project_files/HedgewarsMobile/Classes/LevelViewController.m
author koda
Mon, 11 Oct 2010 03:28:15 +0200
changeset 3952 d6412423da45
parent 3923 694e6f6e0e30
child 3971 5c82ee165ed5
permissions -rw-r--r--
moved some utilities to a separate column with round buttons some improvements to rotation handling, overlay appears later so device shouldn't be stressed removed some code and autoset to default only when textfield is empty (for weaps and schemes)

/*
 * Hedgewars-iOS, a Hedgewars port for iOS devices
 * Copyright (c) 2009-2010 Vittorio Giovara <vittorio.giovara@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
 *
 * File created on 02/04/2010.
 */


#import "LevelViewController.h"
#import "CommodityFunctions.h"


@implementation LevelViewController
@synthesize teamDictionary, levelArray, levelSprites, lastIndexPath;


-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation {
    return rotationManager(interfaceOrientation);
}


#pragma mark -
#pragma mark View lifecycle
-(void) viewDidLoad {
    [super viewDidLoad];
    srandom(time(NULL));

    NSArray *array = [[NSArray alloc] initWithObjects:
                      NSLocalizedString(@"Brutal",@""),
                      NSLocalizedString(@"Aggressive",@""),
                      NSLocalizedString(@"Bully",@""),
                      NSLocalizedString(@"Average",@""),
                      NSLocalizedString(@"Weaky",@""),
                      nil];
    self.levelArray = array;
    [array release];

    self.title = NSLocalizedString(@"Set difficulty level",@"");
}

-(void) viewWillAppear:(BOOL)animated {
    [super viewWillAppear:animated];
    
    if ([[[[self.teamDictionary objectForKey:@"hedgehogs"] objectAtIndex:0] objectForKey:@"level"] intValue] == 0)
        numberOfSections = 1;
    else
        numberOfSections = 2;
    
    [self.tableView reloadData];
    // this moves the tableview to the top
    [self.tableView setContentOffset:CGPointMake(0,0) animated:NO];
}

-(void) viewWillDisappear:(BOOL)animated {
 // stuff like checking that at least 1 field was selected   
}

#pragma mark -
#pragma mark Table view data source
-(NSInteger) numberOfSectionsInTableView:(UITableView *)tableView {
    return numberOfSections;
}

-(NSInteger) tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger) section {
    if (section == 0)
        return 1;
    else
        return 5;
}

// Customize the appearance of table view cells.
-(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
    static NSString *CellIdentifier0 = @"Cell0";
    static NSString *CellIdentifier1 = @"Cell1";

    NSInteger row = [indexPath row];
    NSInteger section = [indexPath section];
    UITableViewCell *cell;
    
    if (section == 0) {
        cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier0];
        if (cell == nil) {
            cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier0] autorelease];
            UISwitch *theSwitch = [[UISwitch alloc] init];
            if (numberOfSections == 1)
                theSwitch.on = NO;
            else
                theSwitch.on = YES;
            [theSwitch addTarget:self action:@selector(switchValueChanged:) forControlEvents:UIControlEventValueChanged];
            cell.accessoryView = theSwitch;
            [theSwitch release];
        }
        cell.textLabel.text = NSLocalizedString(@"Hogs controlled by AI",@"");
    } else {
        cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier1];
        if (cell == nil)
            cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier1] autorelease];
        
        cell.textLabel.text = [levelArray objectAtIndex:row];
        NSDictionary *hog = [[self.teamDictionary objectForKey:@"hedgehogs"] objectAtIndex:0];
        if ([[hog objectForKey:@"level"] intValue] == row+1) {
            cell.accessoryType = UITableViewCellAccessoryCheckmark;
            self.lastIndexPath = indexPath;
        } else {
            cell.accessoryType = UITableViewCellAccessoryNone;
        }
        
        NSString *botlevelPath = [[NSString alloc] initWithFormat:@"%@/%d.png",BOTLEVELS_DIRECTORY(),row+1];
        UIImage *levelImage = [[UIImage alloc] initWithContentsOfFile:botlevelPath];
        [botlevelPath release];
        cell.imageView.image = levelImage;
        [levelImage release];
    }
    
    return cell;
}

-(void) switchValueChanged:(id) sender {
    UISwitch *theSwitch = (UISwitch *)sender;
    NSIndexSet *sections = [[NSIndexSet alloc] initWithIndex:1];
    NSMutableArray *hogs = [self.teamDictionary objectForKey:@"hedgehogs"];
    NSInteger level;
    
    if (theSwitch.on) {
        numberOfSections = 2;
        [self.tableView insertSections:sections withRowAnimation:UITableViewRowAnimationFade];
        level = random() % [levelArray count];
    } else {
        numberOfSections = 1;
        [self.tableView deleteSections:sections withRowAnimation:UITableViewRowAnimationFade];
        level = 0;
    }

    DLog(@"New level is %d",level);
    for (NSMutableDictionary *hog in hogs)
        [hog setObject:[NSNumber numberWithInt:0] forKey:@"level"];

    [self.tableView reloadData];
    [[NSNotificationCenter defaultCenter] postNotificationName:@"setWriteNeedTeams" object:nil];

    [sections release];
}


#pragma mark -
#pragma mark Table view delegate
-(void) tableView:(UITableView *)aTableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
    int newRow = [indexPath row];
    int oldRow = (self.lastIndexPath != nil) ? [self.lastIndexPath row] : -1;

    if ([indexPath section] != 0) { 
        if (newRow != oldRow) {
            NSMutableArray *hogs = [self.teamDictionary objectForKey:@"hedgehogs"];
            
            for (NSMutableDictionary *hog in hogs)
                [hog setObject:[NSNumber numberWithInt:newRow+1] forKey:@"level"];
            
            // tell our boss to write this new stuff on disk
            [[NSNotificationCenter defaultCenter] postNotificationName:@"setWriteNeedTeams" object:nil];
            [self.tableView reloadData];
            
            self.lastIndexPath = indexPath;
            [self.tableView selectRowAtIndexPath:indexPath animated:YES scrollPosition:UITableViewScrollPositionNone];
        }
        [self.navigationController popViewControllerAnimated:YES];
    }
    [self.tableView deselectRowAtIndexPath:indexPath animated:YES];
}


#pragma mark -
#pragma mark Memory management
-(void) didReceiveMemoryWarning {
    // Releases the view if it doesn't have a superview.
    [super didReceiveMemoryWarning];
    // Relinquish ownership any cached data, images, etc that aren't in use.
}

-(void) viewDidUnload {
    self.lastIndexPath = nil;
    self.teamDictionary = nil;
    self.levelArray = nil;
    self.levelSprites = nil;
    MSG_DIDUNLOAD();
    [super viewDidUnload];
}

-(void) dealloc {
    [levelArray release];
    [levelSprites release];
    [teamDictionary release];
    [lastIndexPath release];
    [super dealloc];
}


@end