Fix issues with unsynced F and G messages being lost if current team which is supposed to convert them to synced f/g quits
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shellScript = "SOURCE_DIR=${PROJECT_DIR}/../../\n\n#copy new stuff over old stuff\nrm -rf ${PROJECT_DIR}/Data\n\necho \"Copying Data...\"\ncp -R ${SOURCE_DIR}/share/hedgewars/Data ${PROJECT_DIR}/Data\n\n#copy some other files\necho \"Fetching additional graphics...\"\nmkdir -p ${PROJECT_DIR}/Data/Graphics/Icons\ncp ${SOURCE_DIR}/QTfrontend/res/{btn*,icon*,StatsMedal*,ammopic*}.png ${PROJECT_DIR}/Data/Graphics/Icons/\ncp -R ${SOURCE_DIR}/project_files/Android-build/SDL-android-project/assets/Data/Graphics/Buttons ${PROJECT_DIR}/Data/Graphics/\n\necho \"Removing text and dummy files...\"\n#delete all CMakeLists.txt and image source files\nfind ${PROJECT_DIR}/Data -name CMakeLists.txt -delete\nfind ${PROJECT_DIR}/Data -name *.svg* -delete\nfind ${PROJECT_DIR}/Data -name *.psd -delete\nfind ${PROJECT_DIR}/Data -name *.sifz -delete\nfind ${PROJECT_DIR}/Data -name *.xcf -delete\nfind ${PROJECT_DIR}/Data -name *.orig -delete\nfind ${PROJECT_DIR}/Data -name *.ts -delete\n\n#delete dummy maps and hats, misc stuff\nrm -rf ${PROJECT_DIR}/Data/Maps/test*\nrm -rf ${PROJECT_DIR}/Data/Graphics/Hats/{TeamCap,TeamHeadband,TeamHair}\nrm -rf ${PROJECT_DIR}/Data/misc/\n\n#delete forbidden maps and WIP themes (remember to check that no Map uses them)\nrm -rf ${PROJECT_DIR}/Data/Maps/{Cheese,FlightJoust}\nrm -rf ${PROJECT_DIR}/Data/Themes/{Beach,Digital}\n\n#delete all names, reserved hats and unused fonts\nrm -rf ${PROJECT_DIR}/Data/Names/\nrm -rf ${PROJECT_DIR}/Data/Graphics/Hats/Reserved/\nrm -rf ${PROJECT_DIR}/Data/Fonts/{wqy-zenhei.ttc,DroidSansFallback.ttf}\n\necho \"Handling audio files...\"\n#copy mono audio\ncp -R ${SOURCE_DIR}/project_files/AudioMono/* ${PROJECT_DIR}/Data/\n#delete the Classic voice\nrm -rf ${PROJECT_DIR}/Data/Sounds/voices/Classic\n#delete the main theme file\nrm -rf ${PROJECT_DIR}/Data/Music/main_theme.ogg\n\n#remove unused voices\nfor i in {Amazing,Brilliant,Bugger,Bungee,Cutitout,Drat,Excellent,Fire,FlawlessPossibility,Gonnagetyou,Grenade,Hmm,Justyouwait,Leavemealone,Ohdear,Ouch,Perfect,Revenge,Runaway,Solong,Thisoneismine,VictoryPossibility,Watchthis,Whatthe,Whoopsee}; do find Data/Sounds/voices/ -name $i.ogg -delete; done\n\necho \"Tweaking Data contents...\"\n#move Lua maps in Missions\nmkdir ${PROJECT_DIR}/Data/Missions/Maps/\nfor i in `ls ${PROJECT_DIR}/Data/Maps/`;\ndo \n if [[ `ls -f ${PROJECT_DIR}/Data/Maps/$i/map.lua 2> /dev/null` != '' ]];\n then\n mv ${PROJECT_DIR}/Data/Maps/$i ${PROJECT_DIR}/Data/Missions/Maps/;\n fi;\ndone;\n\n#workaround for missing map in CTF_Blizzard\nln -s ../../../Maps/Blizzard/map.png ${PROJECT_DIR}/Data/Missions/Maps/CTF_Blizzard/map.png\n\n#reduce the number of flakes for City\nsed -i -e 's/1500/50/' ${PROJECT_DIR}/Data/Themes/City/theme.cfg\n\necho \"Done\"";
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9283011B0F10CB2D00CC5A3C /* Build libfpc.a */ = {
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928301560F10E04C00CC5A3C /* Compile Pascal Sources */ = {
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shellScript = "# Compile Pascal Sources\n# 15sep06,ejo written.\n# 26 April 2007 - Jonas Maebe\n# * support for ppc64 and x86_64\n# * don't run when cleaning (in case running scripts when cleaning is ever fixed by Apple)\n# * split the options in FPC_COMMON_FLAGS (common to all configurations) and FPC_CFG_SPECIFIC_FLAGS (per configuration)\n# 4 January 2009 - Jonas Maebe\n# * support for ARM\n# 24 October 2009 - Jonas Maebe\n# * don't hardcode 2.3.1 in some cases anymore\n# 13 December 2009 (Jonas Maebe)\n# * use new FPC_COMPILER_BINARY_DIR setting to make it easier to change the used FPC version\n\nif [ x\"$ACTION\" != \"xbuild\" ]; then\n # in case running scripts