find_package(SDL)
find_package(SDL_image)
find_package(SDL_net)
find_package(SDL_ttf)
find_package(SDL_mixer)
include (CheckLibraryExists)
enable_language(Pascal)
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/config.inc.in ${CMAKE_CURRENT_BINARY_DIR}/config.inc)
include_directories(${CMAKE_CURRENT_BINARY_DIR})
set(engine_sources
SDLh.pas
uSinTable.pas
uFloat.pas
uConsts.pas
LuaPas.pas
PNGh.pas
uTypes.pas
uUtils.pas
uVariables.pas
uMisc.pas
uConsole.pas
uDebug.pas
uCommands.pas
uInputHandler.pas
uTextures.pas
uRenderUtils.pas
uRender.pas
uCaptions.pas
uLandTexture.pas
uIO.pas
uChat.pas
uPhysFSLayer.pas
uStore.pas
uSound.pas
uRandom.pas
uLocale.pas
uStats.pas
uCursor.pas
uVideoRec.pas
uAILandMarks.pas
adler32.pas
uLandTemplates.pas
uLandGraphics.pas
uLandPainted.pas
uLandOutline.pas
uLandGenMaze.pas
uLandObjects.pas
uLand.pas
uAmmos.pas
uAIMisc.pas
uAIActions.pas
uAI.pas
uWorld.pas
uVisualGears.pas
uTeams.pas
uGearsList.pas
uCollisions.pas
uAIAmmoTests.pas
uGears.pas
uGame.pas
uCommandHandlers.pas
uGearsHandlers.pas
uGearsHandlersRope.pas
uGearsHedgehog.pas
uGearsRender.pas
uGearsUtils.pas
uScript.pas
hwengine.pas
GSHandlers.inc
VGSHandlers.inc
ArgParsers.inc
options.inc
${CMAKE_CURRENT_BINARY_DIR}/config.inc
)
include(${CMAKE_MODULE_PATH}/utils.cmake)
#opengl 2
IF(${GL2})
set(pascal_flags "-dGL2" ${pascal_flags})
message(STATUS "Building using OpenGL 2")
ENDIF(${GL2})
if (${CMAKE_Pascal_COMPILER_VERSION} VERSION_LESS 2.2 OR # older versions are just ancient
(${CMAKE_Pascal_COMPILER_VERSION} VERSION_LESS 2.6 AND APPLE)) # because of 64bit and opengl bindings
message(FATAL_ERROR "Your FreePascal installation is too old (fpc ${CMAKE_Pascal_COMPILER_VERSION})!")
elseif(CMAKE_Pascal_COMPILER_VERSION VERSION_GREATER 2.4)
#enable INLINE only with a recent version of fpc
add_flag_prepend(CMAKE_Pascal_FLAGS_RELEASE -Si)
endif()
#DEPENDECIES AND EXECUTABLES SECTION
if(APPLE)
if(CMAKE_OSX_ARCHITECTURES)
#parse this system variable and adjust only the powerpc syntax to be compatible with -P
string(REGEX MATCH "[pP][pP][cC]+" powerpc_build "${CMAKE_OSX_ARCHITECTURES}")
string(REGEX MATCH "[iI]386+" i386_build "${CMAKE_OSX_ARCHITECTURES}")
string(REGEX MATCH "[xX]86_64+" x86_64_build "${CMAKE_OSX_ARCHITECTURES}")
if(x86_64_build)
add_flag_prepend(CMAKE_Pascal_FLAGS -Px86_64)
elseif(i386_build)
add_flag_prepend(CMAKE_Pascal_FLAGS -Pi386)
elseif(powerpc_build)
add_flag_prepend(CMAKE_Pascal_FLAGS -Ppowerpc)
else()
message(FATAL_ERROR "Unknown architecture present in CMAKE_OSX_ARCHITECTURES (${CMAKE_OSX_ARCHITECTURES})")
endif()
list(LENGTH CMAKE_OSX_ARCHITECTURES num_of_archs)
if(num_of_archs GREATER 1)
message("*** Only one architecture in CMAKE_OSX_ARCHITECTURES is currently supported, picking the first one ***")
endif()
elseif(CMAKE_SIZEOF_VOID_P MATCHES "8")
#if that variable is not set check if we are on x86_64 and if so force it, else use default
add_flag_prepend(CMAKE_Pascal_FLAGS -Px86_64)
endif()
#on OSX we need to provide the SDL_main() function when building as executable
if(NOT BUILD_ENGINE_LIBRARY)
list(APPEND HW_LINK_LIBS SDLmain)
add_flag_append(CMAKE_Pascal_FLAGS -Fl${LIBRARY_OUTPUT_PATH})
endif()
#when sysroot is set, make sure that fpc picks it
