- Implement AI land marks which only used to tracks visited areas on the map for now. Significantly reduces wasting of cpu time by AI checking same place several times (10x or even more in rare cases)
- More branching in walk algorythm which allows for better coverage of reachable places. Sometimes makes AI perform ridiculous jumping just to make a tiny step.
- Small fixes/adjustments
/***************************************************************************/
/* */
/* pfrgload.h */
/* */
/* FreeType PFR glyph loader (specification). */
/* */
/* Copyright 2002 by */
/* David Turner, Robert Wilhelm, and Werner Lemberg. */
/* */
/* This file is part of the FreeType project, and may only be used, */
/* modified, and distributed under the terms of the FreeType project */
/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
/* this file you indicate that you have read the license and */
/* understand and accept it fully. */
/* */
/***************************************************************************/
#ifndef __PFRGLOAD_H__
#define __PFRGLOAD_H__
#include "pfrtypes.h"
FT_BEGIN_HEADER
FT_LOCAL( void )
pfr_glyph_init( PFR_Glyph glyph,
FT_GlyphLoader loader );
FT_LOCAL( void )
pfr_glyph_done( PFR_Glyph glyph );
FT_LOCAL( FT_Error )
pfr_glyph_load( PFR_Glyph glyph,
FT_Stream stream,
FT_ULong gps_offset,
FT_ULong offset,
FT_ULong size );
FT_END_HEADER
#endif /* __PFRGLOAD_H__ */
/* END */