Make game engine load the user's locale correctly (
bug #688)
project(hedgewars)
#initialise cmake environment
cmake_minimum_required(VERSION 2.6.4)
foreach(hwpolicy CMP0003 CMP0012 CMP0017 CMP0018)
if(POLICY ${hwpolicy})
cmake_policy(SET ${hwpolicy} NEW)
endif()
endforeach()
foreach(hwpolicy CMP0026 CMP0068)
if(POLICY ${hwpolicy})
cmake_policy(SET ${hwpolicy} OLD)
endif()
endforeach()
set(CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/cmake_modules")
include(${CMAKE_MODULE_PATH}/utils.cmake)
#possible cmake configuration
option(NOSERVER "Disable gameServer build (off)" OFF)
option(NOPNG "Disable screenshoot compression (off)" OFF)
option(NOVIDEOREC "Disable video recording (off)" OFF)
#libraries are built shared unless explicitly added as a static
option(BUILD_SHARED_LIBS "Build libraries as shared modules (on)" ON)
if(WIN32 OR APPLE)
option(LUA_SYSTEM "Use system lua (off)" OFF)
else()
option(LUA_SYSTEM "Use system lua (on)" ON)
endif()
option(BUILD_ENGINE_LIBRARY "Enable hwengine library (off)" OFF)
option(ANDROID "Enable Android build (off)" OFF)
option(MINIMAL_FLAGS "Respect system flags as much as possible (off)" OFF)
option(NOAUTOUPDATE "Disable OS X Sparkle update checking (off)" OFF)
option(SKIPBUNDLE "Do not create relocate bundle (off)" OFF)
option(BUILD_ENGINE_C "Compile hwengine as native C (off)" OFF)
option(BUILD_ENGINE_JS "Compile hwengine as javascript (off)" OFF)
option(GL2 "Enable OpenGL 2 rendering !!!EXPERIMENTAL - DO NOT USE!!! [default: off)" OFF)
set(GHFLAGS "" CACHE STRING "Additional Haskell flags")
if(UNIX AND NOT APPLE)
set(DATA_INSTALL_DIR "share/hedgewars" CACHE STRING "Resource folder path")
endif()
option(NOVERSIONINFOUPDATE "Disable update of version_info.txt. To be used if source is in a git/repo that is NOT the hedgewars repo" OFF)
if(BUILD_ENGINE_JS)
if(NOT CMAKE_TOOLCHAIN_FILE)
message(FATAL_ERROR "Missing emscripten toolchain file\nClean your cache and rerun cmake with -DCMAKE_TOOLCHAIN_FILE=${CMAKE_SOURCE_DIR}/cmake_modules/Platform/Emscripten.cmake")
endif()
set(BUILD_ENGINE_C ON CACHE STRING "Required for BUILD_ENGINE_JS" FORCE)
set(BUILD_ENGINE_LIBRARY ON CACHE STRING "Required for BUILD_ENGINE_JS" FORCE)
set(NOAUTOUPDATE ON CACHE STRING "Required for BUILD_ENGINE_JS" FORCE)
set(LUA_SYSTEM OFF CACHE STRING "Required for BUILD_ENGINE_JS" FORCE)
set(NOVIDEOREC ON CACHE STRING "Required for BUILD_ENGINE_JS" FORCE)
set(NOSERVER ON CACHE STRING "Required for BUILD_ENGINE_JS" FORCE)
set(GL2 ON CACHE STRING "Required for BUILD_ENGINE_JS" FORCE)
set(BUILD_SHARED_LIBS OFF CACHE STRING "Required for BUILD_ENGINE_JS" FORCE)
set(target_binary_install_dir "bin" CACHE PATH "install dest for binaries")
set(target_library_install_dir "lib" CACHE PATH "install dest for libs")
endif()
if("${CMAKE_SIZEOF_VOID_P}" EQUAL "4" AND UNIX AND NOT APPLE)
set(BUILD_ENGINE_C ON CACHE STRING "PAS2C force-enabled due to a freepascal 32 bit alignment bug" FORCE)
endif()
#system paths for finding required fonts (see share/hedgewars/Data/fonts)
#subdirectories will NOT be searched.
