Fix a bug screwing team selection up in network game
(REMOVETEAM message doesn't have teamID, and after
removing the team QMap still contains old info, when
add and remove team with the same name, total hedgehogs
number will be decreased by first team hh number)
(*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004, 2005, 2007, 2008 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*)
unit uIO;
interface
uses SDLh;
{$INCLUDE options.inc}
const ipcPort: Word = 0;
procedure SendIPC(s: shortstring);
procedure SendIPCXY(cmd: char; X, Y: SmallInt);
procedure SendIPCRaw(p: pointer; len: Longword);
procedure SendIPCAndWaitReply(s: shortstring);
procedure SendIPCTimeInc;
procedure IPCWaitPongEvent;
procedure IPCCheckSock;
procedure InitIPC;
procedure CloseIPC;
procedure NetGetNextCmd;
var hiTicks: Word = 0;
implementation
uses uConsole, uConsts, uWorld, uMisc, uLand, uChat;
const isPonged: boolean = false;
type PCmd = ^TCmd;
TCmd = packed record
Next: PCmd;
Time: LongWord;
case byte of
1: (len: byte;
cmd: Char;
X, Y: SmallInt);
2: (str: shortstring);
end;
var IPCSock: PTCPSocket = nil;
fds: PSDLNet_SocketSet;
headcmd: PCmd = nil;
lastcmd: PCmd = nil;
function AddCmd(Time: Longword; str: shortstring): PCmd;
var Result: PCmd;
begin
new(Result);
FillChar(Result^, sizeof(TCmd), 0);
Result^.Time:= Time;
Result^.str:= str;
dec(Result^.len, 2); // cut timestamp
if headcmd = nil then
begin
headcmd:= Result;
lastcmd:= Result
end else
begin
lastcmd^.Next:= Result;
lastcmd:= Result
end;
AddCmd:= Result
end;
procedure RemoveCmd;
var tmp: PCmd;
begin
TryDo(headcmd <> nil, 'Engine bug: headcmd = nil', true);
tmp:= headcmd;
headcmd:= headcmd^.Next;
if headcmd = nil then lastcmd:= nil;
dispose(tmp)
end;
procedure InitIPC;
var ipaddr: TIPAddress;
begin
WriteToConsole('Init SDL_Net... ');
SDLTry(SDLNet_Init = 0, true);
fds:= SDLNet_AllocSocketSet(1);
SDLTry(fds <> nil, true);
WriteLnToConsole(msgOK);
WriteToConsole('Establishing IPC connection... ');
SDLTry(SDLNet_ResolveHost(ipaddr, '127.0.0.1', ipcPort) = 0, true);
IPCSock:= SDLNet_TCP_Open(ipaddr);
SDLTry(IPCSock <> nil, true);
WriteLnToConsole(msgOK)
end;
procedure CloseIPC;
begin
SDLNet_FreeSocketSet(fds);
SDLNet_TCP_Close(IPCSock);
SDLNet_Quit
end;
procedure ParseIPCCommand(s: shortstring);
var loTicks: Word;
begin
case s[1] of
'!': begin {$IFDEF DEBUGFILE}AddFileLog('Ping? Pong!');{$ENDIF}isPonged:= true; end;
'?': SendIPC('!');
'#': inc(hiTicks);
'e': ParseCommand(copy(s, 2, Length(s) - 1), true);
'E': OutError(copy(s, 2, Length(s) - 1), true);
'W': OutError(copy(s, 2, Length(s) - 1), false);
'M': CheckLandDigest(s);
'T': case s[2] of
'L': GameType:= gmtLocal;
'D': GameType:= gmtDemo;
'N': GameType:= gmtNet;
'S': GameType:= gmtSave;
else OutError(errmsgIncorrectUse + ' IPC "T" :' + s[2], true) end;
else
loTicks:= SDLNet_Read16(@s[byte(s[0]) - 1]);
AddCmd(hiTicks shl 16 + loTicks, s);
{$IFDEF DEBUGFILE}AddFileLog('IPC in: '+s[1]+' ticks '+inttostr(lastcmd^.Time));{$ENDIF}
end
end;
procedure IPCCheckSock;
const ss: string = '';
var i: LongInt;
buf: array[0..255] of byte;
s: shortstring absolute buf;
