Step 5: Finally... we have theme objects with alpha-channel!
Only nature theme converted yet, others in the next commit
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2005-2008 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#include <QFile>
#include <QTextStream>
#include <QMessageBox>
#include <QPushButton>
#include <QListWidget>
#include <QStackedLayout>
#include <QLineEdit>
#include <QLabel>
#include <QRadioButton>
#include <QSpinBox>
#include <QCloseEvent>
#include "hwform.h"
#include "game.h"
#include "team.h"
#include "teamselect.h"
#include "selectWeapon.h"
#include "gameuiconfig.h"
#include "pages.h"
#include "hwconsts.h"
#include "newnetclient.h"
#include "gamecfgwidget.h"
#include "netserverslist.h"
#include "netudpserver.h"
#include "netwwwserver.h"
#include "chatwidget.h"
#include "playrecordpage.h"
#include "input_ip.h"
HWForm::HWForm(QWidget *parent)
: QMainWindow(parent), pnetserver(0), pRegisterServer(0), editedTeam(0), hwnet(0)
{
ui.setupUi(this);
config = new GameUIConfig(this, cfgdir->absolutePath() + "/hedgewars.ini");
UpdateTeamsLists();
UpdateWeapons();
connect(config, SIGNAL(frontendFullscreen(bool)), this, SLOT(onFrontendFullscreen(bool)));
onFrontendFullscreen(config->isFrontendFullscreen());
connect(ui.pageMain->BtnSinglePlayer, SIGNAL(clicked()), this, SLOT(GoToSinglePlayer()));
connect(ui.pageMain->BtnSetup, SIGNAL(clicked()), this, SLOT(GoToSetup()));
connect(ui.pageMain->BtnNet, SIGNAL(clicked()), this, SLOT(GoToNet()));
connect(ui.pageMain->BtnInfo, SIGNAL(clicked()), this, SLOT(GoToInfo()));
connect(ui.pageMain->BtnExit, SIGNAL(pressed()), this, SLOT(btnExitPressed()));
connect(ui.pageMain->BtnExit, SIGNAL(clicked()), this, SLOT(btnExitClicked()));
connect(ui.pageEditTeam->BtnTeamSave, SIGNAL(clicked()), this, SLOT(TeamSave()));
connect(ui.pageEditTeam->BtnTeamDiscard, SIGNAL(clicked()), this, SLOT(TeamDiscard()));
connect(ui.pageMultiplayer->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack()));
connect(ui.pageMultiplayer->BtnStartMPGame, SIGNAL(clicked()), this, SLOT(StartMPGame()));
connect(ui.pageMultiplayer->teamsSelect, SIGNAL(setEnabledGameStart(bool)),
ui.pageMultiplayer->BtnStartMPGame, SLOT(setEnabled(bool)));
connect(ui.pageMultiplayer->teamsSelect, SIGNAL(SetupClicked()), this, SLOT(IntermediateSetup()));
connect(ui.pagePlayDemo->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack()));
connect(ui.pagePlayDemo->BtnPlayDemo, SIGNAL(clicked()), this, SLOT(PlayDemo()));
connect(ui.pagePlayDemo->DemosList, SIGNAL(doubleClicked (const QModelIndex &)), this, SLOT(PlayDemo()));
connect(ui.pageOptions->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack()));
connect(ui.pageOptions->BtnNewTeam, SIGNAL(clicked()), this, SLOT(NewTeam()));
connect(ui.pageOptions->BtnEditTeam, SIGNAL(clicked()), this, SLOT(EditTeam()));
connect(ui.pageOptions->BtnSaveOptions, SIGNAL(clicked()), config, SLOT(SaveOptions()));