if(CMAKE_OSX_SYSROOT)
set(add_flag_append "-XD${CMAKE_OSX_SYSROOT}")
endif(CMAKE_OSX_SYSROOT)
endif(APPLE)
if(FFMPEG_FOUND)
add_subdirectory(avwrapper)
list(APPEND HW_LINK_LIBS avwrapper)
add_definitions(-dUSE_VIDEO_RECORDING)
add_flag_append(CMAKE_Pascal_FLAGS -Fl${LIBRARY_OUTPUT_PATH})
endif()
find_package_or_disable_msg(PNG NOPNG "Screenshots will be saved in BMP")
if(PNG_FOUND)
list(REMOVE_AT PNG_LIBRARIES 1) #removing the zlib library path
get_filename_component(PNG_LIBRARY_DIR ${PNG_LIBRARIES} PATH)
add_flag_append(CMAKE_Pascal_FLAGS -Fl${PNG_LIBRARY_DIR})
endif()
if(LUA_FOUND AND LUA_SYSTEM)
get_filename_component(LUA_LIBRARY_DIR ${LUA_LIBRARY} PATH)
get_filename_component(LUA_LIBRARY_NAME ${LUA_LIBRARY} NAME)
#NAME_WE would strip the .1 (or .2) next to the ".so"
string(REGEX REPLACE "${CMAKE_SHARED_LIBRARY_PREFIX}(.*)${CMAKE_SHARED_LIBRARY_SUFFIX}" "\\1" LUA_LIBRARY_NAME "${LUA_LIBRARY_NAME}")
add_flag_append(CMAKE_Pascal_FLAGS "-Fl${LUA_LIBRARY_DIR} -XLAlua=${LUA_LIBRARY_NAME}")
else()
add_definitions(-dLUA_INTERNAL)
list(APPEND HW_LINK_LIBS lua)
add_flag_append(CMAKE_Pascal_FLAGS "-XLAlua=${lua_output_name}")
endif()
if(NOT PHYSFS_FOUND)
add_definitions(-dPHYSFS_INTERNAL)
list(APPEND HW_LINK_LIBS physfs)
#-XLA is a beta fpc flag that renames libraries before passing them to the linker
#we also have to pass PHYSFS_INTERNAL to satisfy windows runtime requirements
#(should be harmless on other platforms)
add_flag_append(CMAKE_Pascal_FLAGS "-Fl${LIBRARY_OUTPUT_PATH} -XLAphysfs=${physfs_output_name}")
endif()
list(APPEND HW_LINK_LIBS physlayer)
#Mix_Init/Mix_Quit from SDL_mixer 1.2.10
check_library_exists(${SDLMIXER_LIBRARY} Mix_Init "" HAVE_MIXINIT)
if(HAVE_MIXINIT)
add_definitions(-dSDL_MIXER_NEWER)
endif(HAVE_MIXINIT)
#IMG_Init/IMG_Quit from SDL_image 1.2.8
check_library_exists(${SDLIMAGE_LIBRARY} IMG_Init "" HAVE_IMGINIT)
if(HAVE_IMGINIT)
add_definitions(-dSDL_IMAGE_NEWER)
endif(HAVE_IMGINIT)
#needs to be last
add_definitions(-dDEBUGFILE)
#SOURCE AND PROGRAMS SECTION
if(BUILD_ENGINE_LIBRARY)
message(${WARNING} "Engine will be built as library (experimental)")
if(APPLE AND current_macosx_version VERSION_GREATER "10.5")
# due to compiler/linker issues on Max OS X 10.6 -k-no_order_inits is needed to avoid linking fail
add_flag_prepend(CMAKE_Pascal_FLAGS "-k-no_order_inits")
endif()
#workaround for missing <TARGET> support during object generation
set(engine_output_name "${CMAKE_SHARED_LIBRARY_PREFIX}hwengine${CMAKE_SHARED_LIBRARY_SUFFIX}")
set(destination_dir ${target_library_install_dir})
add_flag_prepend(CMAKE_Pascal_FLAGS "-o${LIBRARY_OUTPUT_PATH}/${engine_output_name}")
add_definitions(-dHWLIBRARY)
add_library(hwengine SHARED ${engine_sources} hwLibrary.pas)
else()
# no need to change name here because target has same name
set(engine_output_name "hwengine${CMAKE_EXECUTABLE_SUFFIX}")
set(destination_dir ${target_binary_install_dir})
add_executable(hwengine ${engine_sources})
endif()
#even though not actually used, this will trigger relink if any lib changes
target_link_libraries(hwengine ${HW_LINK_LIBS})
install(PROGRAMS "${EXECUTABLE_OUTPUT_PATH}/${engine_output_name}" DESTINATION ${destination_dir})