project_files/HedgewarsMobile/Classes/GameInterfaceBridge.h
author unc0rr
Sun, 14 Oct 2018 23:16:11 +0200
changeset 13937 cd437d76978a
parent 12872 00215a7ec5f5
permissions -rw-r--r--
Add get_mut() to Vec2D

/*
 * Hedgewars-iOS, a Hedgewars port for iOS devices
 * Copyright (c) 2009-2012 Vittorio Giovara <vittorio.giovara@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA.
 */


#import <Foundation/Foundation.h>
#import "EngineProtocolNetwork.h"


@interface GameInterfaceBridge : NSObject <EngineProtocolDelegate> {
    UIView *blackView;
    NSString *savePath;
    NSInteger port;
}

@property (nonatomic, strong) UIView *blackView;
@property (nonatomic, strong) NSString *savePath;
@property (assign) NSInteger port;

+ (void)startLocalGame:(NSDictionary *)withOptions;
+ (void)startSaveGame:(NSString *)atPath;
+ (void)startMissionGame:(NSString *)withScript;
+ (void)startCampaignMissionGameWithScript:(NSString *)missionScriptName forCampaign:(NSString *)campaignName;
+ (void)startSimpleGame;

+ (void)registerCallingController:(UIViewController *)controller;

@end