Tweak napalm so it'll hit on the X without wind. Unlike bombs / minestrike, should not depend on height of X.
//
// MainMenuViewController.m
// hwengine
//
// Created by Vittorio on 08/01/10.
// Copyright 2010 __MyCompanyName__. All rights reserved.
//
#import "MainMenuViewController.h"
#import "SDL_uikitappdelegate.h"
@implementation MainMenuViewController
@synthesize passandplayButton, netplayButton, storeButton, versionLabel;
/*
// The designated initializer. Override if you create the controller programmatically and want to perform customization that is not appropriate for viewDidLoad.
- (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil {
if (self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]) {
// Custom initialization
}
return self;
}
*/
// Implement viewDidLoad to do additional setup after loading the view, typically from a nib.
-(void) viewDidLoad {
self.versionLabel.text = @"Hedgewars version 0.9.13-dev";
[super viewDidLoad];
}
/*
// Override to allow orientations other than the default portrait orientation.
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
// Return YES for supported orientations
return (interfaceOrientation == UIInterfaceOrientationPortrait);
}
*/
/*
- (void)didReceiveMemoryWarning {
// Releases the view if it doesn't have a superview.
[super didReceiveMemoryWarning];
// Release any cached data, images, etc that aren't in use.
}
*/
- (void)viewDidUnload {
// Release any retained subviews of the main view.
self.passandplayButton = nil;
self.netplayButton = nil;
self.storeButton = nil;
self.versionLabel = nil;
}
- (void)dealloc {
[passandplayButton release];
[netplayButton release];
[storeButton release];
[versionLabel release];
[super dealloc];
}
// disable the buttons when to prevent launching twice the game
-(void) viewWillDisappear:(BOOL)animated {
passandplayButton.enabled = NO;
netplayButton.enabled = NO;
storeButton.enabled = NO;
[super viewWillDisappear:animated];
}
-(void) viewWillAppear:(BOOL)animated {
passandplayButton.enabled = YES;
netplayButton.enabled = YES;
storeButton.enabled = YES;
[super viewWillAppear:animated];
}
-(IBAction) startPlaying {
[[SDLUIKitDelegate sharedAppDelegate] startSDLgame];
}
-(IBAction) notYetImplemented {
UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"Not Yet Implemented"
message:@"Sorry, this feature is not yet implemented"
delegate:nil
cancelButtonTitle:@"Well, don't worry"
otherButtonTitles:nil];
[alert show];
[alert release];
}
@end