QTfrontend/netudpserver.h
author unc0rr
Mon, 29 Sep 2008 22:14:23 +0000
changeset 1301 c6fe8a4bfd34
parent 1066 1f1b3686a2b0
child 4976 088d40d8aba2
permissions -rw-r--r--
Fix a bug screwing team selection up in network game (REMOVETEAM message doesn't have teamID, and after removing the team QMap still contains old info, when add and remove team with the same name, total hedgehogs number will be decreased by first team hh number)

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2007, 2008 Igor Ulyanov <iulyanov@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
 */

#ifndef _NET_UDPSERVER_INCLUDED
#define _NET_UDPSERVER_INCLUDED

#include <QObject>
#include "netregister.h"

class QUdpSocket;

class HWNetUdpServer : public HWNetRegisterServer
{
  Q_OBJECT

 public:
  HWNetUdpServer(QObject *parent, const QString & descr, quint16 port);

 public slots:
  void unregister();

 private slots:
  void onClientRead();

 private:
  QUdpSocket* pUdpSocket;
};

#endif // _NET_UDPSERVER_INCLUDED