- Implement AI land marks which only used to tracks visited areas on the map for now. Significantly reduces wasting of cpu time by AI checking same place several times (10x or even more in rare cases)
- More branching in walk algorythm which allows for better coverage of reachable places. Sometimes makes AI perform ridiculous jumping just to make a tiny step.
- Small fixes/adjustments
/***************************************************************************/
/* */
/* pfrcmap.h */
/* */
/* FreeType PFR cmap handling (specification). */
/* */
/* Copyright 2002 by */
/* David Turner, Robert Wilhelm, and Werner Lemberg. */
/* */
/* This file is part of the FreeType project, and may only be used, */
/* modified, and distributed under the terms of the FreeType project */
/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
/* this file you indicate that you have read the license and */
/* understand and accept it fully. */
/* */
/***************************************************************************/
#ifndef __PFRCMAP_H__
#define __PFRCMAP_H__
#include <ft2build.h>
#include FT_INTERNAL_OBJECTS_H
#include "pfrtypes.h"
FT_BEGIN_HEADER
typedef struct PFR_CMapRec_
{
FT_CMapRec cmap;
FT_UInt num_chars;
PFR_Char chars;
} PFR_CMapRec, *PFR_CMap;
FT_CALLBACK_TABLE const FT_CMap_ClassRec pfr_cmap_class_rec;
FT_END_HEADER
#endif /* __PFRCMAP_H__ */
/* END */