connect(ui.pageOptions->BtnSaveOptions, SIGNAL(clicked()), this, SLOT(GoBack()));
connect(ui.pageOptions->WeaponEdit, SIGNAL(clicked()), this, SLOT(GoToSelectWeapon()));
connect(ui.pageOptions->WeaponsButt, SIGNAL(clicked()), this, SLOT(GoToSelectNewWeapon()));
connect(ui.pageSelectWeapon->pWeapons, SIGNAL(weaponsChanged()), this, SLOT(UpdateWeapons()));
connect(ui.pageNetGame->pGameCFG, SIGNAL(newWeaponsName(const QString&)), this, SLOT(NetWeaponNameChanged(const QString&)));
connect(ui.pageNet->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack()));
connect(ui.pageNet->BtnSpecifyServer, SIGNAL(clicked()), this, SLOT(NetConnect()));
connect(ui.pageNet->BtnNetSvrStart, SIGNAL(clicked()), this, SLOT(GoToNetServer()));
connect(ui.pageNet, SIGNAL(connectClicked(const QString &, quint16)), this, SLOT(NetConnectServer(const QString &, quint16)));
connect(ui.pageNetServer->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack()));
connect(ui.pageNetServer->BtnStart, SIGNAL(clicked()), this, SLOT(NetStartServer()));
connect(ui.pageNetGame->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack()));
connect(ui.pageNetGame->BtnGo, SIGNAL(clicked()), this, SLOT(NetStartGame()));
connect(ui.pageNetGame->pNetTeamsWidget, SIGNAL(setEnabledGameStart(bool)),
ui.pageNetGame->BtnGo, SLOT(setEnabled(bool)));
connect(ui.pageNetGame->pNetTeamsWidget, SIGNAL(SetupClicked()), this, SLOT(IntermediateSetup()));
connect(ui.pageInfo->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack()));
connect(ui.pageGameStats->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack()));
connect(ui.pageSinglePlayer->BtnSimpleGamePage, SIGNAL(clicked()), this, SLOT(SimpleGame()));
connect(ui.pageSinglePlayer->BtnTrainPage, SIGNAL(clicked()), this, SLOT(GoToTraining()));
connect(ui.pageSinglePlayer->BtnMultiplayer, SIGNAL(clicked()), this, SLOT(GoToMultiplayer()));
connect(ui.pageSinglePlayer->BtnLoad, SIGNAL(clicked()), this, SLOT(GoToSaves()));
connect(ui.pageSinglePlayer->BtnDemos, SIGNAL(clicked()), this, SLOT(GoToDemos()));
connect(ui.pageSinglePlayer->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack()));
connect(ui.pageTraining->BtnStartTrain, SIGNAL(clicked()), this, SLOT(StartTraining()));
connect(ui.pageTraining->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack()));
connect(ui.pageSelectWeapon->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack()));
connect(ui.pageSelectWeapon->BtnDefault, SIGNAL(clicked()), ui.pageSelectWeapon->pWeapons, SLOT(setDefault()));
connect(ui.pageSelectWeapon->BtnSave, SIGNAL(clicked()), ui.pageSelectWeapon->pWeapons, SLOT(save()));
connect(ui.pageSelectWeapon->BtnDelete, SIGNAL(clicked()),
ui.pageSelectWeapon->pWeapons, SLOT(deleteWeaponsName())); // executed first
connect(ui.pageSelectWeapon->pWeapons, SIGNAL(weaponsDeleted()),
this, SLOT(UpdateWeapons())); // executed second
