use target name instead of the resulting library, use more macros around
find_package(SDL)find_package(SDL_image)find_package(SDL_net)find_package(SDL_ttf)find_package(SDL_mixer)include (CheckLibraryExists)enable_language(Pascal)configure_file(${CMAKE_CURRENT_SOURCE_DIR}/config.inc.in ${CMAKE_CURRENT_BINARY_DIR}/config.inc)include_directories(${CMAKE_CURRENT_BINARY_DIR})set(engine_sources SDLh.pas uSinTable.pas uFloat.pas uConsts.pas LuaPas.pas PNGh.pas uTypes.pas uUtils.pas uVariables.pas uMisc.pas uConsole.pas uDebug.pas uCommands.pas uInputHandler.pas uTextures.pas uRenderUtils.pas uRender.pas uCaptions.pas uLandTexture.pas uIO.pas uChat.pas uPhysFSLayer.pas uStore.pas uSound.pas uRandom.pas uLocale.pas uStats.pas uCursor.pas uVideoRec.pas uAILandMarks.pas adler32.pas uLandTemplates.pas uLandGraphics.pas uLandPainted.pas uLandOutline.pas uLandGenMaze.pas uLandObjects.pas uLand.pas uAmmos.pas uAIMisc.pas uAIActions.pas uAI.pas uWorld.pas uVisualGears.pas uTeams.pas uGearsList.pas uCollisions.pas uAIAmmoTests.pas uGears.pas uGame.pas uCommandHandlers.pas uGearsHandlers.pas uGearsHandlersRope.pas uGearsHedgehog.pas uGearsRender.pas uGearsUtils.pas uScript.pas hwengine.pas GSHandlers.inc VGSHandlers.inc ArgParsers.inc options.inc ${CMAKE_CURRENT_BINARY_DIR}/config.inc )include(${CMAKE_MODULE_PATH}/utils.cmake)if (${CMAKE_Pascal_COMPILER_VERSION} VERSION_LESS 2.2 OR # older versions are just ancient (${CMAKE_Pascal_COMPILER_VERSION} VERSION_LESS 2.6 AND APPLE)) # because of 64bit and opengl bindings message(FATAL_ERROR "Your FreePascal installation is too old (fpc ${CMAKE_Pascal_COMPILER_VERSION})!")elseif(CMAKE_Pascal_COMPILER_VERSION VERSION_GREATER 2.4) #enable INLINE only with a recent version of fpc add_flag_prepend(CMAKE_Pascal_FLAGS_RELEASE -Si)endif()#DEPENDECIES AND EXECUTABLES SECTIONif(APPLE) if(CMAKE_OSX_ARCHITECTURES) #parse this system variable and adjust only the powerpc syntax to be compatible with -P string(REGEX MATCH "[pP][pP][cC]+" powerpc_build "${CMAKE_OSX_ARCHITECTURES}") string(REGEX MATCH "[iI]386+" i386_build "${CMAKE_OSX_ARCHITECTURES}") string(REGEX MATCH "[xX]86_64+" x86_64_build "${CMAKE_OSX_ARCHITECTURES}") if(x86_64_build) add_flag_prepend(CMAKE_Pascal_FLAGS -Px86_64) elseif(i386_build) add_flag_prepend(CMAKE_Pascal_FLAGS -Pi386) elseif(powerpc_build) add_flag_prepend(CMAKE_Pascal_FLAGS -Ppowerpc) else() message(FATAL_ERROR "Unknown architecture present in CMAKE_OSX_ARCHITECTURES (${CMAKE_OSX_ARCHITECTURES})") endif() list(LENGTH CMAKE_OSX_ARCHITECTURES num_of_archs) if(num_of_archs GREATER 1) message(${WARNING} "Only one architecture in CMAKE_OSX_ARCHITECTURES is currently supported, picking the first one") endif() elseif(CMAKE_SIZEOF_VOID_P MATCHES "8") #if that variable is not set check if we are on x86_64 and if so force it, else use default add_flag_prepend(CMAKE_Pascal_FLAGS -Px86_64) endif() #on OSX we need to provide the SDL_main() function when building as executable if(NOT BUILD_ENGINE_LIBRARY) add_subdirectory(sdlmain) list(APPEND HW_LINK_LIBS SDLmain) add_flag_append(CMAKE_Pascal_FLAGS -Fl${LIBRARY_OUTPUT_PATH}) endif() #when sysroot is set, make sure that fpc picks it if(CMAKE_OSX_SYSROOT) set(add_flag_append "-XD${CMAKE_OSX_SYSROOT}") endif(CMAKE_OSX_SYSROOT)endif(APPLE)if(FFMPEG_FOUND) add_subdirectory(avwrapper) list(APPEND HW_LINK_LIBS avwrapper) add_definitions(-dUSE_VIDEO_RECORDING) add_flag_append(CMAKE_Pascal_FLAGS -Fl${LIBRARY_OUTPUT_PATH})endif()find_package_or_disable_msg(PNG NOPNG "Screenshots will be saved in BMP")if(PNG_FOUND) list(REMOVE_AT PNG_LIBRARIES 1) #removing the zlib library path get_filename_component(PNG_LIBRARY_DIR ${PNG_LIBRARIES} PATH) add_flag_append(CMAKE_Pascal_FLAGS -Fl${PNG_LIB_DIR})endif()if(LUA_FOUND AND LUA_SYSTEM) list(APPEND HW_LINK_LIBS lua) get_filename_component(LUA_LIBRARY_DIR ${LUA_LIBRARY} PATH) get_filename_component(LUA_LIBRARY_NAME ${LUA_LIBRARY} NAME) #NAME_WE would strip the .1 (or .2) next to the ".so" string(REGEX REPLACE "${CMAKE_SHARED_LIBRARY_PREFIX}(.*)${CMAKE_SHARED_LIBRARY_SUFFIX}" "\\1" LUA_LIBRARY_NAME "${LUA_LIBRARY_NAME}") add_flag_append(CMAKE_Pascal_FLAGS "-Fl${LUA_LIBRARY_DIR} -k-L${LUA_LIBRARY_DIR} -XLAlua=${LUA_LIBRARY_NAME}")endif()if(NOT PHYSFS_FOUND) add_definitions(-dPHYSFS_INTERNAL) list(APPEND HW_LINK_LIBS physfs) #-XLA is a beta fpc flag that renames libraries before passing them to the linker #we also have to pass PHYSFS_INTERNAL to satisfy windows runtime requirements #(should be harmless on other platforms) add_flag_append(CMAKE_Pascal_FLAGS "-XLAphysfs=${physfs_output_name}")endif()list(APPEND HW_LINK_LIBS physlayer)#Mix_Init/Mix_Quit from SDL_mixer 1.2.10check_library_exists(${SDLMIXER_LIBRARY} Mix_Init "" HAVE_MIXINIT)if(HAVE_MIXINIT) add_definitions(-dSDL_MIXER_NEWER)endif(HAVE_MIXINIT)#IMG_Init/IMG_Quit from SDL_image 1.2.8check_library_exists(${SDLIMAGE_LIBRARY} IMG_Init "" HAVE_IMGINIT)if(HAVE_IMGINIT) add_definitions(-dSDL_IMAGE_NEWER)endif(HAVE_IMGINIT)#needs to be lastadd_definitions(-dDEBUGFILE)#SOURCE AND PROGRAMS SECTIONif(BUILD_ENGINE_LIBRARY) message(${WARNING} "Engine will be built as library (experimental)") if(APPLE AND current_macosx_version VERSION_GREATER "10.5") # due to compiler/linker issues on Max OS X 10.6 -k-no_order_inits is needed to avoid linking fail add_flag_prepend(CMAKE_Pascal_FLAGS "-k-no_order_inits") endif() #workaround for missing <TARGET> support during object generation set(engine_output_name "${CMAKE_SHARED_LIBRARY_PREFIX}hwengine${CMAKE_SHARED_LIBRARY_SUFFIX}") set(destination_dir ${target_library_install_dir}) add_flag_prepend(CMAKE_Pascal_FLAGS "-o${LIBRARY_OUTPUT_PATH}/${engine_output_name}") add_definitions(-dHWLIBRARY) add_library(hwengine SHARED ${engine_sources} hwLibrary.pas)else() # no need to change name here because target has same name set(engine_output_name "hwengine${CMAKE_EXECUTABLE_SUFFIX}") set(destination_dir ${target_binary_install_dir}) add_executable(hwengine ${engine_sources})endif()#even though not actually used, this will trigger relink if any lib changestarget_link_libraries(hwengine ${HW_LINK_LIBS})install(PROGRAMS "${EXECUTABLE_OUTPUT_PATH}/${engine_output_name}" DESTINATION ${destination_dir})