unc0rr's patch from
issue #144 - prevent spectators from ruining the game
execute_process(COMMAND ${macdeployqt_EXE} ${CMAKE_BINARY_DIR}/${bundle_name} OUTPUT_QUIET)
execute_process(COMMAND cp -pPR /Library/Frameworks/SDL.framework/ ${CMAKE_BINARY_DIR}/${frameworks_dir}/SDL.framework)
execute_process(COMMAND cp -pPR /Library/Frameworks/SDL_image.framework/ ${CMAKE_BINARY_DIR}/${frameworks_dir}/SDL_image.framework)
execute_process(COMMAND cp -pPR /Library/Frameworks/SDL_net.framework/ ${CMAKE_BINARY_DIR}/${frameworks_dir}/SDL_net.framework)
execute_process(COMMAND cp -pPR /Library/Frameworks/SDL_ttf.framework/ ${CMAKE_BINARY_DIR}/${frameworks_dir}/SDL_ttf.framework)
execute_process(COMMAND cp -pPR /Library/Frameworks/Ogg.framework/ ${CMAKE_BINARY_DIR}/${frameworks_dir}/Ogg.framework)
execute_process(COMMAND cp -pPR /Library/Frameworks/Vorbis.framework/ ${CMAKE_BINARY_DIR}/${frameworks_dir}/Vorbis.framework)
if(${HAVE_NETSERVER})
execute_process(COMMAND cp -pPR /Library/Frameworks/SDL_ttf.framework/ ${CMAKE_BINARY_DIR}/${frameworks_dir}/GMP.framework)
endif()