It doesn't make much sense to make checks like 'if(game)' if you never set game to 0. Using smart pointers instead. Does it fix segfaults? Probably.
### Hedgewars
# - Try to find the Sparkle framework
# Once done this will define
#
# SPARKLE_FOUND - system has Sparkle
# SPARKLE_INCLUDE_DIR - the Sparkle include directory
# SPARKLE_LIBRARY - The library needed to use Sparkle
# Copyright (c) 2009, Vittorio Giovara, <vittorio.giovara@gmail.com>
#
# Redistribution and use is allowed according to the terms of a Creative Commons license.
# For details see http://creativecommons.org/licenses/by-sa/3.0/
# original version of this module was derived from Richard Laerkaeng, <richard@goteborg.utfors.se>
include (CheckLibraryExists)
find_path(SPARKLE_INCLUDE_DIR Sparkle.h)
find_library(SPARKLE_LIBRARY NAMES Sparkle)
if (SPARKLE_INCLUDE_DIR AND SPARKLE_LIBRARY)
set(SPARKLE_FOUND TRUE)
else ()
set(SPARKLE_FOUND FALSE)
endif ()
if (SPARKLE_FOUND)
if (NOT Sparkle_FIND_QUIETLY)
message(STATUS "Found Sparkle: ${SPARKLE_LIBRARY}")
endif ()
else ()
if (Sparkle_FIND_REQUIRED)
message(FATAL_ERROR "Could NOT find Sparkle framework")
else ()
if (NOT Sparkle_FIND_QUIETLY)
message(STATUS "Could NOT find Sparkle framework, autoupdate feature will be disabled")
endif()
endif ()
endif ()