connect(ui.pageSelectWeapon->pWeapons, SIGNAL(weaponsDeleted()),
this, SLOT(GoBack())); // executed third
GoToPage(ID_PAGE_MAIN);
}
void HWForm::onFrontendFullscreen(bool value)
{
if (value)
setWindowState(windowState() | Qt::WindowFullScreen);
else {
setWindowState(windowState() & !Qt::WindowFullScreen);
}
}
void HWForm::UpdateWeapons()
{
// FIXME: rewrite this with boost (or TR1/0x)
QVector<QComboBox*> combos;
combos.push_back(ui.pageOptions->WeaponsName);
combos.push_back(ui.pageMultiplayer->gameCFG->WeaponsName);
combos.push_back(ui.pageNetGame->pGameCFG->WeaponsName);
for(QVector<QComboBox*>::iterator it=combos.begin(); it!=combos.end(); ++it) {
(*it)->clear();
(*it)->addItems(ui.pageSelectWeapon->pWeapons->getWeaponNames());
int pos=(*it)->findText("Default");
if (pos!=-1) {
(*it)->setCurrentIndex(pos);
}
}
}
void HWForm::NetWeaponNameChanged(const QString& name)
{
QString ammo=ui.pageSelectWeapon->pWeapons->getWeaponsString(ui.pageNetGame->pGameCFG->WeaponsName->currentText());
hwnet->onWeaponsNameChanged(name, ammo);
}
void HWForm::UpdateTeamsLists(const QStringList* editable_teams)
{
QStringList teamslist;
if(editable_teams) {
teamslist=*editable_teams;
} else {
teamslist = config->GetTeamsList();
}
if(teamslist.empty()) {
HWTeam defaultTeam("DefaultTeam");
defaultTeam.SaveToFile();
teamslist.push_back("DefaultTeam");
}
ui.pageOptions->CBTeamName->clear();
ui.pageOptions->CBTeamName->addItems(teamslist);
}
void HWForm::GoToMain()
{
GoToPage(ID_PAGE_MAIN);
}
void HWForm::GoToSinglePlayer()
{
GoToPage(ID_PAGE_SINGLEPLAYER);
}
void HWForm::GoToTraining()
{
GoToPage(ID_PAGE_TRAINING);
}
void HWForm::GoToSetup()
{
GoToPage(ID_PAGE_SETUP);
}
void HWForm::GoToSelectNewWeapon()
{
ui.pageSelectWeapon->pWeapons->setWeaponsName("", false);
GoToPage(ID_PAGE_SELECTWEAPON);
}
void HWForm::GoToSelectWeapon()
{
ui.pageSelectWeapon->pWeapons->setWeaponsName(ui.pageOptions->WeaponsName->currentText(), true);
GoToPage(ID_PAGE_SELECTWEAPON);
}
void HWForm::GoToInfo()
{
GoToPage(ID_PAGE_INFO);
}
void HWForm::GoToMultiplayer()
{
GoToPage(ID_PAGE_MULTIPLAYER);
}
void HWForm::GoToSaves()
{
ui.pagePlayDemo->FillFromDir(PagePlayDemo::RT_Save);
GoToPage(ID_PAGE_DEMOS);
}
void HWForm::GoToDemos()
{
ui.pagePlayDemo->FillFromDir(PagePlayDemo::RT_Demo);
GoToPage(ID_PAGE_DEMOS);
}
void HWForm::GoToNet()
{
ui.pageNet->updateServersList();
GoToPage(ID_PAGE_NET);
}
void HWForm::GoToNetServer()
{
GoToPage(ID_PAGE_NETSERVER);
}
void HWForm::OnPageShown(quint8 id, quint8 lastid)
{
if (id == ID_PAGE_MULTIPLAYER || id == ID_PAGE_NETCFG) {
QStringList tmNames=config->GetTeamsList();
TeamSelWidget* curTeamSelWidget;
if(id == ID_PAGE_MULTIPLAYER) {
curTeamSelWidget=ui.pageMultiplayer->teamsSelect;
} else {
curTeamSelWidget=ui.pageNetGame->pNetTeamsWidget;
}
QList<HWTeam> teamsList;
for(QStringList::iterator it=tmNames.begin(); it!=tmNames.end(); it++) {
HWTeam team(*it);
