present somthing that could be taken as a structure
enable structures again
disable sudden death music as a mood effect
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2005-2011 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#if !defined(TARGET_OS_IPHONE)
#include <QString>
#include <QDir>
#include <QStringList>
#include <QPair>
#include "themesmodel.h"
extern QString * cProtoVer;
extern QString * cVersionString;
extern QString * cDataDir;
extern QString * cConfigDir;
extern QDir * bindir;
extern QDir * cfgdir;
extern QDir * datadir;
extern bool custom_config;
extern bool custom_data;
extern int cMaxTeams;
extern int cMinServerVersion;
class QStringListModel;
extern ThemesModel * themesModel;
extern QStringList * mapList;
extern QStringList * scriptList;
extern QString * cDefaultAmmoStore;
extern int cAmmoNumber;
extern QList< QPair<QString, QString> > cDefaultAmmos;
extern unsigned int colors[];
extern QString * netHost;
extern quint16 netPort;
extern bool haveServer;
extern bool isDevBuild;
#endif
#define HEDGEHOGS_PER_TEAM 8
#define AMMOLINE_DEFAULT_QT "939192942219912103223511100120100000021111010101111101"
#define AMMOLINE_DEFAULT_PROB "040504054160065554655446477657666666615551010111541111"
#define AMMOLINE_DEFAULT_DELAY "000000000000020550000004000700400000000022000000060000"
#define AMMOLINE_DEFAULT_CRATE "131111031211111112311411111111111111121111110111111111"
#define AMMOLINE_CRAZY_QT "999999999999999999299999999999999929999999990999999229"
#define AMMOLINE_CRAZY_PROB "111111011111111111111111111111111111111111110111111111"
#define AMMOLINE_CRAZY_DELAY "000000000000000000000000000000000000000000000000000000"
#define AMMOLINE_CRAZY_CRATE "131111031211111112311411111111111111121111010111111111"
#define AMMOLINE_PROMODE_QT "909000900000000000000900000000000000000000000000000000"
#define AMMOLINE_PROMODE_PROB "000000000000000000000000000000000000000000000000000000"
#define AMMOLINE_PROMODE_DELAY "000000000000020550000004000700400000000020000000000000"
#define AMMOLINE_PROMODE_CRATE "111111111111111111111111111111111111111110010111111111"
#define AMMOLINE_SHOPPA_QT "000000990000000000000000000000000000000000000000000000"
#define AMMOLINE_SHOPPA_PROB "444441004424440221011212122242200000000200040001001100"
#define AMMOLINE_SHOPPA_DELAY "000000000000000000000000000000000000000000000000000000"
#define AMMOLINE_SHOPPA_CRATE "111111111111111111111111111111111111111110110111111100"
#define AMMOLINE_CLEAN_QT "101000900001000001100000000000000000000000000000100000"
#define AMMOLINE_CLEAN_PROB "040504054160065554655446477657666666615551010111541111"
#define AMMOLINE_CLEAN_DELAY "000000000000000000000000000000000000000000000000000000"
#define AMMOLINE_CLEAN_CRATE "131111031211111112311411111111111111121111110111111111"
#define AMMOLINE_MINES_QT "000000990009000000030000000000000000000000000000000000"
#define AMMOLINE_MINES_PROB "000000000000000000000000000000000000000000000000000000"
#define AMMOLINE_MINES_DELAY "000000000000020550000004000700400000000020000000060000"
#define AMMOLINE_MINES_CRATE "111111111111111111111111111111111111111111110111111111"
#define AMMOLINE_PORTALS_QT "900000900200000000210000000000000011000009000000000000"
#define AMMOLINE_PORTALS_PROB "040504054160065554655446477657666666615551010111541111"
#define AMMOLINE_PORTALS_DELAY "000000000000020550000004000700400000000020000000060000"
#define AMMOLINE_PORTALS_CRATE "131111031211111112311411111111111111121111110111111111"
#define NETGAME_DEFAULT_PORT 46631
// see http://en.wikipedia.org/wiki/List_of_colors
/*define HW_TEAMCOLOR_ARRAY {0xff007fff, /. azure ./ \
0xffdd0000, /. classic red ./ \
0xff3e9321, /. classic green ./ \
0xffa23dbb, /. classic purple ./ \
0xffffb347, /. pastel orange ./ \
0xffcfcfc4, /. pastel gray ./ \
0xffbff000, /. lime ./ \
0xffffef00, /. yellow ./ \
// add new colors here
0 }*/
/*
#define HW_TEAMCOLOR_ARRAY { 0xffd12b42, /. red ./ \
0xff4980c1, /. blue ./ \
0xff6ab530, /. green ./ \
0xffbc64c4, /. purple ./ \
0xffe76d14, /. orange ./ \
0xff3fb6e6, /. cyan ./ \
0xffe3e90c, /. yellow ./ \
0xff61d4ac, /. mint ./ \
0xfff1c3e1, /. pink ./ \
// add new colors here
0 }*/
/* another set. this one is a merge of mikade/bugq colours w/ a bit of channel feedback */
#define HW_TEAMCOLOR_ARRAY { 0xffff0204, /* red */ \
0xff4980c1, /* blue */ \
0xff1de6ba, /* teal */ \
0xffb541ef, /* purple */ \
0xffe55bb0, /* pink */ \
0xff20bf00, /* green */ \
0xfffe8b0e, /* orange */ \
0xff5f3605, /* brown */ \
0xffffff01, /* yellow */ \
/* add new colors here */ \
0 }