if you don't add the new pas files here they won't potentially trigger a rebuild anyway
find_package(SDL)
find_package(SDL_image)
find_package(SDL_net)
find_package(SDL_ttf)
find_package(SDL_mixer)
include (CheckLibraryExists)
enable_language(Pascal)
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/config.inc.in ${CMAKE_CURRENT_BINARY_DIR}/config.inc)
include_directories(${CMAKE_CURRENT_BINARY_DIR})
#set the sources with the correct order of dependencies so that cmake won't be confused
set(engine_sources
SDLh.pas
uSinTable.pas
uFloat.pas
uConsts.pas
LuaPas.pas
uTypes.pas
uUtils.pas
uVariables.pas
uMisc.pas
uConsole.pas
uDebug.pas
uCommands.pas
uInputHandler.pas
uTextures.pas
uRenderUtils.pas
uRender.pas
uCaptions.pas
uLandTexture.pas
uIO.pas
uChat.pas
uPhysFSLayer.pas
uStore.pas
uSound.pas
ArgParsers.pas
uRandom.pas
uLocale.pas
uStats.pas
uCursor.pas
uVideoRec.pas
uAILandMarks.pas
adler32.pas
uLandTemplates.pas
uLandGraphics.pas
uLandPainted.pas
uLandOutline.pas
uLandGenMaze.pas
uLandObjects.pas
uLand.pas
uAmmos.pas
#this is where dependency tracking becomes hard
uAIMisc.pas
uAIActions.pas
uAI.pas
uWorld.pas
uVisualGearsList.pas
uVisualGearsHandlers.pas
uVisualGears.pas
uTeams.pas
uGearsList.pas
uCollisions.pas
uAIAmmoTests.pas
uGears.pas
uGame.pas
uCommandHandlers.pas
uGearsRender.pas
uGearsHedgehog.pas
uGearsHandlers.pas
uGearsHandlersRope.pas
uGearsHandlersMess.pas
uGearsUtils.pas
#these interact with everything, so compile last
uScript.pas
hwengine.pas
#we also have uTouch.pas
options.inc
${CMAKE_CURRENT_BINARY_DIR}/config.inc
)
include(${CMAKE_MODULE_PATH}/utils.cmake)
if (${CMAKE_Pascal_COMPILER_VERSION} VERSION_LESS 2.2 OR # older versions are just ancient
(${CMAKE_Pascal_COMPILER_VERSION} VERSION_LESS 2.6 AND APPLE)) # because of 64bit and opengl bindings
message(FATAL_ERROR "Your FreePascal installation is too old (fpc ${CMAKE_Pascal_COMPILER_VERSION})!")
elseif(CMAKE_Pascal_COMPILER_VERSION VERSION_GREATER 2.4)
#enable INLINE only with a recent version of fpc
add_flag_prepend(CMAKE_Pascal_FLAGS_RELEASE -Si)
endif()
#DEPENDECIES AND EXECUTABLES SECTION
if(NOT ${BUILD_ENGINE_LIBRARY} AND APPLE)
#on OSX we need to provide the SDL_main() function when building as executable
add_subdirectory(sdlmain)
list(APPEND HW_LINK_LIBS SDLmain)
add_flag_append(CMAKE_Pascal_FLAGS -Fl${LIBRARY_OUTPUT_PATH})
endif()
if(FFMPEG_FOUND)
add_subdirectory(avwrapper)
list(APPEND HW_LINK_LIBS avwrapper)
add_definitions(-dUSE_VIDEO_RECORDING)
add_flag_append(CMAKE_Pascal_FLAGS -Fl${LIBRARY_OUTPUT_PATH})
#only for SDL < 2, linking carried out by fpc
find_package_or_disable_msg(GLUT NOVIDEOREC "Video recording will not be built")
endif()
find_package_or_disable_msg(PNG NOPNG "Screenshots will be saved in BMP")
if(PNG_FOUND)
list(INSERT engine_sources 0 PNGh.pas)
