Add Unique field to Client structure, and use it to check for matching recieved account status with client
{-# LANGUAGE OverloadedStrings #-}
module Actions where
import Control.Concurrent
import Control.Concurrent.Chan
import qualified Data.IntSet as IntSet
import qualified Data.Set as Set
import qualified Data.Sequence as Seq
import System.Log.Logger
import Control.Monad
import Data.Time
import Data.Maybe
import Control.Monad.Reader
import Control.Monad.State.Strict
import qualified Data.ByteString.Char8 as B
import Control.DeepSeq
import Data.Time
import Text.Printf
import Data.Unique
-----------------------------
import CoreTypes
import Utils
import ClientIO
import ServerState
data Action =
AnswerClients ![ClientChan] ![B.ByteString]
| SendServerMessage
| SendServerVars
| MoveToRoom RoomIndex
| MoveToLobby B.ByteString
| RemoveTeam B.ByteString
| RemoveRoom
| UnreadyRoomClients
| JoinLobby
| ProtocolError B.ByteString
| Warning B.ByteString
| NoticeMessage Notice
| ByeClient B.ByteString
| KickClient ClientIndex
| KickRoomClient ClientIndex
| BanClient NominalDiffTime B.ByteString ClientIndex
| ChangeMaster
| RemoveClientTeams ClientIndex
| ModifyClient (ClientInfo -> ClientInfo)
| ModifyClient2 ClientIndex (ClientInfo -> ClientInfo)
| ModifyRoom (RoomInfo -> RoomInfo)
| ModifyServerInfo (ServerInfo -> ServerInfo)
| AddRoom B.ByteString B.ByteString
| CheckRegistered
| ClearAccountsCache
| ProcessAccountInfo AccountInfo
| AddClient ClientInfo
| DeleteClient ClientIndex
| PingAll
| StatsAction
| RestartServer Bool
type CmdHandler = [B.ByteString] -> Reader (ClientIndex, IRnC) [Action]
instance NFData Action where
rnf (AnswerClients chans msg) = chans `deepseq` msg `deepseq` ()
rnf a = a `seq` ()
instance NFData B.ByteString
instance NFData (Chan a)
othersChans = do
cl <- client's id
ri <- clientRoomA
liftM (map sendChan . filter (/= cl)) $ roomClientsS ri
processAction :: Action -> StateT ServerState IO ()
processAction (AnswerClients chans msg) = do
io $ mapM_ (flip writeChan (msg `deepseq` msg)) (chans `deepseq` chans)
processAction SendServerMessage = do
chan <- client's sendChan
protonum <- client's clientProto
si <- liftM serverInfo get
let message = if protonum < latestReleaseVersion si then
serverMessageForOldVersions si
else
serverMessage si
processAction $ AnswerClients [chan] ["SERVER_MESSAGE", message]
processAction SendServerVars = do
chan <- client's sendChan
si <- gets serverInfo
io $ writeChan chan ("SERVER_VARS" : vars si)
where
vars si = [
"MOTD_NEW", serverMessage si,
"MOTD_OLD", serverMessageForOldVersions si,
"LATEST_PROTO", B.pack . show $ latestReleaseVersion si
]
processAction (ProtocolError msg) = do
chan <- client's sendChan
processAction $ AnswerClients [chan] ["ERROR", msg]
processAction (Warning msg) = do
chan <- client's sendChan
processAction $ AnswerClients [chan] ["WARNING", msg]
processAction (NoticeMessage n) = do
chan <- client's sendChan
processAction $ AnswerClients [chan] ["NOTICE", B.pack . show . fromEnum $ n]
processAction (ByeClient msg) = do
(Just ci) <- gets clientIndex
rnc <- gets roomsClients
ri <- clientRoomA
chan <- client's sendChan
clNick <- client's nick
when (ri /= lobbyId) $ do
processAction $ MoveToLobby ("quit: " `B.append` msg)
return ()
clientsChans <- liftM (Prelude.map sendChan . Prelude.filter logonPassed) $! allClientsS
io $ do
infoM "Clients" (show ci ++ " quits: " ++ (B.unpack msg))
processAction $ AnswerClients [chan] ["BYE", msg]
processAction $ AnswerClients clientsChans ["LOBBY:LEFT", clNick, msg]
s <- get
put $! s{removedClients = ci `Set.insert` removedClients s}
processAction (DeleteClient ci) = do
rnc <- gets roomsClients
io $ removeClient rnc ci
s <- get
put $! s{removedClients = ci `Set.delete` removedClients s}
processAction (ModifyClient f) = do
(Just ci) <- gets clientIndex
rnc <- gets roomsClients
io $ modifyClient rnc f ci
return ()
processAction (ModifyClient2 ci f) = do
rnc <- gets roomsClients
io $ modifyClient rnc f ci
return ()
processAction (ModifyRoom f) = do
rnc <- gets roomsClients
ri <- clientRoomA
