Try to make AI aware of dud mines by clearing gstAttacking on dud, and adding some rules on mine health/damage/dud probability to AI weighting.
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2006-2011 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#include <QPaintEvent>
#include <QPainter>
#include "SquareLabel.h"
#include "hwform.h"
SquareLabel::SquareLabel(QWidget * parent) :
QWidget(parent)
{
if(frontendEffects) setAttribute(Qt::WA_PaintOnScreen, true);
}
void SquareLabel::paintEvent(QPaintEvent * event)
{
Q_UNUSED(event);
QPainter painter(this);
int pixsize;
if (width() > height()) {
pixsize = height();
painter.translate((width() - pixsize) / 2, 0);
} else {
pixsize = width();
painter.translate(0, (height() - pixsize) / 2);
}
painter.drawPixmap(0, 0, pixsize, pixsize, pixmap.scaled(pixsize, pixsize, Qt::KeepAspectRatio));
}
void SquareLabel::setPixmap(const QPixmap & pixmap)
{
this->pixmap = pixmap;
repaint();
}