misc/libphyslayer/Android.mk
author nemo
Thu, 03 Mar 2016 16:36:05 -0500
changeset 11589 c453620cc6d6
parent 8538 0e113487c4b2
permissions -rw-r--r--
Break up the hog/object collision. Currently is $7F, allowing 128 overlapping objects accurately. Breaking it up into 15 for hogs, 7 for other objects. I'm thinking the overall accuracy should be just fine as far as people noticing even with a ton of overlapping hogs, and this way we can tell the difference between a hog and "something else". For experiment and rope-breaking purposes, make rope pass through hogs.

LOCAL_PATH := $(call my-dir)

include $(CLEAR_VARS)

LOCAL_MODULE    := physlayer

LOCAL_CFLAGS := -O2

LOCAL_C_INCLUDES := $(LOCAL_PATH) $(MISC_DIR)/liblua $(MISC_DIR)/liblua $(JNI_DIR)/SDL/include

LOCAL_SRC_FILES := hwpacksmounter.c \
                   physfslualoader.c \
                   physfsrwops.c \

LOCAL_SHARED_LIBRARIES += SDL lua

include $(BUILD_SHARED_LIBRARY)