cmake_modules/FindGMP.cmake
author circoficus
Fri, 29 Oct 2010 11:19:21 -0400
changeset 4013 c9b20ed3566f
parent 2401 2a694ea2a437
permissions -rw-r--r--
An initial arabic translation. The game engine strings, unfortunately, are not mirrored. A bug should probably be filed on that. It maybe necessary to actually flip the text texture generated by SDL.

FIND_PATH(GMP_INCLUDE_DIR gmp.h)

FIND_LIBRARY(GMP_LIBRARY NAMES GMP gmp)

IF (GMP_INCLUDE_DIR AND GMP_LIBRARY)
   SET(GMP_FOUND TRUE)
   ENDIF (GMP_INCLUDE_DIR AND GMP_LIBRARY)

   IF (GMP_FOUND)
      IF (NOT GMP_FIND_QUIETLY)
            MESSAGE(STATUS "Found GMP: ${GMP_LIBRARY}")
      ENDIF (NOT GMP_FIND_QUIETLY)
   ELSE (GMP_FOUND)
   IF (GMP_FIND_REQUIRED)
      MESSAGE(FATAL_ERROR "Could not find GMP")
   ENDIF (GMP_FIND_REQUIRED)
ENDIF (GMP_FOUND)