hedgewars/uGearsHandlers.pas
author unc0rr
Thu, 01 Nov 2012 14:31:53 +0400
branch0.9.18
changeset 7916 be11c26a3a0b
parent 7721 2b1ad418ba39
child 9080 9b42757d7e71
permissions -rw-r--r--
Fix 0.9.18 desync: CreateNetGame() slot creates signal-slot connections from hwnet to hwgame. The problem is that this slot is called asynchronously using queued connection, and hwnet could send some signals to hwgame before hwgame object is created and connected. Changed this to direct connection. Also changed connections to hwgame object to queued, but this is unrelated. Sorry, it is frontend patch. Maybe a little delay on server side could help, but not much, as tcp packets could get glued on client's side, and that greately depends on pc and internet connection performance. Frontend should be reworked to be safe for queued connections, as it is extemely dangerous to have a mix of queued/direct connections.

(*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
 *)

{$INCLUDE "options.inc"}

unit uGearsHandlers;
interface

uses uTypes;

procedure cakeStep(Gear: PGear);

implementation

uses SDLh, uFloat, uCollisions;



const dirs: array[0..3] of TPoint =   ((X: 0; Y: -1), (X: 1; Y: 0),(X: 0; Y: 1),(X: -1; Y: 0));

procedure PrevAngle(Gear: PGear; dA: LongInt); inline;
begin
    Gear^.Angle := (LongInt(Gear^.Angle) - dA) and 3
end;

procedure NextAngle(Gear: PGear; dA: LongInt); inline;
begin
    Gear^.Angle := (LongInt(Gear^.Angle) + dA) and 3
end;

procedure cakeStep(Gear: PGear);
var
    xx, yy, xxn, yyn: LongInt;
    dA: LongInt;
begin
    dA := hwSign(Gear^.dX);
    xx := dirs[Gear^.Angle].x;
    yy := dirs[Gear^.Angle].y;
    xxn := dirs[(LongInt(Gear^.Angle) + dA) and 3].x;
    yyn := dirs[(LongInt(Gear^.Angle) + dA) and 3].y;

    if (xx = 0) then
        if TestCollisionYwithGear(Gear, yy) <> 0 then
            PrevAngle(Gear, dA)
    else
        begin
        Gear^.Tag := 0;
        Gear^.Y := Gear^.Y + int2hwFloat(yy);
        if not TestCollisionXwithGear(Gear, xxn) then
            begin
            Gear^.X := Gear^.X + int2hwFloat(xxn);
            NextAngle(Gear, dA)
            end;
        end;

    if (yy = 0) then
        if TestCollisionXwithGear(Gear, xx) then
            PrevAngle(Gear, dA)
    else
        begin
        Gear^.Tag := 0;
        Gear^.X := Gear^.X + int2hwFloat(xx);
        if TestCollisionYwithGear(Gear, yyn) = 0 then
            begin
            Gear^.Y := Gear^.Y + int2hwFloat(yyn);
            NextAngle(Gear, dA)
            end;
        end;
end;

end.