Close a game without leaking memory. It should be noted that sending an SDL Quit event leaks memory
#! /usr/bin/sed -nf
s/^#define *FREETYPE_MAJOR *\([^ ][^ ]*\).*$/freetype_major="\1" ;/p
s/^#define *FREETYPE_MINOR *\([^ ][^ ]*\).*$/freetype_minor=".\1" ;/p
s/^#define *FREETYPE_PATCH *\([^ ][^ ]*\).*$/freetype_patch=".\1" ;/p