hide utilitywidget when changing turns, this also fixes some inconsistency when using targetting weapons
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
// see original example here http://el-tramo.be/blog/mixing-cocoa-and-qt
#include "CocoaInitializer.h"
#include <AppKit/AppKit.h>
#include <Cocoa/Cocoa.h>
#include <QtDebug>
class CocoaInitializer::Private
{
public:
NSAutoreleasePool* pool;
};
CocoaInitializer::CocoaInitializer()
{
c = new CocoaInitializer::Private();
NSApplicationLoad();
c->pool = [[NSAutoreleasePool alloc] init];
}
CocoaInitializer::~CocoaInitializer()
{
[c->pool release];
delete c;
}