King Mode: Fix king placement phase not working correctly with multiple teams in a clan
New king placement phase rules:
* Before the game begins, each team can walk with their king and teleport for free, everything else is disabled
* This special round does not count towards the round counter, like in gfPlaceHog
* TotalRounds is set to -1 during this round, like in gfPlaceHog
Under the old rules, this was much more hacky. The delay of all delay-less weapons was just set to 1
The problem with the old rules was that if any clan had more than 1 team, eventually the weapon delay will time out before all kings have been placed.
#ifndef GAMECONFIG_H
#define GAMECONFIG_H
#include <QList>
#include <QVector>
#include "team.h"
class GameConfig {
public:
explicit GameConfig();
const char** argv() const;
int argc() const;
const QList<QByteArray> config() const;
void clear();
void cmdSeed(const QByteArray& seed);
void cmdTheme(const QByteArray& theme);
void cmdMapgen(int mapgen);
void cmdTeam(const Team& team);
private:
mutable QVector<const char*> m_argv;
QList<QByteArray> m_arguments;
QList<QByteArray> m_cfg;
QList<Team> m_teams;
void cfgAppend(const QByteArray& cmd);
};
#endif // GAMECONFIG_H