project_files/HedgewarsMobile/Classes/SplitViewRootController.m
author koda
Mon, 11 Oct 2010 03:28:15 +0200
changeset 3952 d6412423da45
parent 3829 81db3c85784b
child 3971 5c82ee165ed5
permissions -rw-r--r--
moved some utilities to a separate column with round buttons some improvements to rotation handling, overlay appears later so device shouldn't be stressed removed some code and autoset to default only when textfield is empty (for weaps and schemes)

/*
 * Hedgewars-iOS, a Hedgewars port for iOS devices
 * Copyright (c) 2009-2010 Vittorio Giovara <vittorio.giovara@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
 *
 * File created on 27/03/2010.
 */


#import "SplitViewRootController.h"
#import "MasterViewController.h"
#import "CommodityFunctions.h"

@implementation SplitViewRootController
@synthesize activeController;

-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
    return rotationManager(interfaceOrientation);
}

-(void) didReceiveMemoryWarning {
    // Releases the view if it doesn't have a superview.
    [super didReceiveMemoryWarning];
    // Release any cached data, images, etc that aren't in use.
    if (self.activeController.view.superview == nil)
        self.activeController = nil;
    MSG_MEMCLEAN();
}

// load the view programmatically; we need a splitViewController that handles a MasterViewController
// (which is just a UITableViewController) and a DetailViewController where we present options
-(void) viewDidLoad {
    CGRect rect = [[UIScreen mainScreen] bounds];
    self.view.frame = CGRectMake(0, 0, rect.size.height, rect.size.width);

    if (self.activeController == nil) {
        MasterViewController *rightController = [[MasterViewController alloc] initWithStyle:UITableViewStyleGrouped];
        rightController.targetController = nil;
        self.activeController = rightController;
        [rightController release];
    }
    UINavigationController *rightNavController = [[UINavigationController alloc] initWithRootViewController:self.activeController];

    if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad) {
        MasterViewController *leftController = [[MasterViewController alloc] initWithStyle:UITableViewStylePlain];
        leftController.targetController = self.activeController;
        UINavigationController *leftNavController = [[UINavigationController alloc] initWithRootViewController:leftController];
        [leftController release];

        UISplitViewController *splitViewRootController = [[UISplitViewController alloc] init];
        splitViewRootController.delegate = nil;
        splitViewRootController.view.frame = CGRectMake(0, 0, rect.size.height, rect.size.width);
        splitViewRootController.viewControllers = [NSArray arrayWithObjects: leftNavController, rightNavController, nil];
        [leftNavController release];
        [rightNavController release];

        // add view to main controller
        [self.view addSubview:splitViewRootController.view];
    } else {
        rightNavController.view.frame = CGRectMake(0, 0, rect.size.height, rect.size.width);
        [self.view addSubview:rightNavController.view];
    }

    [super viewDidLoad];
}

-(void) viewDidUnload {
    self.activeController = nil;
    MSG_DIDUNLOAD();
    [super viewDidUnload];
}

-(void) dealloc {
    [self.activeController release];
    [super dealloc];
}

#pragma mark -
#pragma mark additional methods as we're using a UINavigationController programmatically
// see http://davidebenini.it/2009/01/03/viewwillappear-not-being-called-inside-a-uinavigationcontroller/
-(void) viewWillAppear:(BOOL)animated {
    [super viewWillAppear:animated];
    [self.activeController.navigationController viewWillAppear:animated];
}

-(void) viewWillDisappear:(BOOL)animated {
    [super viewWillDisappear:animated];
    [self.activeController.navigationController viewWillDisappear:animated];
}

-(void) viewDidAppear:(BOOL)animated {
    [super viewDidLoad];
    [self.activeController.navigationController viewDidAppear:animated];
}

-(void) viewDidDisappear:(BOOL)animated {
    [super viewDidUnload];
    [self.activeController.navigationController viewDidDisappear:animated];
}


@end