Hedgehogs: Move setting of random pos to chAddHH
This fixes a problem that in missions, all hedgehogs start with Pos=0
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef PAGE_NET_H
#define PAGE_NET_H
#include "AbstractPage.h"
class PageNet : public AbstractPage
{
Q_OBJECT
public:
PageNet(QWidget* parent = 0);
QPushButton* BtnUpdateSList;
QTableView * tvServersList;
QPushButton * BtnNetConnect;
QPushButton * BtnNetSvrStart;
QPushButton * BtnSpecifyServer;
public slots:
void updateServersList();
signals:
void connectClicked(const QString & host, quint16 port);
private:
QLayout * bodyLayoutDefinition();
QLayout * footerLayoutDefinition();
void connectSignals();
QGroupBox * ConnGroupBox;
QGridLayout * GBClayout;
private slots:
void slotConnect();
};
#endif