#all fonts that can't be found will be bundled with hedgewars
set(FONTS_DIRS "" CACHE STRING "Additional paths to folders where required fonts can be found ( ; is separator)")
#versioning
set(CPACK_PACKAGE_VERSION_MAJOR 1)
set(CPACK_PACKAGE_VERSION_MINOR 0)
set(CPACK_PACKAGE_VERSION_PATCH 0)
set(HEDGEWARS_PROTO_VER 58)
if((CMAKE_BUILD_TYPE MATCHES "RELEASE") OR (CMAKE_BUILD_TYPE MATCHES "RELWITHDEBUGINFO"))
set(HEDGEWARS_VERSION "${CPACK_PACKAGE_VERSION_MAJOR}.${CPACK_PACKAGE_VERSION_MINOR}.${CPACK_PACKAGE_VERSION_PATCH}")
else()
set(HEDGEWARS_VERSION "${CPACK_PACKAGE_VERSION_MAJOR}.${CPACK_PACKAGE_VERSION_MINOR}.${CPACK_PACKAGE_VERSION_PATCH}-dev")
endif()
include(${CMAKE_MODULE_PATH}/revinfo.cmake)
message(STATUS "Building ${HEDGEWARS_VERSION}-r${HEDGEWARS_REVISION} (${HEDGEWARS_HASH})")
#io library paths
include(${CMAKE_MODULE_PATH}/paths.cmake)
#general utilities
include(${CMAKE_MODULE_PATH}/utils.cmake)
#platform specific init code
include(${CMAKE_MODULE_PATH}/platform.cmake)
#when build type is not specified, assume Debug/Release according to build version information
if(CMAKE_BUILD_TYPE)
string(TOUPPER ${CMAKE_BUILD_TYPE} CMAKE_BUILD_TYPE)
if(NOT((CMAKE_BUILD_TYPE MATCHES "RELEASE") OR
(CMAKE_BUILD_TYPE MATCHES "DEBUG") OR
(CMAKE_BUILD_TYPE MATCHES "RELWITHDEBINFO")))
set(CMAKE_BUILD_TYPE ${default_build_type} CACHE STRING "Build type (Debug/Release/RelWithDebInfo)" FORCE)
message(STATUS "Unknown build type ${CMAKE_BUILD_TYPE}, using default (${default_build_type})")
endif()
else(CMAKE_BUILD_TYPE)
set(CMAKE_BUILD_TYPE ${default_build_type} CACHE STRING "Build type (Debug/Release/RelWithDebInfo)" FORCE)
endif(CMAKE_BUILD_TYPE)
#perform safe check that enable/disable compilation features
#skip when crosscompiling to javascript
if(NOT BUILD_ENGINE_JS)
include(${CMAKE_MODULE_PATH}/compilerchecks.cmake)
endif()
#set default compiler flags
if(WIN32 AND VCPKG_TOOLCHAIN)
add_flag_append(CMAKE_C_FLAGS "/DWIN32_VCPKG /Wall")
add_flag_append(CMAKE_C_FLAGS_RELEASE "/Ox")
add_flag_append(CMAKE_C_FLAGS_DEBUG "/Od")
add_flag_append(CMAKE_CXX_FLAGS "/DWIN32_VCPKG /Wall")
add_flag_append(CMAKE_CXX_FLAGS_RELEASE "/Ox")
add_flag_append(CMAKE_CXX_FLAGS_DEBUG "/Od")
else()
add_flag_append(CMAKE_C_FLAGS "-Wall -pipe")
add_flag_append(CMAKE_C_FLAGS_RELEASE "-O2")
add_flag_append(CMAKE_C_FLAGS_DEBUG "-Wextra -O0")
add_flag_append(CMAKE_CXX_FLAGS "-Wall -pipe")
add_flag_append(CMAKE_CXX_FLAGS_RELEASE "-O2")
add_flag_append(CMAKE_CXX_FLAGS_DEBUG "-Wextra -O0")
endif()
#CMake adds a lot of additional configuration flags, so let's clear them up
if(MINIMAL_FLAGS)
unset(CMAKE_C_FLAGS_RELEASE)
unset(CMAKE_C_FLAGS_DEBUG)
unset(CMAKE_CXX_FLAGS_RELEASE)
unset(CMAKE_CXX_FLAGS_DEBUG)
endif()
#parse additional parameters
if(GHFLAGS)
if(${CMAKE_VERSION} VERSION_GREATER 2.6)
separate_arguments(ghflags_parsed UNIX_COMMAND ${GHFLAGS})
else()
message("*** GHFLAGS are available only when using CMake >= 2.8 ***")
endif()
endif()
#get BUILD_TYPE and enable/disable optimisation
message(STATUS "Using ${CMAKE_BUILD_TYPE} configuration")
if(CMAKE_BUILD_TYPE MATCHES "DEBUG")
list(APPEND haskell_flags "-Wall" # all warnings
"-debug" # debug mode
"-fno-warn-unused-do-bind"
"-O0"
)
else()
list(APPEND haskell_flags "-w" # no warnings
"-O2"
)
endif()
#build engine without freepascal
if(BUILD_ENGINE_C AND NOT BUILD_ENGINE_JS)
find_package(Clang REQUIRED)
if(${CLANG_VERSION} VERSION_LESS "3.0")
message(FATAL_ERROR "LLVM/Clang compiler required version is 3.0 but version ${CLANG_VERSION} was found!")
