tests/lua/twothousandmines.lua
author nemo
Thu, 03 Mar 2016 16:36:05 -0500
changeset 11589 c453620cc6d6
parent 10611 58cad46782ff
permissions -rw-r--r--
Break up the hog/object collision. Currently is $7F, allowing 128 overlapping objects accurately. Breaking it up into 15 for hogs, 7 for other objects. I'm thinking the overall accuracy should be just fine as far as people noticing even with a ton of overlapping hogs, and this way we can tell the difference between a hog and "something else". For experiment and rope-breaking purposes, make rope pass through hogs.


local ta_pointsize = 63
local ta_radius = (ta_pointsize * 10 + 6) / 2

local sqrttwo = math.sqrt(2)

-- creates round test area
function AddTestArea(testarea)
	step = 100
	xstep = step * testarea["xdir"]
	ystep = step * testarea["ydir"]
	x = testarea["x"]
	y = testarea["y"]
	if xstep * ystep ~= 0 then
		xstep = math.floor(xstep / sqrttwo)
		ystep = math.floor(ystep / sqrttwo)
	end
	AddPoint(x, y, ta_pointsize);
	AddPoint(x + xstep, y + ystep, ta_pointsize, true);
end

-- vertical test area
local taa_v2 = {x= 350, y=1500, xdir= 0, ydir=-1}

-- fail counter
local nfailed = 0
local nspawned = 0
local ndied = 0

function onGameInit()
	-- At first we have to overwrite/set some global variables
	-- that define the map, the game has to load, as well as
	-- other things such as the game rules to use, etc.
	-- Things we don't modify here will use their default values.

	-- The base number for the random number generator
	Seed = 1
	-- The map to be played
	MapGen = mgDrawn
	-- The theme to be used
	Theme = "Bamboo"
	-- Game settings and rules
	EnableGameFlags(gfOneClanMode, gfDisableWind, gfDisableLandObjects, gfDisableGirders, gfSolidLand)
	CaseFreq = 0
	MinesNum = 0
	Explosives = 0

	-- No damage please
	DamagePercent = 1

	-- Draw Map
	AddPoint(10,30,0) -- hog spawn platform
	-- test areas
	AddTestArea(taa_v2)

	FlushPoints()

	-- Create the player team
	AddTeam("'Zooka Team", 14483456, "Simple", "Island", "Default")
	-- And add a hog to it
	player = AddHog("Hunter", 0, 1, "NoHat")
	-- place it on how spawn platform
	SetGearPosition(player, 10, 10)
end

local pass = 0
local nMines = 0
local maxMines = 2000

function onGameStart()
    local maxPass = maxMines / 25
    for pass = 1, maxPass, 1 do
        pass = pass + 1
        -- spawn 25 mines
        for i = 0, 480, 20 do
            AddGear(110 + i, 1000 - i - (pass * 30), gtMine, 0, 0, 0, 0)
            nMines = nMines + 1
        end
    end
end

function onNewTurn()
	WriteLnToConsole('Engine succeessfully dealt with ' .. nMines .. ' mines!')
    EndLuaTest(TEST_SUCCESSFUL)
end