Fix a bug screwing team selection up in network game
(REMOVETEAM message doesn't have teamID, and after
removing the team QMap still contains old info, when
add and remove team with the same name, total hedgehogs
number will be decreased by first team hh number)
(*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2008 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*)
unit uChat;
interface
procedure AddChatString(s: shortstring);
procedure DrawChat;
procedure KeyPressChat(Key: Longword);
var UserNick: shortstring = '';
showAll: boolean = false;
implementation
uses uMisc, uStore, uConsts, SDLh, uConsole, uKeys, uTeams;
const MaxStrIndex = 27;
type TChatLine = record
s: shortstring;
Time: Longword;
Tex: PTexture;
end;
var Strs: array[0 .. MaxStrIndex] of TChatLine;
lastStr: Longword = 0;
visibleCount: Longword = 0;
InputStr: TChatLine;
InputStrL: array[0..260] of char; // for full str + 4-byte utf-8 char
procedure SetLine(var cl: TChatLine; str: shortstring; isInput: boolean);
var strSurface, resSurface: PSDL_Surface;
r: TSDL_Rect;
w, h: LongInt;
begin
if cl.Tex <> nil then
FreeTexture(cl.Tex);
cl.s:= str;
if isInput then str:= UserNick + '> ' + str + '_';
TTF_SizeUTF8(Fontz[fnt16].Handle, Str2PChar(str), w, h);
resSurface:= SDL_CreateRGBSurface(0,
toPowerOf2(w + 2),
toPowerOf2(h + 2),
32,
RMask, GMask, BMask, AMask);
strSurface:= TTF_RenderUTF8_Solid(Fontz[fnt16].Handle, Str2PChar(str), $202020);
r.x:= 1;
r.y:= 1;
SDL_UpperBlit(strSurface, nil, resSurface, @r);
strSurface:= TTF_RenderUTF8_Solid(Fontz[fnt16].Handle, Str2PChar(str), $FFFFFF);
SDL_UpperBlit(strSurface, nil, resSurface, nil);
SDL_FreeSurface(strSurface);
cl.Time:= RealTicks + 12500;
cl.Tex:= Surface2Tex(resSurface);
SDL_FreeSurface(resSurface)
end;
procedure AddChatString(s: shortstring);
begin
lastStr:= (lastStr + 1) mod (MaxStrIndex + 1);
SetLine(Strs[lastStr], s, false);
inc(visibleCount)
end;
procedure DrawChat;
var i, t, cnt: Longword;
begin
cnt:= 0;
t:= 0;
i:= lastStr;
while
(
((t < 7) and (Strs[i].Time > RealTicks))
or
((t < MaxStrIndex) and showAll)
)
and
(Strs[i].Tex <> nil) do
begin
DrawTexture(8, (visibleCount - t) * 16 - 6, Strs[i].Tex);
if i = 0 then i:= MaxStrIndex else dec(i);
inc(cnt);
inc(t)
end;
visibleCount:= cnt;
if (GameState = gsChat)
and (InputStr.Tex <> nil) then
DrawTexture(8, visibleCount * 16 + 10, InputStr.Tex);
end;
procedure AcceptChatString(s: shortstring);
var i: TWave;
begin
if s[1] = '/' then
begin
if CurrentTeam^.ExtDriven then exit;
for i:= Low(TWave) to High(TWave) do
if (s = Wavez[i].cmd) then
begin
ParseCommand('/taunt ' + char(i), true);
exit
end;
end
else
ParseCommand('/say ' + s, true);
end;
procedure KeyPressChat(Key: Longword);
const firstByteMark: array[1..4] of byte = (0, $C0, $E0, $F0);
var i, btw: integer;
utf8: shortstring;
begin
if Key <> 0 then
case Key of
8: if Length(InputStr.s) > 0 then
begin
InputStr.s[0]:= InputStrL[byte(InputStr.s[0])];
SetLine(InputStr, InputStr.s, true)
end;
27: SetLine(InputStr, '', true);
13, 271: begin
if Length(InputStr.s) > 0 then
begin
AcceptChatString(InputStr.s);
SetLine(InputStr, '', false)
end;
FreezeEnterKey;
GameState:= gsGame
end
else
if (Key < $80) then btw:= 1
else if (Key < $800) then btw:= 2
else if (Key < $10000) then btw:= 3
else btw:= 4;
utf8:= '';
for i:= btw downto 2 do
begin
utf8:= char((Key or $80) and $BF) + utf8;
Key:= Key shr 6
end;
utf8:= char(Key or firstByteMark[btw]) + utf8;
InputStrL[byte(InputStr.s[0]) + btw]:= InputStr.s[0];
SetLine(InputStr, InputStr.s + utf8, true)
end
end;
end.