Fix a bug screwing team selection up in network game
(REMOVETEAM message doesn't have teamID, and after
removing the team QMap still contains old info, when
add and remove team with the same name, total hedgehogs
number will be decreased by first team hh number)
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2006-2008 Ulyanov Igor <iulyanov@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#ifndef _SELECT_WEAPON_INCLUDED
#define _SELECT_WEAPON_INCLUDED
#include <QWidget>
#include <map>
class QGridLayout;
class WeaponItem;
class QLineEdit;
class QSettings;
class SelWeaponItem : public QWidget
{
Q_OBJECT
public:
SelWeaponItem(int iconNum, int wNum, QWidget* parent=0);
unsigned char getItemsNum() const;
void setItemsNum(const unsigned char num);
private:
WeaponItem* item;
};
class SelWeaponWidget : public QWidget
{
Q_OBJECT
public:
SelWeaponWidget(int numItems, QWidget* parent=0);
QString getWeaponsString() const; // deprecated?
QString getWeaponsString(const QString& name) const;
QStringList getWeaponNames() const;
public slots:
void setDefault();
void setWeapons(const QString& ammo);
void setWeaponsName(const QString& name, bool editMode);
void deleteWeaponsName();
void save();
signals:
void weaponsChanged();
void weaponsDeleted();
private:
QString currentState;
QString curWeaponsName;
QLineEdit* m_name;
QSettings* wconf;
const int m_numItems;
int operator [] (unsigned int weaponIndex) const;
typedef std::map<int, SelWeaponItem*> twi;
twi weaponItems;
QGridLayout* pLayout;
};
#endif // _SELECT_WEAPON_INCLUDED