team.LoadFromFile();
teamsList.push_back(team);
}
if(lastid==ID_PAGE_SETUP) { // _TEAM
if (editedTeam) {
curTeamSelWidget->addTeam(*editedTeam);
}
} else {
curTeamSelWidget->resetPlayingTeams(teamsList);
}
}
}
void HWForm::GoToPage(quint8 id)
{
quint8 lastid=ui.Pages->currentIndex();
PagesStack.push(ui.Pages->currentIndex());
OnPageShown(id, lastid);
ui.Pages->setCurrentIndex(id);
}
void HWForm::GoBack()
{
if (!PagesStack.isEmpty() && PagesStack.top() == ID_PAGE_NET) {
if(hwnet || pnetserver) NetDisconnect();
}
quint8 id = PagesStack.isEmpty() ? ID_PAGE_MAIN : PagesStack.pop();
OnPageShown(id, ui.Pages->currentIndex());
ui.Pages->setCurrentIndex(id);
}
void HWForm::btnExitPressed()
{
eggTimer.start();
}
void HWForm::btnExitClicked()
{
if (eggTimer.elapsed() < 3000)
close();
else
{
QPushButton * btn = findChild<QPushButton *>("imageButt");
if (btn)
{
btn->setIcon(QIcon(":/res/bonus.png"));
}
}
}
void HWForm::IntermediateSetup()
{
quint8 id=ui.Pages->currentIndex();
TeamSelWidget* curTeamSelWidget;
if(id == ID_PAGE_MULTIPLAYER) {
curTeamSelWidget=ui.pageMultiplayer->teamsSelect;
} else {
curTeamSelWidget=ui.pageNetGame->pNetTeamsWidget;
}
QList<HWTeam> teams=curTeamSelWidget->getDontPlayingTeams();
QStringList tmnames;
for(QList<HWTeam>::iterator it = teams.begin(); it != teams.end(); ++it) {
tmnames+=it->TeamName;
}
UpdateTeamsLists(&tmnames); // FIXME: still need more work if teamname is updated while configuring
GoToPage(ID_PAGE_SETUP);
}
void HWForm::NewTeam()
{
editedTeam = new HWTeam("unnamed");
editedTeam->SetToPage(this);
GoToPage(ID_PAGE_SETUP_TEAM);
}
void HWForm::EditTeam()
{
editedTeam = new HWTeam(ui.pageOptions->CBTeamName->currentText());
editedTeam->LoadFromFile();
editedTeam->SetToPage(this);
GoToPage(ID_PAGE_SETUP_TEAM);
}
void HWForm::TeamSave()
{
editedTeam->GetFromPage(this);
editedTeam->SaveToFile();
delete editedTeam;
editedTeam=0;
UpdateTeamsLists();
GoBack();
}
void HWForm::TeamDiscard()
{
delete editedTeam;
editedTeam=0;
GoBack();
}
void HWForm::SimpleGame()
{
CreateGame(0, 0, cDefaultAmmoStore->mid(10));
game->StartQuick();
}
void HWForm::PlayDemo()
{
QListWidgetItem * curritem = ui.pagePlayDemo->DemosList->currentItem();
if (!curritem)
{
QMessageBox::critical(this,
tr("Error"),
tr("Please, select record from the list above"),
tr("OK"));
return ;
}
CreateGame(0, 0, 0);
game->PlayDemo(curritem->data(Qt::UserRole).toString());
}
void HWForm::NetConnectServer(const QString & host, quint16 port)
{
_NetConnect(host, port, ui.pageOptions->editNetNick->text());
}
void HWForm::_NetConnect(const QString & hostName, quint16 port, const QString & nick)
{
if(hwnet) {
hwnet->Disconnect();
delete hwnet;
hwnet=0;
}
ui.pageNetGame->pChatWidget->clear();
hwnet = new HWNewNet(config, ui.pageNetGame->pGameCFG, ui.pageNetGame->pNetTeamsWidget);
connect(hwnet, SIGNAL(AskForRunGame()), this, SLOT(CreateNetGame()));