during cleaning gets fixed\n exit 0\nfi\n\nif test ! -e \"$FPC_MAIN_FILE\"\nthen\n\techo error: FPC_MAIN_FILE not found \\($FPC_MAIN_FILE\\)\n\texit 2\nfi\n\nfor variant in $BUILD_VARIANTS\ndo\n\tfor arch in $ARCHS\n\tdo\n\t\ttargetos=darwin;\n\t\tcase $arch in\n\t\t\tppc) fpc_arch=ppc; fpc_rtl=powerpc ;;\n\t\t\ti386) fpc_arch=386; fpc_rtl=i386; targetos=iphonesim ;;\n\t\t\tppc64) fpc_arch=ppc64; fpc_rtl=powerpc64 ;;\n\t\t\tx86_64) fpc_arch=x64; fpc_rtl=x86_64 ;;\n\t\t\tarm*) fpc_arch=arm; fpc_rtl=arm ;;\n\t\t\t*) continue\n\t\tesac\n\n\t\tapp_target_temp_dir=$CONFIGURATION_TEMP_DIR/`basename \"$PROJECT_TEMP_DIR\"`\n\t\tout_dir=$app_target_temp_dir/`basename \"$DERIVED_SOURCES_DIR\"`-$variant/$arch\n\t\tfpccompiler=\"${FPC_COMPILER_BINARY_DIR}/ppc${fpc_arch}\"\n\t\tif test -e \"$fpccompiler\"\n\t\tthen\n\t\t\tfpcversion=`\"$fpccompiler\" -iV`\n\t\t\tmainunitdir=\"$FPC_RTL_UNITS_BASE/$fpcversion/units/${fpc_rtl}-${targetos}/\"\n\t\t\tmkdir -p \"$out_dir\"\n\t\t\tcd \"$out_dir\"\n\t\t\techo \"Compiling to $out_dir\"\n\t\t\trm -f compilefailed\n\t\n\t\t\t# delete any ppu files for which the \".s\" file was somehow deleted (Xcode does that sometimes in case of errors),\n\t\t\t# so that FPC will recompile the unit\n\t\t\tfor file in *.ppu\n\t\t\tdo\n\t\t\t\tasmname=`basename \"$file\" ppu`s\n\t\t\t\tif [ ! -f \"$asmname\" ]; then\n\t\t\t\t\t# can fail in case there are no .ppu files, since then it will try to erase the file with name '*.ppu'\n\t\t\t\t\t# -> use -f so it won't give an error message\n\t\t\t\t\trm -f \"$file\"\n\t\t\t\tfi\n\t\t\tdone\n\n\t\t\techo $fpccompiler -n -l -viwn -a -s -vbr -FE. $FPC_COMMON_OPTIONS $FPC_SPECIFIC_OPTIONS '\\' >ppccmd.sh\n\t\t\techo -Fi\\\"`dirname \"$FPC_MAIN_FILE\"`\\\" '\\' >>ppccmd.sh\n\t\t\techo -Fu\"$mainunitdir/*\" -Fu\"$mainunitdir/rtl\" '\\' >>ppccmd.sh\n\t\t\t# allow FPC_UNIT_PATHS to override default search directory\n\t\t\techo $FPC_UNIT_PATHS '\\' >>ppccmd.sh\n\t\t\techo \\\"$FPC_MAIN_FILE\\\" >>ppccmd.sh\n\t\t\t# cat ppccmd.sh\n\n\t\t\t/bin/sh ppccmd.sh\n\t\t\tif [ $? != 0 ]; then\n\t\t\t\ttouch \"$out_dir\"/compilefailed\n\t\t\t\texit 1\n\t\t\tfi\n\t\telse\n\t\t\ttouch \"$out_dir\"/compilefailed\n\t\t\techo $FPC_MAIN_FILE:1: error: 1: can\\'t compile for $arch \\(ppc${fpc_arch} not found\\)\n\t\t\texit 2\n\t\tfi\n\tdone\ndone\n";
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61798816114AA34C00BA94A9 /* hwengine.pas in Sources */,
61798818114AA34C00BA94A9 /* hwLibrary.pas in Sources */,
6179881C114AA34C00BA94A9 /* SDLh.pas in Sources */,
6179881F114AA34C00BA94A9 /* uAI.pas in Sources */,
61798820114AA34C00BA94A9 /* uAIActions.pas in Sources */,
61798821114AA34C00BA94A9 /* uAIAmmoTests.pas in Sources */,
61798822114AA34C00BA94A9 /* uAIMisc.pas in Sources */,
61798823114AA34C00BA94A9 /* uAmmos.pas in Sources */,
61798824114AA34C00BA94A9 /* uChat.pas in Sources */,
61798825114AA34C00BA94A9 /* uCollisions.pas in Sources */,
61798826114AA34C00BA94A9 /* uConsole.pas in Sources */,
61798827114AA34C00BA94A9 /* uConsts.pas in Sources */,
61798828114AA34C00BA94A9 /* uFloat.pas in Sources */,
61798829114AA34C00BA94A9 /* uGame.pas in Sources */,
6179882A114AA34C00BA94A9 /* uGears.pas in Sources */,
6179882B114AA34C00BA94A9 /* uIO.pas in Sources */,
6179882D114AA34C00BA94A9 /* uLand.pas in Sources */,
6179882E114AA34C00BA94A9 /* uLandGraphics.pas in Sources */,
6179882F114AA34C00BA94A9 /* uLandObjects.pas in Sources */,
61798830114AA34C00BA94A9 /* uLandTemplates.pas in Sources */,
61798831114AA34C00BA94A9 /* uLandTexture.pas in Sources */,
61798832114AA34C00BA94A9 /* uLocale.pas in Sources */,
61798833114AA34C00BA94A9 /* uMisc.pas in Sources */,
61798834114AA34C00BA94A9 /* uRandom.pas in Sources */,
61798837114AA34C00BA94A9 /* uSound.pas in Sources */,
61798838114AA34C00BA94A9 /* uStats.pas in Sources */,
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