Tweak napalm so it'll hit on the X without wind. Unlike bombs / minestrike, should not depend on height of X.
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2009 Kristian Lehmann <email@thexception.net>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#ifndef BGWIDGET_H
#define BGWIDGET_H
#include <QWidget>
//#include <QGLWidget>
#include <QPainter>
#include <QTimer>
#include <QPaintEvent>
#include <QTime>
#include <QPoint>
#define SPRITE_MAX 12
#define ANIMATION_INTERVAL 40
class SpritePosition
{
public:
SpritePosition(QWidget * parent, int sh);
~SpritePosition();
private:
float fX;
float fY;
float fXMov;
float fYMov;
int iAngle;
QWidget * wParent;
int iSpriteHeight;
public:
void move();
void reset();
QPoint pos();
int getAngle();
void init();
};
class BGWidget : public QWidget
{
Q_OBJECT
public:
BGWidget(QWidget * parent);
~BGWidget();
void startAnimation();
void stopAnimation();
void init();
private:
QImage sprite;
QTimer * timerAnimation;
SpritePosition * spritePositions[SPRITE_MAX];
QImage * rotatedSprites[360];
protected:
void paintEvent(QPaintEvent * event);
private slots:
void animate();
};
#endif // BGWIDGET_H