io $ modifyRoom rnc f ri
return ()
processAction (ModifyServerInfo f) =
modify (\s -> s{serverInfo = f $ serverInfo s})
processAction (MoveToRoom ri) = do
(Just ci) <- gets clientIndex
rnc <- gets roomsClients
io $ do
modifyClient rnc (\cl -> cl{teamsInGame = 0, isReady = False, isMaster = False}) ci
modifyRoom rnc (\r -> r{playersIn = (playersIn r) + 1}) ri
moveClientToRoom rnc ri ci
chans <- liftM (map sendChan) $ roomClientsS ri
clNick <- client's nick
processAction $ AnswerClients chans ["JOINED", clNick]
processAction (MoveToLobby msg) = do
(Just ci) <- gets clientIndex
ri <- clientRoomA
rnc <- gets roomsClients
(gameProgress, playersNum) <- io $ room'sM rnc (\r -> (gameinprogress r, playersIn r)) ri
ready <- client's isReady
master <- client's isMaster
-- client <- client's id
clNick <- client's nick
chans <- othersChans
if master then
if gameProgress && playersNum > 1 then
mapM_ processAction [ChangeMaster, AnswerClients chans ["LEFT", clNick, msg], NoticeMessage AdminLeft, RemoveClientTeams ci]
else
processAction RemoveRoom
else
mapM_ processAction [AnswerClients chans ["LEFT", clNick, msg], RemoveClientTeams ci]
io $ do
modifyRoom rnc (\r -> r{
playersIn = (playersIn r) - 1,
readyPlayers = if ready then readyPlayers r - 1 else readyPlayers r
}) ri
moveClientToLobby rnc ci
processAction ChangeMaster = do
ri <- clientRoomA
rnc <- gets roomsClients
newMasterId <- liftM head . io $ roomClientsIndicesM rnc ri
newMaster <- io $ client'sM rnc id newMasterId
let newRoomName = nick newMaster
mapM_ processAction [
ModifyRoom (\r -> r{masterID = newMasterId, name = newRoomName}),
ModifyClient2 newMasterId (\c -> c{isMaster = True}),
AnswerClients [sendChan newMaster] ["ROOM_CONTROL_ACCESS", "1"]
]
processAction (AddRoom roomName roomPassword) = do
Just clId <- gets clientIndex
rnc <- gets roomsClients
proto <- io $ client'sM rnc clientProto clId
let room = newRoom{
masterID = clId,
name = roomName,
password = roomPassword,
roomProto = proto
}
rId <- io $ addRoom rnc room
processAction $ MoveToRoom rId
chans <- liftM (map sendChan) $! roomClientsS lobbyId
mapM_ processAction [
AnswerClients chans ["ROOM", "ADD", roomName]
, ModifyClient (\cl -> cl{isMaster = True})
]
processAction RemoveRoom = do
Just clId <- gets clientIndex
rnc <- gets roomsClients
ri <- io $ clientRoomM rnc clId
roomName <- io $ room'sM rnc name ri
others <- othersChans
lobbyChans <- liftM (map sendChan) $! roomClientsS lobbyId
mapM_ processAction [
AnswerClients lobbyChans ["ROOM", "DEL", roomName],
AnswerClients others ["ROOMABANDONED", roomName]
]
io $ removeRoom rnc ri
processAction (UnreadyRoomClients) = do
rnc <- gets roomsClients
ri <- clientRoomA
roomPlayers <- roomClientsS ri
roomClIDs <- io $ roomClientsIndicesM rnc ri
processAction $ AnswerClients (map sendChan roomPlayers) ("CLIENT_FLAGS" : "-r" : map nick roomPlayers)
io $ mapM_ (modifyClient rnc (\cl -> cl{isReady = False})) roomClIDs
processAction $ ModifyRoom (\r -> r{readyPlayers = 0})
processAction (RemoveTeam teamName) = do
rnc <- gets roomsClients
cl <- client's id
ri <- clientRoomA
inGame <- io $ room'sM rnc gameinprogress ri
chans <- othersChans
if inGame then
mapM_ processAction [
AnswerClients chans ["REMOVE_TEAM", teamName],
ModifyRoom (\r -> r{teams = Prelude.filter (\t -> teamName /= teamname t) $ teams r})
]
else
mapM_ processAction [
AnswerClients chans ["EM", rmTeamMsg],
ModifyRoom (\r -> r{
teams = Prelude.filter (\t -> teamName /= teamname t) $ teams r,
leftTeams = teamName : leftTeams r,
roundMsgs = roundMsgs r Seq.|> rmTeamMsg
})
]
where
rmTeamMsg = toEngineMsg $ (B.singleton 'F') `B.append` teamName
processAction (RemoveClientTeams clId) = do
rnc <- gets roomsClients
removeTeamActions <- io $ do
clNick <- client'sM rnc nick clId
rId <- clientRoomM rnc clId
roomTeams <- room'sM rnc teams rId
return . Prelude.map (RemoveTeam . teamname) . Prelude.filter (\t -> teamowner t == clNick) $ roomTeams
mapM_ processAction removeTeamActions
processAction CheckRegistered = do
(Just ci) <- gets clientIndex
n <- client's nick
h <- client's host
