/* * Hedgewars, a free turn based strategy game * Copyright (c) 2006, 2007 Andrey Korotaev <unC0Rr@gmail.com> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; version 2 of the License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA */#include <QResizeEvent>#include <QGroupBox>#include <QCheckBox>#include <QGridLayout>#include <QSpinBox>#include <QLabel>#include <QMessageBox>#include "gamecfgwidget.h"#include "igbox.h"#include "hwconsts.h"GameCFGWidget::GameCFGWidget(QWidget* parent, bool externalControl) : QGroupBox(parent), mainLayout(this){ mainLayout.setMargin(0);// mainLayout.setSizeConstraint(QLayout::SetMinimumSize); pMapContainer = new HWMapContainer(this); mainLayout.addWidget(pMapContainer, 0, 0); IconedGroupBox *GBoxOptions = new IconedGroupBox(this); GBoxOptions->setSizePolicy(QSizePolicy::Minimum, QSizePolicy::Minimum); mainLayout.addWidget(GBoxOptions); QGridLayout *GBoxOptionsLayout = new QGridLayout(GBoxOptions); CB_mode_Forts = new QCheckBox(GBoxOptions); CB_mode_Forts->setText(QCheckBox::tr("Forts mode")); GBoxOptionsLayout->addWidget(CB_mode_Forts, 0, 0, 1, 2); CB_teamsDivide = new QCheckBox(GBoxOptions); CB_teamsDivide->setText(QCheckBox::tr("Divide teams")); GBoxOptionsLayout->addWidget(CB_teamsDivide, 1, 0, 1, 2); CB_solid = new QCheckBox(GBoxOptions); CB_solid->setText(QCheckBox::tr("Solid land")); GBoxOptionsLayout->addWidget(CB_solid, 2, 0, 1, 2); L_TurnTime = new QLabel(QLabel::tr("Turn time"), GBoxOptions); L_InitHealth = new QLabel(QLabel::tr("Initial health"), GBoxOptions); GBoxOptionsLayout->addWidget(L_TurnTime, 3, 0); GBoxOptionsLayout->addWidget(L_InitHealth, 4, 0); GBoxOptionsLayout->addWidget(new QLabel(QLabel::tr("Weapons"), GBoxOptions), 5, 0); SB_TurnTime = new QSpinBox(GBoxOptions); SB_TurnTime->setRange(1, 99); SB_TurnTime->setValue(45); SB_TurnTime->setSingleStep(15); SB_InitHealth = new QSpinBox(GBoxOptions); SB_InitHealth->setRange(50, 200); SB_InitHealth->setValue(100); SB_InitHealth->setSingleStep(25); GBoxOptionsLayout->addWidget(SB_TurnTime, 3, 1); GBoxOptionsLayout->addWidget(SB_InitHealth, 4, 1); WeaponsName = new QComboBox(GBoxOptions); GBoxOptionsLayout->addWidget(WeaponsName, 5, 1); connect(SB_InitHealth, SIGNAL(valueChanged(int)), this, SIGNAL(initHealthChanged(int))); connect(SB_TurnTime, SIGNAL(valueChanged(int)), this, SIGNAL(turnTimeChanged(int))); connect(CB_mode_Forts, SIGNAL(toggled(bool)), this, SIGNAL(fortsModeChanged(bool))); connect(CB_teamsDivide, SIGNAL(toggled(bool)), this, SIGNAL(teamsDivideChanged(bool))); connect(CB_solid, SIGNAL(toggled(bool)), this, SIGNAL(solidChanged(bool))); connect(WeaponsName, SIGNAL(currentIndexChanged(int)), this, SLOT(ammoChanged(int))); connect(pMapContainer, SIGNAL(seedChanged(const QString &)), this, SIGNAL(seedChanged(const QString &))); connect(pMapContainer, SIGNAL(mapChanged(const QString &)), this, SIGNAL(mapChanged(const QString &))); connect(pMapContainer, SIGNAL(themeChanged(const QString &)), this, SIGNAL(themeChanged(const QString &)));}quint32 GameCFGWidget::getGameFlags() const{ quint32 result = 0; if (CB_mode_Forts->isChecked()) result |= 0x01; if (CB_teamsDivide->isChecked()) result |= 0x10; if (CB_solid->isChecked()) result |= 0x04; return result;}QString GameCFGWidget::getCurrentSeed() const{ return pMapContainer->getCurrentSeed();}QString GameCFGWidget::getCurrentMap() const{ return pMapContainer->getCurrentMap();}QString GameCFGWidget::getCurrentTheme() const{ return pMapContainer->getCurrentTheme();}quint32 GameCFGWidget::getInitHealth() const{ return SB_InitHealth->value();}quint32 GameCFGWidget::getTurnTime() const{ return SB_TurnTime->value();}QStringList GameCFGWidget::getFullConfig() const{ QStringList sl; sl.append("eseed " + getCurrentSeed()); sl.append(QString("e$gmflags %1").arg(getGameFlags())); sl.append(QString("e$turntime %1").arg(getTurnTime() * 1000)); QString currentMap = getCurrentMap(); if (currentMap.size() > 0) sl.append("emap " + currentMap); sl.append("etheme " + getCurrentTheme()); return sl;}void GameCFGWidget::setSeed(const QString & seed){ pMapContainer->setSeed(seed);}void GameCFGWidget::setMap(const QString & map){ pMapContainer->setMap(map);}void GameCFGWidget::setTheme(const QString & theme){ pMapContainer->setTheme(theme);}void GameCFGWidget::setInitHealth(int health){ SB_InitHealth->setValue(health);}void GameCFGWidget::setTurnTime(int time){ SB_TurnTime->setValue(time);}void GameCFGWidget::setFortsMode(bool value){ CB_mode_Forts->setChecked(value);}void GameCFGWidget::setTeamsDivide(bool value){ CB_teamsDivide->setChecked(value);}void GameCFGWidget::setSolid(bool value){ CB_solid->setChecked(value);}void GameCFGWidget::setNetAmmo(const QString& name, const QString& ammo){ if (ammo.size() != cDefaultAmmoStore->size() - 10) QMessageBox::critical(this, tr("Error"), tr("Illegal ammo scheme")); int pos = WeaponsName->findText(name); if (pos == -1) { WeaponsName->addItem(name, ammo); WeaponsName->setCurrentIndex(WeaponsName->count() - 1); } else { WeaponsName->setItemData(pos, ammo); WeaponsName->setCurrentIndex(pos); }}void GameCFGWidget::ammoChanged(int index){ emit newWeaponScheme(WeaponsName->itemText(index), WeaponsName->itemData(index).toString());}