endif()
set(CMAKE_C_COMPILER ${CLANG_EXECUTABLE})
set(CMAKE_CXX_COMPILER ${CLANG_EXECUTABLE})
endif()
#server
if(NOT NOSERVER)
add_subdirectory(gameServer)
endif()
#lua discovery
if(LUA_SYSTEM)
if(NOT LUA_LIBRARY OR NOT LUA_INCLUDE_DIR)
find_package(Lua)
endif()
if(LUA_LIBRARY AND LUA_INCLUDE_DIR)
#use an IMPORTED tharget so that we can just use 'lua' to link
add_library(lua UNKNOWN IMPORTED)
set_target_properties(lua PROPERTIES IMPORTED_LOCATION ${LUA_LIBRARY})
else()
message(FATAL_ERROR "Missing Lua! Rerun cmake with -DLUA_SYSTEM=off to build the internal version")
endif()
else()
if(NOT LUA_LIBRARY OR NOT LUA_INCLUDE_DIR)
message(STATUS "LUA will be provided by the bundled sources")
endif()
set(lua_output_name "hwlua")
add_subdirectory(misc/liblua)
endif()
#physfs discovery
if(NOT PHYSFS_LIBRARY OR NOT PHYSFS_INCLUDE_DIR)
find_package(PhysFS)
endif()
find_file(physfs_h physfs.h ${PHYSFS_INCLUDE_DIR})
if(physfs_h)
file(STRINGS ${physfs_h} physfs_majorversion REGEX "PHYSFS_VER_MAJOR[\t' ']+[0-9]+")
file(STRINGS ${physfs_h} physfs_minorversion REGEX "PHYSFS_VER_MINOR[\t' ']+[0-9]+")
file(STRINGS ${physfs_h} physfs_patchversion REGEX "PHYSFS_VER_PATCH[\t' ']+[0-9]+")
string(REGEX MATCH "([0-9]+)" physfs_majorversion "${physfs_majorversion}")
string(REGEX MATCH "([0-9]+)" physfs_minorversion "${physfs_minorversion}")
string(REGEX MATCH "([0-9]+)" physfs_patchversion "${physfs_patchversion}")
set(physfs_detected_ver "${physfs_majorversion}.${physfs_minorversion}.${physfs_patchversion}")
if(${physfs_detected_ver} VERSION_LESS 3.0.0)
message(FATAL_ERROR "PhysFS version is too old (detected ${physfs_detected_ver}, required 3.0.0)\n"
"Perform an update of PhysFS to fix this.")
endif()
endif()
if(PHYSFS_LIBRARY AND PHYSFS_INCLUDE_DIR)
#use an IMPORTED tharget so that we can just use 'physfs' to link
add_library(physfs UNKNOWN IMPORTED)
set_target_properties(physfs PROPERTIES IMPORTED_LOCATION ${PHYSFS_LIBRARY})
else()
message(FATAL_ERROR "Missing PhysFS! Install PhysFS to fix this.")
endif()
find_package_or_disable_msg(LIBAV NOVIDEOREC "Video recording will not be built")
#physfs helper library
add_subdirectory(misc/libphyslayer)
#maybe this could be merged inside hedgewars/CMakeLists.txt
if(BUILD_ENGINE_C)
#pascal to c converter
add_subdirectory(tools/pas2c)
add_subdirectory(project_files/hwc)
else()
#main pascal engine
add_subdirectory(hedgewars)
endif()
#Android related build scripts
#TODO: when ANDROID, BUILD_ENGINE_LIBRARY should be set
if(ANDROID)
add_subdirectory(project_files/Android-build)
else(ANDROID)
#skip frontend for javascript
if(NOT BUILD_ENGINE_JS)
add_subdirectory(QTfrontend)
add_subdirectory(share)
endif()
add_subdirectory(bin)
add_subdirectory(tools)
endif(ANDROID)
include(${CMAKE_MODULE_PATH}/cpackvars.cmake)
enable_testing()
add_custom_target(test_normal COMMAND ${CMAKE_CTEST_COMMAND} -E '^todo/' --timeout 300 --schedule-random)
add_custom_target(test_verbose COMMAND ${CMAKE_CTEST_COMMAND} -E '^todo/' --timeout 300 --schedule-random -V)
set(LUATESTS_DIR "${CMAKE_SOURCE_DIR}/tests/lua")
set(TESTSDATA_DIR "${CMAKE_SOURCE_DIR}/share/hedgewars/Data")
# set set this to "" if you want to see what's going on
# TODO: engine should do this implicitly when running tests,
# unless some env var like HWENGINE_SHOWTESTS is set or something
set(STATSONLYFLAG "--stats-only")
# add all lua tests
file(GLOB_RECURSE luatests RELATIVE "${LUATESTS_DIR}" "${LUATESTS_DIR}/*.lua")
foreach(luatest ${luatests})
add_test("${luatest}" "bin/hwengine" "--prefix" "${TESTSDATA_DIR}" "--nosound" "--nomusic" "${STATSONLYFLAG}" "--lua-test" "${LUATESTS_DIR}/${luatest}")
endforeach(luatest)