Fix 0.9.18 desync:
CreateNetGame() slot creates signal-slot connections from hwnet to hwgame.
The problem is that this slot is called asynchronously using queued connection,
and hwnet could send some signals to hwgame before hwgame object
is created and connected.
Changed this to direct connection. Also changed connections to hwgame object
to queued, but this is unrelated.
Sorry, it is frontend patch. Maybe a little delay on server side could help,
but not much, as tcp packets could get glued on client's side, and that greately
depends on pc and internet connection performance.
Frontend should be reworked to be safe for queued connections, as it is extemely
dangerous to have a mix of queued/direct connections.
(*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*)
{$INCLUDE "options.inc"}
unit uLandPainted;
interface
procedure Draw;
procedure initModule;
procedure freeModule;
implementation
uses uLandGraphics, uConsts, uVariables, uUtils, SDLh, uCommands, uDebug;
type PointRec = packed record
X, Y: SmallInt;
flags: byte;
end;
type
PPointEntry = ^PointEntry;
PointEntry = record
point: PointRec;
next: PPointEntry;
end;
var pointsListHead, pointsListLast: PPointEntry;
procedure chDraw(var s: shortstring);
var rec: PointRec;
prec: ^PointRec;
pe: PPointEntry;
i, l: byte;
begin
i:= 1;
l:= length(s);
while i < l do
begin
prec:= @s[i];
rec:= prec^;
rec.X:= SDLNet_Read16(@rec.X);
rec.Y:= SDLNet_Read16(@rec.Y);
if rec.X < -318 then rec.X:= -318;
if rec.X > 4096+318 then rec.X:= 4096+318;
if rec.Y < -318 then rec.Y:= -318;
if rec.Y > 2048+318 then rec.Y:= 2048+318;
new(pe);
if pointsListLast = nil then
pointsListHead:= pe
else
pointsListLast^.next:= pe;
pointsListLast:= pe;
pe^.point:= rec;
pe^.next:= nil;
inc(i, 5)
end;
end;
procedure Draw;
var pe: PPointEntry;
prevPoint: PointRec;
radius: LongInt;
color: Longword;
begin
// shutup compiler
prevPoint.X:= 0;
prevPoint.Y:= 0;
radius:= 0;
pe:= pointsListHead;
TryDo((pe = nil) or (pe^.point.flags and $80 <> 0), 'Corrupted draw data', true);
while(pe <> nil) do
begin
if (pe^.point.flags and $80 <> 0) then
begin
if (pe^.point.flags and $40 <> 0) then
color:= 0
else
color:= lfBasic;
radius:= (pe^.point.flags and $3F) * 5 + 3;
AddFileLog('[DRAW] Move to: ('+inttostr(pe^.point.X)+','+inttostr(pe^.point.Y)+'), radius = '+inttostr(radius));
FillRoundInLand(pe^.point.X, pe^.point.Y, radius, color)
end
else
begin
AddFileLog('[DRAW] Line to: ('+inttostr(pe^.point.X)+','+inttostr(pe^.point.Y)+'), radius = '+inttostr(radius));
DrawThickLine(prevPoint.X, prevPoint.Y, pe^.point.X, pe^.point.Y, radius, color);
FillRoundInLand(pe^.point.X, pe^.point.Y, radius, color)
end;
prevPoint:= pe^.point;
pe:= pe^.next;
end;
end;
procedure initModule;
begin
pointsListHead:= nil;
pointsListLast:= nil;
RegisterVariable('draw', @chDraw, false);
end;
procedure freeModule;
var pe, pp: PPointEntry;
begin
pe:= pointsListHead;
while(pe <> nil) do
begin
pp:= pe;
pe:= pe^.next;
dispose(pp);
end;
end;
end.