontz[font].Handle, Str2PChar(str), color); cl.Width:= w + 4; SDL_UpperBlit(strSurface, nil, resSurface, nil); SDL_FreeSurface(strSurface); cl.Time:= RealTicks + 12500; cl.Tex:= Surface2Tex(resSurface, false); SDL_FreeSurface(resSurface) end; procedure AddChatString(s: shortstring); begin if not ChatReady then begin if MissedCount < MaxStrIndex - 1 then MStrs[MissedCount]:= s else if MissedCount < MaxStrIndex then MStrs[MissedCount]:= #5 + '[...]'; inc(MissedCount); exit end; lastStr:= (lastStr + 1) mod (MaxStrIndex + 1); SetLine(Strs[lastStr], s, false); inc(visibleCount) end; procedure DrawChat; var i, t, cnt: Longword; r: TSDL_Rect; begin ChatReady:= true; // maybe move to somewhere else? if MissedCount <> 0 then // there are chat strings we missed, so print them now begin for i:= 0 to MissedCount - 1 do AddChatString(MStrs[i]); MissedCount:= 0; end; cnt:= 0; t:= 0; i:= lastStr; r.x:= 6 - cScreenWidth div 2; r.y:= (visibleCount - t) * 16 + 10; r.h:= 16; if (GameState = gsChat) and (InputStr.Tex <> nil) then begin r.w:= InputStr.Width; DrawFillRect(r); Tint($00, $00, $00, $80); DrawTexture(9 - cScreenWidth div 2, visibleCount * 16 + 11, InputStr.Tex); Tint($FF, $FF, $FF, $FF); DrawTexture(8 - cScreenWidth div 2, visibleCount * 16 + 10, InputStr.Tex); end; dec(r.y, 16); while ( ((t < 7) and (Strs[i].Time > RealTicks)) or ((t < MaxStrIndex) and showAll) ) and (Strs[i].Tex <> nil) do begin r.w:= Strs[i].Width; DrawFillRect(r); Tint($00, $00, $00, $80); DrawTexture(9 - cScreenWidth div 2, (visibleCount - t) * 16 - 5, Strs[i].Tex); Tint($FF, $FF, $FF, $FF); DrawTexture(8 - cScreenWidth div 2, (visibleCount - t) * 16 - 6, Strs[i].Tex); dec(r.y, 16); if i = 0 then i:= MaxStrIndex else dec(i); inc(cnt); inc(t) end; visibleCount:= cnt; end; procedure SendHogSpeech(s: shortstring); begin SendIPC('h' + s); ParseCommand('/hogsay '+s, true) end; procedure AcceptChatString(s: shortstring); var i: TWave; c, t: LongInt; x: byte; begin t:= LocalTeam; x:= 0; if (s[1] = '"') and (s[Length(s)] = '"') then x:= 1 else if (s[1] = '''') and (s[Length(s)] = '''') then x:= 2 else if (s[1] = '-') and (s[Length(s)] = '-') then x:= 3; if not CurrentTeam^.ExtDriven and (x <> 0) then for c:= 0 to Pred(TeamsCount) do if (TeamsArray[c] = CurrentTeam) then t:= c; if x <> 0 then begin if t = -1 then ParseCommand('/say ' + copy(s, 2, Length(s)-2), true) else SendHogSpeech(char(x) + char(t) + copy(s, 2, Length(s)-2)); exit end; // These 3 are same as above, only are to make the hedgehog say it on next attack if (s[1] = '/') and (copy(s, 1, 5) = '/hsa ') then begin if CurrentTeam^.ExtDriven then ParseCommand('/say ' + copy(s, 6, Length(s)-5), true) else SendHogSpeech(#4 + copy(s, 6, Length(s)-5)); exit end; if (s[1] = '/') and (copy(s, 1, 5) = '/hta ') then begin if CurrentTeam^.ExtDriven then ParseCommand('/say ' + copy(s, 6, Length(s)-5), true) else SendHogSpeech(#5 + copy(s, 6, Length(s)-5)); exit end; if (s[1] = '/') and (copy(s, 1, 5) = '/hya ') then begin if CurrentTeam^.ExtDriven then ParseCommand('/say ' + copy(s, 6, Length(s)-5), true) else SendHogSpeech(#6 + copy(s, 6, Length(s)-5)); exit end; if (copy(s, 1, 6) = '/team ') and (length(s) > 6) then begin ParseCommand(s, true); exit end; if (s[1] = '/') and (copy(s, 1, 4) <> '/me ') then begin if CurrentTeam^.ExtDriven or (CurrentTeam^.Hedgehogs[0].BotLevel <> 0) then exit; for i:= Low(TWave) to High(TWave) do if (s = Wavez[i].cmd) then begin ParseCommand('/taunt ' + char(i), true); exit end; end else ParseCommand('/say ' + s, true); end; procedure KeyPressChat(Key: Longword); const firstByteMark: array[1..4] of byte = (0, $C0, $E0, $F0); var i, btw: integer; utf8: shortstring; begin if Key <> 0 then case Key of {Backspace} 8, 127: if Length(InputStr.s) > 0 then begin InputStr.s[0]:= InputStrL[byte(InputStr.s[0])]; SetLine(InputStr, InputStr.s, true) end; {Esc} 27: SetLine(InputStr, '', true); {Return} 3, 13, 271: begin if Length(InputStr.s) > 0 then begin AcceptChatString(InputStr.s); SetLine(InputStr, '', false) end; FreezeEnterKey; GameState:= gsGame end; else if (Key < $80) then btw:= 1 else if (Key < $800) then btw:= 2 else if (Key < $10000) then btw:= 3 else btw:= 4; utf8:= ''; for i:= btw downto 2 do begin utf8:= char((Key or $80) and $BF) + utf8; Key:= Key shr 6 end; utf8:= char(Key or firstByteMark[btw]) + utf8; if byte(InputStr.s[0]) + btw > 240 then exit; InputStrL[byte(InputStr.s[0]) + btw]:= InputStr.s[0]; SetLine(InputStr, InputStr.s + utf8, true) end end; procedure chChatMessage(var s: shortstring); begin AddChatString(s) end; procedure chSay(var s: shortstring); begin SendIPC('s' + s); if copy(s, 1, 4) = '/me ' then s:= #2'* ' + UserNick + ' ' + copy(s, 5, Length(s) - 4) else s:= #1 + UserNick + ': ' + s; AddChatString(s) end; procedure chTeamSay(var s: shortstring); begin SendIPC('b' + s); s:= #4 + '[Team] ' + UserNick + ': ' + s; AddChatString(s) end; procedure chHistory(var s: shortstring); begin s:= s; // avoid compiler hint uChat.showAll:= not uChat.showAll end; procedure chChat(var s: shortstring); begin s:= s; // avoid compiler hint GameState:= gsChat; if length(s) = 0 then KeyPressChat(27) else begin KeyPressChat(27); KeyPressChat(47); KeyPressChat(116); KeyPressChat(101); KeyPressChat(97); KeyPressChat(109); KeyPressChat(32) end end; procedure initModule; begin RegisterVariable('chatmsg', vtCommand, @chChatMessage, true); RegisterVariable('say', vtCommand, @chSay, true); RegisterVariable('team', vtCommand, @chTeamSay, true); RegisterVariable('history', vtCommand, @chHistory, true ); RegisterVariable('chat', vtCommand, @chChat, true ); lastStr:= 0; visibleCount:= 0; showAll:= false; ChatReady:= false; missedCount:= 0; end; procedure freeModule; begin UserNick:= ''; end; end.