qmlfrontend/game_config.h
author Wuzzy <Wuzzy2@mail.ru>
Mon, 08 Jul 2019 21:44:26 +0200
changeset 15241 ceb289e8a582
parent 14294 645e4591361f
permissions -rw-r--r--
King Mode: Fix king placement phase not working correctly with multiple teams in a clan New king placement phase rules: * Before the game begins, each team can walk with their king and teleport for free, everything else is disabled * This special round does not count towards the round counter, like in gfPlaceHog * TotalRounds is set to -1 during this round, like in gfPlaceHog Under the old rules, this was much more hacky. The delay of all delay-less weapons was just set to 1 The problem with the old rules was that if any clan had more than 1 team, eventually the weapon delay will time out before all kings have been placed.

#ifndef GAMECONFIG_H
#define GAMECONFIG_H

#include <QList>
#include <QVector>

#include "team.h"

class GameConfig {
 public:
  explicit GameConfig();

  const char** argv() const;
  int argc() const;
  const QList<QByteArray> config() const;

  void clear();
  void cmdSeed(const QByteArray& seed);
  void cmdTheme(const QByteArray& theme);
  void cmdMapgen(int mapgen);
  void cmdTeam(const Team& team);

 private:
  mutable QVector<const char*> m_argv;
  QList<QByteArray> m_arguments;
  QList<QByteArray> m_cfg;
  QList<Team> m_teams;

  void cfgAppend(const QByteArray& cmd);
};

#endif  // GAMECONFIG_H