connect(hwnet, SIGNAL(EnteredGame()), this, SLOT(NetGameEnter()));
connect(hwnet, SIGNAL(AddNetTeam(const HWTeam&)), this, SLOT(AddNetTeam(const HWTeam&)));
connect(hwnet, SIGNAL(chatStringFromNet(const QStringList&)),
ui.pageNetGame->pChatWidget, SLOT(onChatStringFromNet(const QStringList&)));
connect(ui.pageNetGame->pChatWidget, SIGNAL(chatLine(const QString&)),
hwnet, SLOT(chatLineToNet(const QString&)));
connect(hwnet, SIGNAL(nickAdded(const QString&)),
ui.pageNetGame->pChatWidget, SLOT(nickAdded(const QString&)));
connect(hwnet, SIGNAL(nickRemoved(const QString&)),
ui.pageNetGame->pChatWidget, SLOT(nickRemoved(const QString&)));
connect(ui.pageNetGame->pNetTeamsWidget, SIGNAL(hhogsNumChanged(const HWTeam&)),
hwnet, SLOT(onHedgehogsNumChanged(const HWTeam&)));
connect(ui.pageNetGame->pNetTeamsWidget, SIGNAL(teamColorChanged(const HWTeam&)),
hwnet, SLOT(onTeamColorChanged(const HWTeam&)));
connect(ui.pageNetGame->pNetTeamsWidget, SIGNAL(teamWillPlay(HWTeam)), hwnet, SLOT(AddTeam(HWTeam)));
connect(ui.pageNetGame->pNetTeamsWidget, SIGNAL(acceptRequested(HWTeam)), hwnet, SLOT(AddTeam(HWTeam)));
connect(ui.pageNetGame->pNetTeamsWidget, SIGNAL(teamNotPlaying(const HWTeam&)), hwnet, SLOT(RemoveTeam(const HWTeam&)));
connect(ui.pageNetGame->pGameCFG, SIGNAL(seedChanged(const QString &)), hwnet, SLOT(onSeedChanged(const QString &)));
connect(ui.pageNetGame->pGameCFG, SIGNAL(mapChanged(const QString &)), hwnet, SLOT(onMapChanged(const QString &)));
connect(ui.pageNetGame->pGameCFG, SIGNAL(themeChanged(const QString &)), hwnet, SLOT(onThemeChanged(const QString &)));
connect(ui.pageNetGame->pGameCFG, SIGNAL(initHealthChanged(quint32)), hwnet, SLOT(onInitHealthChanged(quint32)));
connect(ui.pageNetGame->pGameCFG, SIGNAL(turnTimeChanged(quint32)), hwnet, SLOT(onTurnTimeChanged(quint32)));
connect(ui.pageNetGame->pGameCFG, SIGNAL(fortsModeChanged(bool)), hwnet, SLOT(onFortsModeChanged(bool)));
connect(hwnet, SIGNAL(Disconnected()), this, SLOT(ForcedDisconnect()));
connect(hwnet, SIGNAL(seedChanged(const QString &)), ui.pageNetGame->pGameCFG, SLOT(setSeed(const QString &)));
connect(hwnet, SIGNAL(mapChanged(const QString &)), ui.pageNetGame->pGameCFG, SLOT(setMap(const QString &)));
connect(hwnet, SIGNAL(themeChanged(const QString &)), ui.pageNetGame->pGameCFG, SLOT(setTheme(const QString &)));
connect(hwnet, SIGNAL(initHealthChanged(quint32)), ui.pageNetGame->pGameCFG, SLOT(setInitHealth(quint32)));
connect(hwnet, SIGNAL(turnTimeChanged(quint32)), ui.pageNetGame->pGameCFG, SLOT(setTurnTime(quint32)));
connect(hwnet, SIGNAL(fortsModeChanged(bool)), ui.pageNetGame->pGameCFG, SLOT(setFortsMode(bool)));
connect(hwnet, SIGNAL(hhnumChanged(const HWTeam&)),
ui.pageNetGame->pNetTeamsWidget, SLOT(changeHHNum(const HWTeam&)));
connect(hwnet, SIGNAL(teamColorChanged(const HWTeam&)),
ui.pageNetGame->pNetTeamsWidget, SLOT(changeTeamColor(const HWTeam&)));
