remove unusued voices also for ios
small tweak that allows us to avoid modifying sdl sourcecode to work
/*
* Hedgewars-iOS, a Hedgewars port for iOS devices
* Copyright (c) 2009-2011 Vittorio Giovara <vittorio.giovara@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* File created on 18/04/2011.
*/
#import <Foundation/Foundation.h>
#import "EngineProtocolNetwork.h"
typedef enum {gtNone, gtLocal, gtSave, gtNet} TGameType;
typedef enum {gsNone, gsInGame, gsEnded, gsInterrupted} TGameStatus;
@class OverlayViewController;
@interface GameInterfaceBridge : NSObject <EngineProtocolDelegate> {
UIViewController *parentController;
OverlayViewController *overlayController;
NSDictionary *systemSettings;
NSString *savePath;
EngineProtocolNetwork *engineProtocol;
NSInteger ipcPort; // Port on which engine will listen
TGameType gameType;
}
@property (nonatomic,retain) UIViewController *parentController;
@property (nonatomic,retain) NSDictionary *systemSettings;
@property (nonatomic,retain) NSString *savePath;
@property (nonatomic,retain) OverlayViewController *overlayController;
@property (nonatomic,retain) EngineProtocolNetwork *engineProtocol;
@property (assign) NSInteger ipcPort;
@property (assign) TGameType gameType;
-(id) initWithController:(id) viewController;
-(void) startLocalGame:(NSDictionary *)withDictionary;
-(void) startSaveGame:(NSString *)atPath;
-(void) prepareEngineLaunch;
-(void) startGameEngine;
-(void) gameHasEndedWithStats:(NSArray *)stats;
@end