Solved "floating repositionings" in every mission
Fixed bug where gear message wouldn't be reset after animations
Mission 5: fixed bug where control would be messed up when animation interrupted the turn of a hedgehog that was using multi-shot weapons
Replaced graves with circles for marking enemy positions
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
LOCAL_MODULE := tremor
LOCAL_CFLAGS := -I$(LOCAL_PATH) -DHAVE_ALLOCA_H
LOCAL_SRC_FILES = \
tremor/bitwise.c \
tremor/block.c \
tremor/codebook.c \
tremor/floor0.c \
tremor/floor1.c \
tremor/framing.c \
tremor/info.c \
tremor/mapping0.c \
tremor/mdct.c \
tremor/registry.c \
tremor/res012.c \
tremor/sharedbook.c \
tremor/synthesis.c \
tremor/vorbisfile.c \
tremor/window.c
include $(BUILD_STATIC_LIBRARY)