connect(hwnet, SIGNAL(ammoChanged(const QString&, const QString&)), ui.pageNetGame->pGameCFG, SLOT(setNetAmmo(const QString&, const QString&)));
hwnet->Connect(hostName, port, nick);
}
void HWForm::NetConnect()
{
HWHostPortDialog * hpd = new HWHostPortDialog(this);
hpd->leHost->setText(*netHost);
hpd->sbPort->setValue(netPort);
if (hpd->exec() == QDialog::Accepted)
{
config->SaveOptions();
delete netHost;
netHost = new QString(hpd->leHost->text());
netPort = hpd->sbPort->value();
_NetConnect(*netHost, netPort, ui.pageOptions->editNetNick->text());
}
}
void HWForm::NetStartServer()
{
config->SaveOptions();
pnetserver = new HWNetServer;
if(!pnetserver->StartServer(ui.pageNetServer->sbPort->value()))
{
QMessageBox::critical(0, tr("Error"),
tr("Unable to start the server"));
delete pnetserver;
pnetserver = 0;
return;
}
_NetConnect("localhost", pnetserver->getRunningPort(), ui.pageOptions->editNetNick->text());
if (ui.pageNet->rbLocalGame->isChecked())
pRegisterServer = new HWNetUdpServer(0, ui.pageNetServer->leServerDescr->text(), ui.pageNetServer->sbPort->value());
else
pRegisterServer = new HWNetWwwServer(0, ui.pageNetServer->leServerDescr->text(), ui.pageNetServer->sbPort->value());
}
void HWForm::NetDisconnect()
{
if(hwnet) {
hwnet->Disconnect();
delete hwnet;
hwnet=0;
}
if(pnetserver) {
if (pRegisterServer)
{
pRegisterServer->unregister();
pRegisterServer = 0;
}
pnetserver->StopServer();
delete pnetserver;
pnetserver=0;
}
}
void HWForm::ForcedDisconnect()
{
if(pnetserver) return; // we have server - let it care of all things
if (hwnet) {
hwnet->deleteLater();
hwnet=0;
QMessageBox::warning(this, QMessageBox::tr("Network"),
QMessageBox::tr("Connection to server is lost"));
}
GoBack();
}
void HWForm::NetGameEnter()
{
GoToPage(ID_PAGE_NETCFG);
}
void HWForm::NetStartGame()
{
ui.pageNetGame->BtnGo->setText(QPushButton::tr("Waiting"));
ui.pageNetGame->BtnGo->setEnabled(false);
hwnet->StartGame();
}
void HWForm::AddNetTeam(const HWTeam& team)
{
ui.pageNetGame->pNetTeamsWidget->addTeam(team);
}
void HWForm::StartMPGame()
{
QString ammo=ui.pageSelectWeapon->pWeapons->getWeaponsString(ui.pageMultiplayer->gameCFG->WeaponsName->currentText());
CreateGame(ui.pageMultiplayer->gameCFG, ui.pageMultiplayer->teamsSelect, ammo);
game->StartLocal();
}
void HWForm::GameStateChanged(GameState gameState)
{
switch(gameState) {
case gsStarted: {
ui.pageGameStats->labelGameStats->setText("");
if (pRegisterServer)
{
pRegisterServer->unregister();
pRegisterServer = 0;
}
break;
}
case gsFinished: {
GoBack();
GoToPage(ID_PAGE_GAMESTATS);
break;
}
default: {
quint8 id = ui.Pages->currentIndex();
if (id == ID_PAGE_INGAME) GoBack();
};
}
if (hwnet)
{
ui.pageNetGame->BtnGo->setText(QPushButton::tr("Go!"));
ui.pageNetGame->BtnGo->setEnabled(true);
}
}
void HWForm::AddStatText(const QString & msg)
{
ui.pageGameStats->labelGameStats->setText(
ui.pageGameStats->labelGameStats->text() + msg);
}