list(REMOVE_AT PNG_LIBRARIES 1) #removing the zlib library path
get_filename_component(PNG_LIBRARY_DIR ${PNG_LIBRARIES} PATH)
add_flag_append(CMAKE_Pascal_FLAGS -Fl${PNG_LIBRARY_DIR})
endif()
if(LUA_FOUND AND LUA_SYSTEM)
get_filename_component(LUA_LIBRARY_DIR ${LUA_LIBRARY} PATH)
get_filename_component(LUA_LIBRARY_NAME ${LUA_LIBRARY} NAME)
#NAME_WE would strip the .1 (or .2) next to the ".so"
string(REGEX REPLACE "${CMAKE_SHARED_LIBRARY_PREFIX}(.*)${CMAKE_SHARED_LIBRARY_SUFFIX}" "\\1" LUA_LIBRARY_NAME "${LUA_LIBRARY_NAME}")
add_flag_append(CMAKE_Pascal_FLAGS "-Fl${LUA_LIBRARY_DIR} -XLAlua=${LUA_LIBRARY_NAME}")
else()
add_definitions(-dLUA_INTERNAL)
list(APPEND HW_LINK_LIBS lua)
add_flag_append(CMAKE_Pascal_FLAGS "-XLAlua=${lua_output_name}")
endif()
if(NOT PHYSFS_FOUND)
add_definitions(-dPHYSFS_INTERNAL)
list(APPEND HW_LINK_LIBS physfs)
#-XLA is a beta fpc flag that renames libraries before passing them to the linker
#we also have to pass PHYSFS_INTERNAL to satisfy windows runtime requirements
#(should be harmless on other platforms)
add_flag_append(CMAKE_Pascal_FLAGS "-Fl${LIBRARY_OUTPUT_PATH} -XLAphysfs=${physfs_output_name}")
endif()
list(APPEND HW_LINK_LIBS physlayer)
#Mix_Init/Mix_Quit from SDL_mixer 1.2.10
check_library_exists(${SDLMIXER_LIBRARY} Mix_Init "" HAVE_MIXINIT)
if(HAVE_MIXINIT)
add_definitions(-dSDL_MIXER_NEWER)
endif(HAVE_MIXINIT)
#IMG_Init/IMG_Quit from SDL_image 1.2.8
check_library_exists(${SDLIMAGE_LIBRARY} IMG_Init "" HAVE_IMGINIT)
if(HAVE_IMGINIT)
add_definitions(-dSDL_IMAGE_NEWER)
endif(HAVE_IMGINIT)
#needs to be last
add_definitions(-dDEBUGFILE)
#SOURCE AND PROGRAMS SECTION
if(BUILD_ENGINE_LIBRARY)
message(${WARNING} "Engine will be built as library (experimental)")
if(APPLE AND current_macosx_version VERSION_GREATER "10.5")
# due to compiler/linker issues on Max OS X 10.6 -k-no_order_inits is needed to avoid linking fail
add_flag_prepend(CMAKE_Pascal_FLAGS "-k-no_order_inits")
endif()
#workaround for missing <TARGET> support during object generation
set(engine_output_name "${CMAKE_SHARED_LIBRARY_PREFIX}hwengine${CMAKE_SHARED_LIBRARY_SUFFIX}")
set(destination_dir ${target_library_install_dir})
add_flag_prepend(CMAKE_Pascal_FLAGS "-o${LIBRARY_OUTPUT_PATH}/${engine_output_name}")
add_definitions(-dHWLIBRARY)
add_library(hwengine SHARED ${engine_sources} hwLibrary.pas)
else()
# no need to change name here because target has same name
set(engine_output_name "hwengine${CMAKE_EXECUTABLE_SUFFIX}")
set(destination_dir ${target_binary_install_dir})
add_executable(hwengine ${engine_sources})
endif()
#even though not actually used, this will trigger relink if any lib changes
target_link_libraries(hwengine ${HW_LINK_LIBS})
install(PROGRAMS "${EXECUTABLE_OUTPUT_PATH}/${engine_output_name}" DESTINATION ${destination_dir})