uid <- client's clUID
db <- gets (dbQueries . serverInfo)
io $ writeChan db $ CheckAccount ci (hashUnique uid) n h
return ()
processAction ClearAccountsCache = do
dbq <- gets (dbQueries . serverInfo)
io $ writeChan dbq ClearCache
return ()
processAction (ProcessAccountInfo info) =
case info of
HasAccount passwd isAdmin -> do
chan <- client's sendChan
processAction $ AnswerClients [chan] ["ASKPASSWORD"]
Guest -> do
processAction JoinLobby
Admin -> do
mapM processAction [ModifyClient (\cl -> cl{isAdministrator = True}), JoinLobby]
chan <- client's sendChan
processAction $ AnswerClients [chan] ["ADMIN_ACCESS"]
processAction JoinLobby = do
chan <- client's sendChan
clientNick <- client's nick
(lobbyNicks, clientsChans) <- liftM (unzip . Prelude.map (\c -> (nick c, sendChan c)) . Prelude.filter logonPassed) $! allClientsS
mapM_ processAction $
(AnswerClients clientsChans ["LOBBY:JOINED", clientNick])
: [AnswerClients [chan] ("LOBBY:JOINED" : clientNick : lobbyNicks)]
++ [ModifyClient (\cl -> cl{logonPassed = True}), SendServerMessage]
{-
processAction (clID, serverInfo, rnc) (RoomAddThisClient rID) =
processAction (
clID,
serverInfo,
adjust (\cl -> cl{roomID = rID, teamsInGame = if rID == 0 then teamsInGame cl else 0}) clID clients,
adjust (\r -> r{playersIDs = IntSet.insert clID (playersIDs r), playersIn = (playersIn r) + 1}) rID $
adjust (\r -> r{playersIDs = IntSet.delete clID (playersIDs r)}) 0 rooms
) joinMsg
where
client = clients ! clID
joinMsg = if rID == 0 then
AnswerAllOthers ["LOBBY:JOINED", nick client]
else
AnswerThisRoom ["JOINED", nick client]
-}
processAction (KickClient kickId) = do
modify (\s -> s{clientIndex = Just kickId})
processAction $ ByeClient "Kicked"
processAction (BanClient seconds reason banId) = do
modify (\s -> s{clientIndex = Just banId})
clHost <- client's host
currentTime <- io $ getCurrentTime
let msg = "Ban for " `B.append` (B.pack . show $ seconds) `B.append` "seconds (" `B.append` msg` B.append` ")"
mapM_ processAction [
ModifyServerInfo (\s -> s{lastLogins = (clHost, (addUTCTime seconds $ currentTime, msg)) : lastLogins s})
, KickClient banId
]
processAction (KickRoomClient kickId) = do
modify (\s -> s{clientIndex = Just kickId})
ch <- client's sendChan
mapM_ processAction [AnswerClients [ch] ["KICKED"], MoveToLobby "kicked"]
processAction (AddClient cl) = do
rnc <- gets roomsClients
si <- gets serverInfo
newClId <- io $ do
ci <- addClient rnc cl
t <- forkIO $ clientRecvLoop (clientSocket cl) (coreChan si) ci
forkIO $ clientSendLoop (clientSocket cl) t (coreChan si) (sendChan cl) ci
infoM "Clients" (show ci ++ ": New client. Time: " ++ show (connectTime cl))
return ci
modify (\s -> s{clientIndex = Just newClId})
processAction $ AnswerClients [sendChan cl] ["CONNECTED", "Hedgewars server http://www.hedgewars.org/"]
si <- gets serverInfo
let newLogins = takeWhile (\(_ , (time, _)) -> (connectTime cl) `diffUTCTime` time <= 0) $ lastLogins si
let info = host cl `Prelude.lookup` newLogins
if isJust info then
mapM_ processAction [ModifyServerInfo (\s -> s{lastLogins = newLogins}), ByeClient (snd . fromJust $ info)]
else
processAction $ ModifyServerInfo (\s -> s{lastLogins = (host cl, (addUTCTime 10 $ connectTime cl, "Reconnected too fast")) : newLogins})
processAction PingAll = do
rnc <- gets roomsClients
io (allClientsM rnc) >>= mapM_ (kickTimeouted rnc)
cis <- io $ allClientsM rnc
chans <- io $ mapM (client'sM rnc sendChan) cis
io $ mapM_ (modifyClient rnc (\cl -> cl{pingsQueue = pingsQueue cl + 1})) cis
processAction $ AnswerClients chans ["PING"]
where
kickTimeouted rnc ci = do
pq <- io $ client'sM rnc pingsQueue ci
when (pq > 0) $
withStateT (\as -> as{clientIndex = Just ci}) $
processAction (ByeClient "Ping timeout")
processAction StatsAction = do
rnc <- gets roomsClients
si <- gets serverInfo
(roomsNum, clientsNum) <- io $ withRoomsAndClients rnc stats
io $ writeChan (dbQueries si) $ SendStats clientsNum (roomsNum - 1)
where
stats irnc = (length $ allRooms irnc, length $ allClients irnc)
processAction (RestartServer useForce) = do
return ()