begin
fds^.numsockets:= 0;
SDLNet_AddSocket(fds, IPCSock);
while SDLNet_CheckSockets(fds, 0) > 0 do
begin
i:= SDLNet_TCP_Recv(IPCSock, @buf[1], 255 - Length(ss));
if i > 0 then
begin
buf[0]:= i;
ss:= ss + s;
while (Length(ss) > 1)and(Length(ss) > byte(ss[1])) do
begin
ParseIPCCommand(copy(ss, 2, byte(ss[1])));
Delete(ss, 1, Succ(byte(ss[1])))
end
end else OutError('IPC connection lost', true)
end;
end;
procedure SendIPC(s: shortstring);
begin
if IPCSock <> nil then
begin
if s[0]>#251 then s[0]:= #251;
SDLNet_Write16(GameTicks, @s[Succ(byte(s[0]))]);
{$IFDEF DEBUGFILE}AddFileLog('IPC send: '+s);{$ENDIF}
inc(s[0], 2);
SDLNet_TCP_Send(IPCSock, @s, Succ(byte(s[0])))
end
end;
procedure SendIPCRaw(p: pointer; len: Longword);
begin
if IPCSock <> nil then
begin
SDLNet_TCP_Send(IPCSock, p, len)
end
end;
procedure SendIPCXY(cmd: char; X, Y: SmallInt);
var s: shortstring;
begin
s[0]:= #5;
s[1]:= cmd;
SDLNet_Write16(X, @s[2]);
SDLNet_Write16(Y, @s[4]);
SendIPC(s)
end;
procedure SendIPCTimeInc;
const timeinc: shortstring = '#';
begin
SendIPCRaw(@timeinc, 2)
end;
procedure IPCWaitPongEvent;
begin
isPonged:= false;
repeat
IPCCheckSock;
SDL_Delay(1)
until isPonged
end;
procedure SendIPCAndWaitReply(s: shortstring);
begin
SendIPC(s);
SendIPC('?');
IPCWaitPongEvent
end;
procedure NetGetNextCmd;
var tmpflag: boolean;
s: shortstring;
begin
tmpflag:= true;
while (headcmd <> nil) and ((GameTicks = headcmd^.Time) or (headcmd^.cmd = 's')) do
begin
case headcmd^.cmd of
'+': ; // do nothing - it's just empty packet
'L': ParseCommand('+left', true);
'l': ParseCommand('-left', true);
'R': ParseCommand('+right', true);
'r': ParseCommand('-right', true);
'U': ParseCommand('+up', true);
'u': ParseCommand('-up', true);
'D': ParseCommand('+down', true);
'd': ParseCommand('-down', true);
'A': ParseCommand('+attack', true);
'a': ParseCommand('-attack', true);
'S': ParseCommand('switch', true);
'j': ParseCommand('ljump', true);
'J': ParseCommand('hjump', true);
',': ParseCommand('skip', true);
's': begin
s:= copy(headcmd^.str, 2, Pred(headcmd^.len));
AddChatString(s);
WriteLnToConsole(s)
end;
'N': begin
tmpflag:= false;
{$IFDEF DEBUGFILE}AddFileLog('got cmd "N": time '+inttostr(headcmd^.Time)){$ENDIF}
end;
'p': begin
TargetPoint.X:= SmallInt(SDLNet_Read16(@(headcmd^.X)));
TargetPoint.Y:= SmallInt(SDLNet_Read16(@(headcmd^.Y)));
ParseCommand('put', true)
end;
'P': begin
CursorPoint.X:= SmallInt(SDLNet_Read16(@(headcmd^.X)) + WorldDx);
CursorPoint.Y:= SmallInt(SDLNet_Read16(@(headcmd^.Y)) + WorldDy);
end;
'w': ParseCommand('setweap ' + headcmd^.str[2], true);
't': ParseCommand('taunt ' + headcmd^.str[2], true);
'1'..'5': ParseCommand('timer ' + headcmd^.cmd, true);
#128..char(128 + cMaxSlotIndex): ParseCommand('slot ' + char(byte(headcmd^.cmd) - 79), true)
else
OutError('Unexpected protocol command: ' + headcmd^.cmd, True)
end;
RemoveCmd
end;
if (headcmd <> nil) then
TryDo(GameTicks < headcmd^.Time,
'oops, queue error. in buffer: ' + headcmd^.cmd +
' (' + inttostr(GameTicks) + ' > ' +
inttostr(headcmd^.Time) + ')',
true);
isInLag:= (headcmd = nil) and tmpflag
end;
end.