void HWForm::GameStats(char type, const QString & info)
{
switch(type) {
case 'r' : {
AddStatText(QString("<h1 align=\"center\">%1</h1>").arg(info));
break;
}
case 'D' : {
int i = info.indexOf(' ');
QString message = QLabel::tr("<p>The best shot award was won by <b>%1</b> with <b>%2</b> pts.</p>")
.arg(info.mid(i + 1), info.left(i));
AddStatText(message);
break;
}
case 'k' : {
int i = info.indexOf(' ');
QString message = QLabel::tr("<p>The best shot award was won by <b>%1</b> with <b>%2</b> kills.</p>")
.arg(info.mid(i + 1), info.left(i));
AddStatText(message);
break;
}
case 'K' : {
QString message = QLabel::tr("<p>A total of <b>%1</b> Hedgehog(s) were killed during this round.</p>").arg(info);
AddStatText(message);
break;
}
}
}
void HWForm::CreateGame(GameCFGWidget * gamecfg, TeamSelWidget* pTeamSelWidget, QString ammo)
{
game = new HWGame(config, gamecfg, ammo, pTeamSelWidget);
connect(game, SIGNAL(GameStateChanged(GameState)), this, SLOT(GameStateChanged(GameState)));
connect(game, SIGNAL(GameStats(char, const QString &)), this, SLOT(GameStats(char, const QString &)));
connect(game, SIGNAL(ErrorMessage(const QString &)), this, SLOT(ShowErrorMessage(const QString &)), Qt::QueuedConnection);
connect(game, SIGNAL(HaveRecord(bool, const QByteArray &)), this, SLOT(GetRecord(bool, const QByteArray &)));
GoToPage(ID_PAGE_INGAME);
}
void HWForm::ShowErrorMessage(const QString & msg)
{
QMessageBox::warning(this,
"Hedgewars",
msg);
}
void HWForm::GetRecord(bool isDemo, const QByteArray & record)
{
QString filename;
QByteArray demo = record;
if (isDemo)
{
demo.replace(QByteArray("\x02TL"), QByteArray("\x02TD"));
demo.replace(QByteArray("\x02TN"), QByteArray("\x02TD"));
demo.replace(QByteArray("\x02TS"), QByteArray("\x02TD"));
filename = cfgdir->absolutePath() + "/Demos/LastRound.hwd_" + *cProtoVer;
} else
{
demo.replace(QByteArray("\x02TL"), QByteArray("\x02TS"));
demo.replace(QByteArray("\x02TN"), QByteArray("\x02TS"));
filename = cfgdir->absolutePath() + "/Saves/LastRound.hws_" + *cProtoVer;
}
QFile demofile(filename);
if (!demofile.open(QIODevice::WriteOnly))
{
ShowErrorMessage(tr("Cannot save record to file %1").arg(filename));
return ;
}
demofile.write(demo.constData(), demo.size());
demofile.close();
}
void HWForm::StartTraining()
{
CreateGame(0, 0, 0);
game->StartTraining();
}
void HWForm::CreateNetGame()
{
QString ammo;
if (pnetserver) {
ammo=ui.pageSelectWeapon->pWeapons->getWeaponsString(ui.pageNetGame->pGameCFG->WeaponsName->currentText());
} else {
ammo=ui.pageNetGame->pGameCFG->getNetAmmo();
}
CreateGame(ui.pageNetGame->pGameCFG, ui.pageNetGame->pNetTeamsWidget, ammo);
connect(game, SIGNAL(SendNet(const QByteArray &)), hwnet, SLOT(SendNet(const QByteArray &)));
connect(hwnet, SIGNAL(FromNet(const QByteArray &)), game, SLOT(FromNet(const QByteArray &)));
game->StartNet();
}
void HWForm::closeEvent(QCloseEvent *event)
{
config->SaveOptions();
event->accept();
}