gameServer/stresstest.hs
author unc0rr
Thu, 01 Nov 2012 14:31:53 +0400
branch0.9.18
changeset 7916 be11c26a3a0b
parent 6805 097289be7200
child 10460 8dcea9087d75
permissions -rw-r--r--
Fix 0.9.18 desync: CreateNetGame() slot creates signal-slot connections from hwnet to hwgame. The problem is that this slot is called asynchronously using queued connection, and hwnet could send some signals to hwgame before hwgame object is created and connected. Changed this to direct connection. Also changed connections to hwgame object to queued, but this is unrelated. Sorry, it is frontend patch. Maybe a little delay on server side could help, but not much, as tcp packets could get glued on client's side, and that greately depends on pc and internet connection performance. Frontend should be reworked to be safe for queued connections, as it is extemely dangerous to have a mix of queued/direct connections.

{-# LANGUAGE CPP #-}

module Main where

import System.IO
import System.IO.Error
import Control.Concurrent
import Network
import Control.OldException
import Control.Monad
import System.Random

#if !defined(mingw32_HOST_OS)
import System.Posix
#endif

session 0 nick room = ["NICK", nick, "", "PROTO", "42", "", "PING", "", "CHAT", "lobby 1", "", "PONG", "", "CREATE_ROOM", room, "", "CHAT", "room 1", "", "QUIT", "creator", ""]
session 1 nick room = ["NICK", nick, "", "PROTO", "42", "", "LIST", "", "JOIN_ROOM", room, "", "PONG", "", "CHAT", "room 2", "", "PART", "", "CHAT", "lobby after part", "", "QUIT", "part-quit", ""]
session 2 nick room = ["NICK", nick, "", "PROTO", "42", "", "LIST", "", "JOIN_ROOM", room, "", "PONG", "", "CHAT", "room 2", "", "QUIT", "quit", ""]
session 3 nick room = ["NICK", nick, "", "PROTO", "42", "", "CHAT", "lobby 1", "", "CREATE_ROOM", room, "", "", "PONG", "CHAT", "room 1", "", "PART", "creator", "", "QUIT", "part-quit", ""]

emulateSession sock s = do
    mapM_ (\x -> hPutStrLn sock x >> hFlush sock >> randomRIO (100000::Int, 600000) >>= threadDelay) s
    hFlush sock
    threadDelay 225000

testing = Control.OldException.handle print $ do
    putStrLn "Start"
    sock <- connectTo "127.0.0.1" (PortNumber 46631)

    num1 <- randomRIO (100000::Int, 101000)
    num2 <- randomRIO (0::Int, 3)
    num3 <- randomRIO (0::Int, 1000)
    let nick1 = 'n' : show num1
    let room1 = 'r' : show num3
    emulateSession sock $ session num2 nick1 room1
    hClose sock
    putStrLn "Finish"

forks = forever $ do
    delays <- randomRIO (0::Int, 2)
    replicateM 200 $
        do
        delay <- randomRIO (delays * 20000::Int, delays * 20000 + 50000)
        threadDelay delay
        forkIO testing

main = withSocketsDo $ do
#if !defined(mingw32_HOST_OS)
    installHandler sigPIPE Ignore Nothing;
#endif
    forks