King Mode: Fix king placement phase not working correctly with multiple teams in a clan
New king placement phase rules:
* Before the game begins, each team can walk with their king and teleport for free, everything else is disabled
* This special round does not count towards the round counter, like in gfPlaceHog
* TotalRounds is set to -1 during this round, like in gfPlaceHog
Under the old rules, this was much more hacky. The delay of all delay-less weapons was just set to 1
The problem with the old rules was that if any clan had more than 1 team, eventually the weapon delay will time out before all kings have been placed.
#include "preview_image_provider.h"
PreviewImageProvider::PreviewImageProvider()
: QQuickImageProvider(QQuickImageProvider::Pixmap) {}
QPixmap PreviewImageProvider::requestPixmap(const QString &id, QSize *size,
const QSize &requestedSize) {
Q_UNUSED(id);
Q_UNUSED(requestedSize);
if (size) *size = m_px.size();
return m_px;
}
void PreviewImageProvider::setImage(const QImage &preview) {
m_px = QPixmap::fromImage(preview, Qt::ColorOnly);
// QPixmap pxres(px.size());
// QPainter p(&pxres);
// p.fillRect(pxres.rect(), linearGrad);
// p.drawPixmap(0, 0, px);
}